wined3d: Remove a return after a return. Found by Smatch.

This commit is contained in:
Michael Stefaniuc 2007-07-24 22:29:16 +02:00 committed by Alexandre Julliard
parent 2fe189fd09
commit 25707d4c5d

View file

@ -3152,7 +3152,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *
{
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
if (Flags & WINEDDBLT_DEPTHFILL) {
if (Flags & WINEDDBLT_DEPTHFILL)
return IWineD3DDevice_Clear((IWineD3DDevice *) myDevice,
DestRect == NULL ? 0 : 1,
(WINED3DRECT *) DestRect,
@ -3161,9 +3161,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *
(float) DDBltFx->u5.dwFillDepth / (float) MAXDWORD,
0x00000000);
return WINED3D_OK;
}
FIXME("(%p): Unsupp depthstencil blit\n", This);
return WINED3DERR_INVALIDCALL;
}