Stefan Dösinger
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12788f6fc8
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wined3d: Do not fail if the adapter info can't be initialized.
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2007-07-26 11:48:45 +02:00 |
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Stefan Dösinger
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59efd5c7ec
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wined3d: Set the pow2 sizes in gl surface private setup.
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2007-07-26 11:48:36 +02:00 |
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Stefan Dösinger
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30724a6ec2
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wined3d: Find the shader constant limit at adapter init time.
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2007-07-26 11:47:52 +02:00 |
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Stefan Dösinger
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b9379fc389
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wined3d: Allocate render target management members in Init3D.
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2007-07-26 11:47:43 +02:00 |
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Stefan Dösinger
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327aa543a4
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wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
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2007-07-26 11:47:35 +02:00 |
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H. Verbeet
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d7c7cbf6b6
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wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
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2007-07-25 13:02:53 +02:00 |
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H. Verbeet
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e652128fdf
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wined3d: Pass the correct target to glMultiTexCoord.
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2007-07-25 13:02:44 +02:00 |
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Michael Stefaniuc
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25707d4c5d
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wined3d: Remove a return after a return. Found by Smatch.
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2007-07-25 13:02:39 +02:00 |
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Stefan Dösinger
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861767f036
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wined3d: Create the stateblock in Init3D.
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2007-07-24 13:44:10 +02:00 |
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H. Verbeet
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fc4c73902a
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wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
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2007-07-24 11:25:52 +02:00 |
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H. Verbeet
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be8226593c
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wined3d: Don't modify the blending parameters in state_blend().
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2007-07-24 11:25:45 +02:00 |
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H. Verbeet
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34f6d4937f
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wined3d: Fix the shader version on some instruction tokens.
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2007-07-23 11:59:08 +02:00 |
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H. Verbeet
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35aa2ce9f2
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wined3d: Correctly handle normalized vertex declaration data types.
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2007-07-23 11:59:01 +02:00 |
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H. Verbeet
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2785395080
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wined3d: glXSwapBuffers needs a GLX context.
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2007-07-19 11:57:16 +02:00 |
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Michael Stefaniuc
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82a52308ac
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wined3d: Remove unreachable code: break after return. Found by Smatch.
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2007-07-18 12:57:58 +02:00 |
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H. Verbeet
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cb4c9b6208
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wined3d: Fix STATE_IS_ACTIVELIGHT.
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2007-07-16 14:53:42 +02:00 |
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Stefan Dösinger
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9dedfd71e0
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wined3d: Store the last active thread.
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2007-07-10 13:31:19 +02:00 |
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Stefan Dösinger
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1fb168f018
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wined3d: Make ActivateContext a bit smaller.
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2007-07-10 13:31:10 +02:00 |
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Stefan Dösinger
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fdadf26c20
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wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-10 13:30:51 +02:00 |
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Stefan Dösinger
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97cd8bab1b
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wined3d: Print the fixed and unfixed vertex warning only when needed.
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2007-07-10 13:30:42 +02:00 |
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Stefan Dösinger
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9ba3f389f6
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wined3d: Initialize surfaces at creation.
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2007-07-10 13:30:31 +02:00 |
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H. Verbeet
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8f3c1ad5ea
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wined3d: Advertise VTF support.
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2007-07-09 12:16:16 +02:00 |
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H. Verbeet
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f31edc3ce7
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wined3d: Advertise A32B32G32R32F render target support.
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2007-07-09 12:16:10 +02:00 |
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Stefan Dösinger
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26ebe396c3
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wined3d: Implement high order patches.
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2007-07-06 19:32:47 +02:00 |
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Stefan Dösinger
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714e66acf2
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wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
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2007-07-06 19:30:17 +02:00 |
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Stefan Dösinger
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9928a4c4fd
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wined3d: Offscreen rendering from foreign threads.
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2007-07-06 19:29:28 +02:00 |
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H. Verbeet
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1c14c180b7
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wined3d: Implement dsx & dsy shader instructions.
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2007-07-03 12:32:52 +02:00 |
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Stefan Dösinger
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b462ff0876
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wined3d: Create multiple contexts for onscreen render targets.
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2007-07-03 12:32:33 +02:00 |
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Stefan Dösinger
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13f24c3808
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wined3d: Select onscreen contexts based on the thread id.
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2007-07-03 12:30:33 +02:00 |
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Stefan Dösinger
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a1f83aae8e
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
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H. Verbeet
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973496d5e4
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wined3d: Cleanup shader_glsl_load_psamplers().
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2007-07-02 13:36:26 +02:00 |
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H. Verbeet
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6421d45f53
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wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.
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2007-07-02 13:36:15 +02:00 |
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H. Verbeet
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25c673225b
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wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.
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2007-07-02 13:36:07 +02:00 |
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H. Verbeet
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9ed84211c1
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wined3d: Only call activate_dimensions() if the texture is used.
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2007-07-02 13:35:59 +02:00 |
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H. Verbeet
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5e78a83cb2
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wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well.
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2007-07-02 13:35:50 +02:00 |
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H. Verbeet
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860aa6993b
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wined3d: Get rid of the oneToOneTexUnitMap field.
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2007-06-29 13:42:26 +02:00 |
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H. Verbeet
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92fc808b05
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wined3d: In device_map_psamplers(), only touch the sampler mapping for samplers that are used by the shader.
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2007-06-29 13:42:20 +02:00 |
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H. Verbeet
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99e3abab30
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wined3d: Cleanup device_map_fixed_function_samplers().
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2007-06-29 13:42:12 +02:00 |
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H. Verbeet
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47708a7717
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wined3d: Check more thoroughly if a stage references a texture.
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2007-06-28 11:01:34 +02:00 |
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H. Verbeet
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d2d6952fd5
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wined3d: Map vertex samplers to a texturing unit.
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2007-06-28 11:01:25 +02:00 |
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H. Verbeet
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1d4042cee1
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wined3d: Implement texldl.
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2007-06-28 11:01:15 +02:00 |
|
Michael Stefaniuc
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0326da9dd5
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wined3d: Remove superfluous casts of void pointers to other pointer types.
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2007-06-27 12:53:37 +02:00 |
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H. Verbeet
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61e1d1379e
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wined3d: Cleanup GL extension detection.
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2007-06-27 11:44:32 +02:00 |
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H. Verbeet
|
3220ba45e8
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wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture.
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2007-06-26 11:57:34 +02:00 |
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H. Verbeet
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f89c2d96db
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wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState.
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2007-06-26 11:57:26 +02:00 |
|
H. Verbeet
|
5b7758f80c
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wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
|
2007-06-26 11:57:17 +02:00 |
|
H. Verbeet
|
9c44b67d28
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wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
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2007-06-26 11:57:05 +02:00 |
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H. Verbeet
|
3ad03206ab
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wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-26 11:56:57 +02:00 |
|
Stefan Dösinger
|
a3854be0b3
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wined3d: Some point sprite fixes.
|
2007-06-25 20:04:58 +02:00 |
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Stefan Dösinger
|
97b1d0692c
|
wined3d: Skip the start offset to the source array in IWIneD3DVertexShaderImpl_SetLocalConstantsF.
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2007-06-25 20:03:34 +02:00 |
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