Commit graph

557 commits

Author SHA1 Message Date
Rico Schüller
651e044590 d3dx9: Fix return values. 2011-04-07 13:50:48 +02:00
Rico Schüller
670f0efe5c d3dx9: Add ID3DXBuffer test. 2011-04-04 13:43:15 +02:00
Rico Schüller
1fcce55894 d3dx9: Add argument check to D3DXCreateBuffer(). 2011-04-04 13:43:09 +02:00
Rico Schüller
22abfd6edc d3dx9: Use init function for ID3DXBuffer. 2011-03-30 14:56:49 +02:00
Rico Schüller
87f6f86ce9 d3dx9: Add a some TRACEs to ID3DXBufferImpl. 2011-03-30 14:56:46 +02:00
Rico Schüller
404de72fe0 d3dx9: Rename some variables. 2011-03-30 14:56:43 +02:00
Rico Schüller
62c1fb0941 d3dx9: Remove typedef from ID3DXBufferImpl. 2011-03-30 14:56:40 +02:00
Rico Schüller
98001ca8c8 d3dx9: Use variable instead of type in HeapAlloc. 2011-03-30 14:56:36 +02:00
Rico Schüller
41e34d77c5 d3dx9: Don't zero memory when it will be overridden. 2011-03-30 14:56:33 +02:00
Rico Schüller
9ea9a053b9 d3dx9/tests: Add ID3DXEffectCompiler test. 2011-03-29 18:05:57 +02:00
Rico Schüller
f1bfecd616 d3dx9/tests: Add ID3DXEffect::GetPool() and ID3DXEffect::GetDevice() tests. 2011-03-29 18:05:53 +02:00
Rico Schüller
dccbfe32ad d3dx9: ID3DXEffect::QueryInterface() does not support IID_ID3DXBaseEffect. 2011-03-29 18:05:47 +02:00
Rico Schüller
adbfae9b2a d3dx9: Implement ID3DXEffect::GetDevice(). 2011-03-29 18:05:42 +02:00
Rico Schüller
96192306a0 d3dx9: Implement ID3DXEffect::GetPool(). 2011-03-29 18:05:38 +02:00
Rico Schüller
27209e6097 d3dx9: Fix some style issues. 2011-03-29 18:05:34 +02:00
Rico Schüller
2f3e9673a1 d3dx9: Add ID3DXEffectCompiler interface. 2011-03-29 18:05:29 +02:00
Rico Schüller
0dff8dd3ce d3dx9: Forward ID3DXEffect to ID3DXBaseEffect. 2011-03-29 18:05:18 +02:00
Rico Schüller
aaa06cfba4 d3dx9: Add ID3DXBaseEffect interface. 2011-03-29 18:02:03 +02:00
Rico Schüller
68f11dabd7 d3dx9/tests: Add refcount test for the device. 2011-03-29 17:48:42 +02:00
Rico Schüller
eb1faf6155 d3dx9: Handle pool and device in ID3DXEffect. 2011-03-29 17:48:37 +02:00
Rico Schüller
bb88fada4b d3dx9: Use size of variable instead of type. 2011-03-29 17:48:19 +02:00
Rico Schüller
be43a5c414 d3dx9: Fix HeapAlloc size in D3DXCreateEffectPool. 2011-03-29 17:48:10 +02:00
Francois Gouget
cb5e480faf d3dx9_36/tests: Replace a malloc() with HeapAlloc()+HeapFree(). 2011-03-16 14:14:25 +01:00
Rico Schüller
0dc91c4975 d3dx9_36: Start effect parsing. 2011-03-15 17:14:07 +01:00
Dylan Smith
ed3ce3c91b d3dx9/tests: Partially test front and back faces for D3DXCreateText. 2011-03-10 16:30:16 +01:00
Dylan Smith
b06a6c84ac d3dx9/tests: Added outline comparison tests for D3DXCreateText. 2011-03-10 16:30:15 +01:00
Dylan Smith
eec288a4c5 d3dx9/tests: Add basic tests for D3DXCreateText. 2011-03-10 16:30:15 +01:00
Dylan Smith
8245b46e60 d3dx9: Support triangulation of complex glyphs in D3DXCreateText. 2011-03-10 16:30:15 +01:00
Dylan Smith
3eee5b7476 d3dx9: D3DXCreateText implementation for simple glyphs. 2011-03-10 16:30:15 +01:00
Francois Gouget
41663974ad d3dx9_36/tests: Add a trailing '\n' to ok() calls. 2011-03-07 11:08:56 +01:00
David Adam
68da568f16 d3dx9_36: Implement ID3DXMesh_GetNumBytesPerVertex. 2011-03-04 16:26:01 +01:00
David Adam
23faba7eb1 d3dx9_36: Add a test for D3DXCreateBox. 2011-03-04 16:26:01 +01:00
Alexandre Julliard
45ead7fe85 d3dx9_36: Cleanup the fixme_once handling. 2011-02-24 12:20:25 +01:00
Matteo Bruni
85a578f782 d3dx9: Fix memory access for images with less than 4 bytes per pixel (Valgrind). 2011-02-23 19:38:26 +01:00
Dylan Smith
5fe7522ba1 d3dx9: Add stubs for D3DXCreateText. 2011-02-21 16:25:58 +01:00
Matteo Bruni
ffe65c2721 d3dx9/tests: Remove spurious assignment (LLVM/Clang). 2011-02-21 12:44:36 +01:00
Matteo Bruni
6505aed598 d3dx9: Remove an unnecessary initialization (LLVM/Clang). 2011-02-21 12:44:31 +01:00
Matteo Bruni
ed1b396b66 d3dx9: Remove a couple of spurious assignments (LLVM/Clang). 2011-02-21 12:44:27 +01:00
Austin English
e8a2fa28ea d3dx9_36/tests: Free memory after use (Valgrind). 2011-02-17 17:27:30 +01:00
David Adam
e57bbaab91 d3dx9_36: Add a few tests for D3DXCreateBox. 2011-02-15 17:11:50 +01:00
Austin English
517f6aa526 d3dx9_36: Make sure return values are used (LLVM/Clang). 2011-02-09 14:24:52 -06:00
Austin English
f9facad235 d3dx9_36/tests: Remove unused variable assignments (LLVM/Clang). 2011-02-07 10:13:46 -06:00
Michael Stefaniuc
c2bf9a6b79 d3dx9_36: COM cleanup for the ID3DXSprite iface. 2011-01-27 14:15:22 +01:00
Michael Stefaniuc
697a9a1ac5 d3dx9_36: COM cleanup for the ID3DXMesh iface. 2011-01-27 14:15:17 +01:00
Michael Stefaniuc
a9065082da d3dx9_36: COM cleanup for the ID3DXMatrixStack iface. 2011-01-27 14:15:13 +01:00
Michael Stefaniuc
7342f34ef7 d3dx9_36: COM cleanup for the ID3DXFont iface. 2011-01-27 14:15:08 +01:00
Michael Stefaniuc
7660526337 d3dx9_36: COM cleanup for the ID3DXBuffer iface. 2011-01-27 14:15:04 +01:00
Michael Stefaniuc
c84b8dbd3e d3dx9_36: COM cleanup for the ID3DXInclude iface. 2011-01-27 14:14:59 +01:00
Michael Stefaniuc
b88e09e221 d3dx9_36: COM cleanup for the ID3DXEffectPool iface. 2011-01-27 14:14:55 +01:00
Michael Stefaniuc
03321ad0fb d3dx9_36: COM cleanup for the ID3DXEffect iface. 2011-01-27 14:14:51 +01:00
Michael Stefaniuc
134cb5bfef d3dx9_36/tests: COM cleanup for the ID3DXInclude iface. 2011-01-26 15:00:13 +01:00
Michael Stefaniuc
303f84c409 d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXConstantTableImpl. 2010-12-21 15:49:30 +01:00
Michael Stefaniuc
cdf56820a0 d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXLineImpl. 2010-12-21 00:20:02 +01:00
Travis Athougies
d2055e6ea9 d3dx9_36/tests: Extended ID3DXConstantTable tests. 2010-12-02 12:47:42 +01:00
Travis Athougies
ca7405a9a1 d3dx9_36: Improved constant table parsing. 2010-12-02 12:47:42 +01:00
Matteo Bruni
9867c39133 d3dx9/tests: Fix a D3DXCheckTextureRequirements test failing on Windows. 2010-11-24 18:27:31 +01:00
Matteo Bruni
9517305c03 d3dx9/tests: Fix some tests to take into account POW2 texture capability flags. 2010-11-24 17:59:59 +01:00
Michael Stefaniuc
b6a1951925 d3dx9_36: Move 'static' to the beginning of the declaration. 2010-11-23 16:01:09 +01:00
