wined3d: Advertise VTF support.

This commit is contained in:
H. Verbeet 2007-07-08 22:57:46 +02:00 committed by Alexandre Julliard
parent f31edc3ce7
commit 8f3c1ad5ea

View file

@ -1550,8 +1550,24 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
* See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3D9__CheckDeviceFormat.asp
* and http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/D3DUSAGE_QUERY.asp */
if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE; /* Enable when fully supported */
if (!GL_LIMITS(vertex_samplers)) {
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
switch (CheckFormat) {
case WINED3DFMT_A32B32G32R32F:
if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
default:
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
}
if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {