mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-06 08:54:05 +00:00
wined3d: Enable long types in ati_fragment_shader.c.
This commit is contained in:
parent
6673ad3a83
commit
9c06b575ba
|
@ -17,7 +17,6 @@
|
|||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
#define WINE_NO_LONG_TYPES /* temporary */
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
|
@ -258,7 +257,7 @@ static void wrap_op3(const struct wined3d_gl_info *gl_info, GLuint op, GLuint ds
|
|||
}
|
||||
}
|
||||
|
||||
static GLuint register_for_arg(DWORD arg, const struct wined3d_gl_info *gl_info,
|
||||
static GLuint register_for_arg(unsigned int arg, const struct wined3d_gl_info *gl_info,
|
||||
unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg)
|
||||
{
|
||||
GLenum ret;
|
||||
|
|
Loading…
Reference in a new issue