Matteo Bruni
8c0a8ac514 d3dx9/tests: Remove a D3DXPlaneNormalize test. 2010-11-23 14:16:22 +01:00
Matteo Bruni
892502479c d3dx9: Implement D3DXFillVolumeTexture function. 2010-11-18 14:08:56 +01:00
Matteo Bruni
8f6cf460be d3dx9: Implement D3DXFillCubeTexture function. 2010-11-18 14:08:53 +01:00
Matteo Bruni
bffbf3460b d3dx9: Implement D3DXFillTexture function. 2010-11-18 14:08:50 +01:00
Matteo Bruni
0b4969f841 d3dx9: Add color key support to D3DXLoadSurfaceFromMemory. 2010-11-15 14:51:47 +01:00
Louis Lenders
aa75d068a4 d3dx9_36: Quiet a noisy fixme. 2010-11-12 15:43:08 +01:00
Matteo Bruni
b4a90b0fe8 d3dx9: Implement D3DXCreateVolumeTexture. 2010-11-09 17:08:21 +01:00
Matteo Bruni
c1843c8779 d3dx9: Implement D3DXCheckVolumeTextureRequirements. 2010-11-09 17:08:21 +01:00
Matteo Bruni
363d180a54 d3dx9: Skip D3DXCheckCubeTextureRequirement test if not supported. 2010-11-09 17:08:21 +01:00
Vincent Povirk
1d0f126d91 d3dx9_36: Fix an error path in D3DXLoadSurfaceFromFileInMemory.
If GetFrame fails, bitmapframe was not created and should not be released.
2010-11-09 11:44:39 +01:00
Vincent Povirk
31682b3dbe d3dx9_36: Don't check the image format in D3DXLoadSurfaceFromFileInMemory.
If the format is not supported, D3DXGetImageInfoFromFileInMemory will fail.
2010-11-09 11:44:32 +01:00
Matteo Bruni
390ba2c338 d3dx9: Implement D3DXCreateCubeTexture. 2010-11-04 16:29:59 +01:00
Matteo Bruni
6933766531 d3dx9: Implement D3DXCheckCubeTextureRequirements. 2010-11-04 16:29:57 +01:00
Matteo Bruni
a875f38301 d3dx9: Implement D3DXFilterTexture for cube textures. 2010-11-04 16:29:52 +01:00
Vincent Povirk
a2e5321b01 d3dx9_36: Check for the TGA container format. 2010-10-22 12:01:55 +02:00
Matteo Bruni
d32a07a04b d3dx9: Initialize a variable in ID3DXSpriteImpl_Flush. 2010-10-19 17:05:13 +02:00
Matteo Bruni
454dce9162 d3dx9: Report usage of unsupported sprite flags. 2010-10-18 11:45:42 +02:00
Matteo Bruni
40d57b70ed d3dx9: Store transform matrix per-sprite. 2010-10-18 11:45:32 +02:00
Matteo Bruni
550abd41a2 d3dx9: Fix D3DXFilterTexture return value. 2010-10-18 11:45:26 +02:00
Matteo Bruni
ebbf519b78 d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements. 2010-10-18 11:45:21 +02:00
Christian Costa
128cf64371 d3dx9: Constant table parsing foundations. 2010-10-13 12:03:05 +02:00
Matteo Bruni
b4736bd767 d3dx9/tests: Fix a shader test failure. 2010-10-13 12:01:03 +02:00
Misha Koshelev
09af2a2bf9 d3dx9_36: Implement D3DXCreateCylinder. 2010-09-28 17:33:17 +02:00
Misha Koshelev
63dbf6ee3f d3dx9_36/tests: Add tests for D3DXCreateCylinder. 2010-09-27 14:10:46 +02:00
Misha Koshelev
fe9db6faf7 d3dx9_36: Add stub for D3DXCreateCylinder. 2010-09-27 14:10:46 +02:00
Misha Koshelev
d7d9cd5eb2 d3dx9_36: Implement D3DXCreateSphere. 2010-09-24 15:45:54 +02:00
Misha Koshelev
99e2aedbf7 d3dx9_36: Implement ID3DXMesh_Lock/UnlockVertexBuffer and ID3DXMesh_Lock/UnlockIndexBuffer. 2010-09-24 15:45:53 +02:00
Misha Koshelev
10af823fd5 d3dx9_36: Add stub for D3DXCreateTeapot. 2010-09-24 15:45:53 +02:00
