wined3d: Enable long types in ati_fragment_shader.c.

This commit is contained in:
Eric Pouech 2022-12-03 09:59:15 +01:00 committed by Alexandre Julliard
parent 6673ad3a83
commit 9c06b575ba

View file

@ -17,7 +17,6 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_NO_LONG_TYPES /* temporary */
#include <stdio.h>
@ -258,7 +257,7 @@ static void wrap_op3(const struct wined3d_gl_info *gl_info, GLuint op, GLuint ds
}
}
static GLuint register_for_arg(DWORD arg, const struct wined3d_gl_info *gl_info,
static GLuint register_for_arg(unsigned int arg, const struct wined3d_gl_info *gl_info,
unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg)
{
GLenum ret;