wine/dlls/wined3d
2007-07-09 12:16:16 +02:00
..
arb_program_shader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
baseshader.c wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
basetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Offscreen rendering from foreign threads. 2007-07-06 19:29:28 +02:00
cubetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
device.c wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
directx.c wined3d: Advertise VTF support. 2007-07-09 12:16:16 +02:00
drawprim.c wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
glsl_shader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
indexbuffer.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Makefile.in d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
query.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
resource.c wined3d: Destroying the resource frees all private data. 2007-05-11 11:22:31 +02:00
state.c wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. 2007-07-02 13:36:15 +02:00
stateblock.c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
surface.c wined3d: Remove superfluous casts of void pointers to other pointer types. 2007-06-27 12:53:37 +02:00
surface_gdi.c wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
swapchain.c wined3d: Create multiple contexts for onscreen render targets. 2007-07-03 12:32:33 +02:00
texture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
utils.c wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
vertexbuffer.c wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
vertexdeclaration.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
volumetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d_private.h wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
wined3d_private_types.h wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00