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wined3d: Get rid of the oneToOneTexUnitMap field.
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2 changed files with 0 additions and 2 deletions
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@ -1819,7 +1819,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR
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This->rev_tex_unit_map[state] = -1;
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}
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}
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This->oneToOneTexUnitMap = TRUE;
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/* Setup the implicit swapchain */
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TRACE("Creating implicit swapchain\n");
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@ -727,7 +727,6 @@ struct IWineD3DDeviceImpl
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DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
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DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
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BOOL fixed_function_usage_map[MAX_TEXTURES];
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BOOL oneToOneTexUnitMap;
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/* Stream source management */
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WineDirect3DVertexStridedData strided_streams;
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