wined3d: Get rid of the oneToOneTexUnitMap field.

This commit is contained in:
H. Verbeet 2007-06-28 23:32:59 +02:00 committed by Alexandre Julliard
parent 92fc808b05
commit 860aa6993b
2 changed files with 0 additions and 2 deletions

View file

@ -1819,7 +1819,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR
This->rev_tex_unit_map[state] = -1;
}
}
This->oneToOneTexUnitMap = TRUE;
/* Setup the implicit swapchain */
TRACE("Creating implicit swapchain\n");

View file

@ -727,7 +727,6 @@ struct IWineD3DDeviceImpl
DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
BOOL fixed_function_usage_map[MAX_TEXTURES];
BOOL oneToOneTexUnitMap;
/* Stream source management */
WineDirect3DVertexStridedData strided_streams;