wine/dlls/wined3d
2023-02-14 20:57:09 +01:00
..
adapter_gl.c wined3d: Recognize AMD as a vendor string. 2022-12-19 11:10:34 +01:00
adapter_vk.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
arb_program_shader.c wined3d: Enable long types in arb_program_shader.c. 2022-12-09 18:35:33 +01:00
ati_fragment_shader.c wined3d: Enable long types in ati_fragment_shader.c. 2022-12-05 23:28:03 +01:00
buffer.c wined3d: Always bind to GL_ELEMENT_ARRAY_BUFFER if the bind flags include WINED3D_BIND_INDEX_BUFFER. 2022-12-14 14:35:19 +01:00
context.c
context_gl.c wined3d: Destroy objects belonging to wined3d_device_gl.completed_fence_id. 2023-02-14 20:57:09 +01:00
context_vk.c wined3d: Destroy objects belonging to wined3d_context_vk.completed_command_buffer_id. 2023-02-14 20:57:09 +01:00
cs.c wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
device.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
directx.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
gl_compat.c
glsl_shader.c wined3d: Change stencil parameter type in blitter_clear() method. 2022-12-08 21:07:32 +01:00
Makefile.in wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
nvidia_texture_shader.c wined3d: Enable long types in nvidia_texture_shader.c. 2022-12-08 21:07:14 +01:00
palette.c wined3d: Enable long types in palette.c. 2022-12-06 20:54:24 +01:00
query.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
resource.c wined3d: Set resource's priority field's type as unsigned int. 2022-12-02 11:04:45 +01:00
sampler.c wined3d: Trace the sampler desc in wined3d_sampler_init(). 2022-12-02 11:04:45 +01:00
shader.c wined3d: Enable long types in shader.c. 2022-12-08 21:06:25 +01:00
shader_sm1.c wined3d: Enable long types in shader_sm1.c. 2022-12-09 17:52:25 +01:00
shader_sm4.c wined3d: Enable long integral types in shader_sm4.c. 2022-12-09 17:52:25 +01:00
shader_spirv.c wined3d: Make a couple of variables const. 2022-12-02 11:04:45 +01:00
state.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
stateblock.c wined3d: Enable long integral types in stateblock.c. 2022-12-09 17:52:25 +01:00
surface.c wined3d: Change stencil parameter type in blitter_clear() method. 2022-12-08 21:07:32 +01:00
swapchain.c wined3d: Enable long types in swapchain.c. 2022-12-06 20:54:33 +01:00
texture.c wined3d: Introduce wined3d_texture_get_swapchain(). 2023-02-14 20:57:09 +01:00
utils.c wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
version.rc
vertexdeclaration.c wined3d: Enable long types in vertexdeclaration.c. 2022-12-06 20:54:23 +01:00
view.c wined3d: Enable long integral types in view.c. 2022-12-09 17:52:25 +01:00
wined3d.spec wined3d: Introduce wined3d_texture_get_swapchain(). 2023-02-14 20:57:09 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Enable long types in wined3d_main.c. 2022-12-05 23:28:03 +01:00
wined3d_private.h wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Implement multiple viewports for the Vulkan adapter. 2022-12-06 20:54:11 +01:00