..
adapter_gl.c
wined3d: Recognize AMD as a vendor string.
2022-12-19 11:10:34 +01:00
adapter_vk.c
wined3d: Require vertex pipeline image stores and atomics to create a feature level 11.1 device.
2022-12-13 14:35:07 +01:00
arb_program_shader.c
wined3d: Enable long types in arb_program_shader.c.
2022-12-09 18:35:33 +01:00
ati_fragment_shader.c
wined3d: Enable long types in ati_fragment_shader.c.
2022-12-05 23:28:03 +01:00
buffer.c
wined3d: Always bind to GL_ELEMENT_ARRAY_BUFFER if the bind flags include WINED3D_BIND_INDEX_BUFFER.
2022-12-14 14:35:19 +01:00
context.c
wined3d: Add some state table consistency checking to context_invalidate_state().
2022-05-24 17:36:38 +02:00
context_gl.c
wined3d: Write into a mapped BO when replacing the entire destination in wined3d_context_gl_copy_bo_address().
2023-01-13 16:32:18 +01:00
context_vk.c
wined3d: Implement multiple viewports for the Vulkan adapter.
2022-12-06 20:54:11 +01:00
cs.c
wined3d: Enable long integral types in cs.c.
2022-12-07 23:20:39 +01:00
device.c
wined3d: Ignore DISCARD and NOOVERWRITE on buffers which are not GPU-accessible.
2023-01-06 10:40:47 +01:00
directx.c
wined3d: Do not explicitly check 3D depth/stencil capabilities in wined3d_check_device_format().
2022-12-21 18:55:20 +01:00
gl_compat.c
glsl_shader.c
wined3d: Change stencil parameter type in blitter_clear() method.
2022-12-08 21:07:32 +01:00
Makefile.in
wined3d: Transfer long types' enabling at file level.
2022-12-05 23:28:03 +01:00
nvidia_texture_shader.c
wined3d: Enable long types in nvidia_texture_shader.c.
2022-12-08 21:07:14 +01:00
palette.c
wined3d: Enable long types in palette.c.
2022-12-06 20:54:24 +01:00
query.c
wined3d: Use unsigned int for "refcount" variables.
2022-11-30 20:48:20 +01:00
resource.c
wined3d: Set resource's priority field's type as unsigned int.
2022-12-02 11:04:45 +01:00
sampler.c
wined3d: Trace the sampler desc in wined3d_sampler_init().
2022-12-02 11:04:45 +01:00
shader.c
wined3d: Enable long types in shader.c.
2022-12-08 21:06:25 +01:00
shader_sm1.c
wined3d: Enable long types in shader_sm1.c.
2022-12-09 17:52:25 +01:00
shader_sm4.c
wined3d: Enable long integral types in shader_sm4.c.
2022-12-09 17:52:25 +01:00
shader_spirv.c
wined3d: Make a couple of variables const.
2022-12-02 11:04:45 +01:00
state.c
wined3d: Clamp the bound buffer range to the buffer size.
2023-01-10 08:38:23 +01:00
stateblock.c
wined3d: Enable long integral types in stateblock.c.
2022-12-09 17:52:25 +01:00
surface.c
wined3d: Change stencil parameter type in blitter_clear() method.
2022-12-08 21:07:32 +01:00
swapchain.c
wined3d: Enable long types in swapchain.c.
2022-12-06 20:54:33 +01:00
texture.c
wined3d: Load and invalidate every mipmap level when mapping the top mipmap level.
2023-01-06 10:40:20 +01:00
utils.c
wined3d: Use a string channel desc to initialize typed formats.
2023-01-24 18:17:41 +01:00
version.rc
vertexdeclaration.c
wined3d: Enable long types in vertexdeclaration.c.
2022-12-06 20:54:23 +01:00
view.c
wined3d: Enable long integral types in view.c.
2022-12-09 17:52:25 +01:00
wined3d.spec
wined3d: Factor out and expose functions to map/unmap wined3d_streaming_buffer.
2022-11-24 09:19:52 +01:00
wined3d_gl.h
wined3d_main.c
wined3d: Enable long types in wined3d_main.c.
2022-12-05 23:28:03 +01:00
wined3d_private.h
wined3d: Reduce usage of long integral types in arb_program_shader.c.
2022-12-09 18:35:33 +01:00
wined3d_shaders.h
wined3d_vk.h
wined3d: Implement multiple viewports for the Vulkan adapter.
2022-12-06 20:54:11 +01:00