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adapter_gl.c
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wined3d: Recognize AMD as a vendor string.
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2022-12-19 11:10:34 +01:00 |
adapter_vk.c
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wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock.
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2023-02-14 20:57:09 +01:00 |
arb_program_shader.c
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wined3d: Enable long types in arb_program_shader.c.
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2022-12-09 18:35:33 +01:00 |
ati_fragment_shader.c
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wined3d: Enable long types in ati_fragment_shader.c.
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2022-12-05 23:28:03 +01:00 |
buffer.c
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wined3d: Always bind to GL_ELEMENT_ARRAY_BUFFER if the bind flags include WINED3D_BIND_INDEX_BUFFER.
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2022-12-14 14:35:19 +01:00 |
context.c
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context_gl.c
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wined3d: Destroy objects belonging to wined3d_device_gl.completed_fence_id.
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2023-02-14 20:57:09 +01:00 |
context_vk.c
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wined3d: Destroy objects belonging to wined3d_context_vk.completed_command_buffer_id.
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2023-02-14 20:57:09 +01:00 |
cs.c
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wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock().
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2023-02-06 10:12:02 +01:00 |
device.c
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wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock.
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2023-02-14 20:57:09 +01:00 |
directx.c
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wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock.
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2023-02-14 20:57:09 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Change stencil parameter type in blitter_clear() method.
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2022-12-08 21:07:32 +01:00 |
Makefile.in
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wined3d: Transfer long types' enabling at file level.
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2022-12-05 23:28:03 +01:00 |
nvidia_texture_shader.c
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wined3d: Enable long types in nvidia_texture_shader.c.
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2022-12-08 21:07:14 +01:00 |
palette.c
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wined3d: Enable long types in palette.c.
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2022-12-06 20:54:24 +01:00 |
query.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
resource.c
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wined3d: Set resource's priority field's type as unsigned int.
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2022-12-02 11:04:45 +01:00 |
sampler.c
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wined3d: Trace the sampler desc in wined3d_sampler_init().
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2022-12-02 11:04:45 +01:00 |
shader.c
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wined3d: Enable long types in shader.c.
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2022-12-08 21:06:25 +01:00 |
shader_sm1.c
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wined3d: Enable long types in shader_sm1.c.
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2022-12-09 17:52:25 +01:00 |
shader_sm4.c
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wined3d: Enable long integral types in shader_sm4.c.
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2022-12-09 17:52:25 +01:00 |
shader_spirv.c
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wined3d: Make a couple of variables const.
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2022-12-02 11:04:45 +01:00 |
state.c
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wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock.
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2023-02-14 20:57:09 +01:00 |
stateblock.c
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wined3d: Enable long integral types in stateblock.c.
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2022-12-09 17:52:25 +01:00 |
surface.c
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wined3d: Change stencil parameter type in blitter_clear() method.
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2022-12-08 21:07:32 +01:00 |
swapchain.c
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wined3d: Enable long types in swapchain.c.
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2022-12-06 20:54:33 +01:00 |
texture.c
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wined3d: Introduce wined3d_texture_get_swapchain().
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2023-02-14 20:57:09 +01:00 |
utils.c
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wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock().
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2023-02-06 10:12:02 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Enable long types in vertexdeclaration.c.
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2022-12-06 20:54:23 +01:00 |
view.c
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wined3d: Enable long integral types in view.c.
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2022-12-09 17:52:25 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_texture_get_swapchain().
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2023-02-14 20:57:09 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Enable long types in wined3d_main.c.
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2022-12-05 23:28:03 +01:00 |
wined3d_private.h
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wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock().
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2023-02-06 10:12:02 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Implement multiple viewports for the Vulkan adapter.
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2022-12-06 20:54:11 +01:00 |