wined3d: Remove unreachable code: break after return. Found by Smatch.

This commit is contained in:
Michael Stefaniuc 2007-07-18 00:14:36 +02:00 committed by Alexandre Julliard
parent c03736f360
commit 82a52308ac

View file

@ -615,7 +615,6 @@ const char* debug_d3dtexturestate(DWORD state) {
case 12:
/* Note WINED3DTSS are not consecutive, so skip these */
return "unused";
break;
default:
FIXME("Unrecognized %u texture state!\n", state);
return "unrecognized";
@ -2518,11 +2517,11 @@ int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferF
/* DirectDraw stuff */
WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
switch(depth) {
case 8: return WINED3DFMT_P8; break;
case 15: return WINED3DFMT_X1R5G5B5; break;
case 16: return WINED3DFMT_R5G6B5; break;
case 24: return WINED3DFMT_R8G8B8; break;
case 32: return WINED3DFMT_X8R8G8B8; break;
case 8: return WINED3DFMT_P8;
case 15: return WINED3DFMT_X1R5G5B5;
case 16: return WINED3DFMT_R5G6B5;
case 24: return WINED3DFMT_R8G8B8;
case 32: return WINED3DFMT_X8R8G8B8;
default: return WINED3DFMT_UNKNOWN;
}
}