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wined3d: Set resource's priority field's type as unsigned int.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
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parent
40179643c1
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@ -265,9 +265,9 @@ void resource_unload(struct wined3d_resource *resource)
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ERR("Resource %p is being unloaded while mapped.\n", resource);
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}
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DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
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unsigned int CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, unsigned int priority)
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{
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DWORD prev;
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unsigned int prev;
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if (!(resource->usage & WINED3DUSAGE_MANAGED))
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{
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@ -281,7 +281,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO
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return prev;
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}
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DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
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unsigned int CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
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{
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TRACE("resource %p, returning %u.\n", resource, resource->priority);
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return resource->priority;
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@ -4424,7 +4424,7 @@ struct wined3d_resource
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UINT height;
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UINT depth;
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UINT size;
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DWORD priority;
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unsigned int priority;
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void *heap_memory;
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uint32_t pin_sysmem : 1;
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@ -2675,12 +2675,12 @@ ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *s
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void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
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struct wined3d_resource_desc *desc);
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void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
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DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
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unsigned int __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
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HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags);
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void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
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void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
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DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
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unsigned int __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, unsigned int priority);
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HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
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HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
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