Misha Koshelev
e4182ead47 d3dx9_36: Implement D3DXCreateMeshFVF. 2010-09-23 19:22:41 +02:00
Misha Koshelev
a6f2c003a3 d3dx9_36: D3DXDeclaratorFromFVF returns D3DERR_INVALIDCALL when an invalid declarator is passed. 2010-09-23 19:22:38 +02:00
Misha Koshelev
af0c074d7b d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods. 2010-09-21 20:16:16 +02:00
Alexandre Julliard
81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Misha Koshelev
fffe37aa00 d3dx9_36: Implement D3DXGetDeclLength with tests. 2010-09-16 11:18:58 -05:00
Joris Huizer
5815b63979 d3dx9_36: D3DXPreprocessShaderFromFileW: remove unneeded code. 2010-09-14 15:33:54 -05:00
Matteo Bruni
8d7a0d5027 d3dx9: D3DXPreprocessShader implementation with tests. 2010-09-13 14:43:53 -05:00
Owen Rudge
0d6f4d2406 d3dx9/tests: Add D3DXCreateTextureFromResource tests. 2010-09-09 12:44:48 +02:00
Owen Rudge
78bd619c7c d3dx9: Implement D3DXCreateTextureFromResource*. 2010-09-09 12:44:43 +02:00
Matteo Bruni
d82255575b d3dx9: Fix D3DXAssembleShader tests. 2010-09-08 19:54:29 +02:00
Matteo Bruni
d6ead897e2 d3dx9: Fix D3DXCompileShaderFromFileW. 2010-09-08 19:54:14 +02:00
Misha Koshelev
b9b9d7ccca d3dx9_36: Fix the D3DXCreateMesh() prototype. 2010-09-08 13:31:03 +02:00
Andrew Nguyen
b42a243fec d3dx9_36: Fix D3DXCompileShader* spec file prototypes. 2010-09-07 16:01:18 +02:00
Misha Koshelev
5fa3a6cf78 d3dx9: Implement D3DXFVFFromDeclarator. 2010-09-06 19:45:47 +02:00
Matteo Bruni
5a5af75f04 d3dx9: Implement D3DXCompileShaderFromResource. 2010-09-02 18:05:23 +02:00
Matteo Bruni
de8f35bba8 d3dx9: Implement D3DXCompileShaderFromFile. 2010-09-02 18:05:23 +02:00
Owen Rudge
258dba1a52 d3dx9: Implement D3DXLoadSurfaceFromFileInMemory. 2010-09-01 14:01:02 +02:00
Owen Rudge
3604671a3a d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx. 2010-09-01 14:01:02 +02:00
Alexandre Julliard
f161990eef d3dx9: Use float instead of long in the spec files for 32-bit floating point values. 2010-08-31 14:23:49 +02:00
Owen Rudge
ae695bdfaa d3dx9: Implement missing D3DXCreateTextureFromFile functions. 2010-08-31 12:10:45 +02:00
Matteo Bruni
3a6050b6ab d3dx9: Forward D3DXCompileShader to d3dcompiler. 2010-08-30 11:26:28 +02:00
Henri Verbeet
ff7dc44525 d3dx9_36: Implement D3DXDeclaratorFromFVF(). 2010-08-27 11:58:57 +02:00
Henri Verbeet
79e4f66090 d3dx9_36/tests: Add some more FVF position handling tests. 2010-08-27 11:58:50 +02:00
Henri Verbeet
6e518a1d06 d3dx9_36/tests: Cleanup / simplify test_fvf_decl_conversion(). 2010-08-27 11:58:43 +02:00
Francois Gouget
2f8f70bca7 d3dx9_36: Make {is,make}_pow2() static. 2010-08-26 13:40:34 +02:00
Henri Verbeet
1bfd89986c d3dx9_36/tests: Avoid a redundant vertex declaration copy in test_decl_to_fvf(). 2010-08-26 12:41:58 +02:00
Henri Verbeet
5ed9403c74 d3dx9_36: Fix the D3DXFVFFromDeclarator() prototype.
The current version matches MSDN, but not the actual SDK header.
2010-08-26 12:41:53 +02:00
Matteo Bruni
53a15436f8 d3dcompiler: Move D3DAssemble tests from d3dx9_36. 2010-08-25 17:35:19 +02:00
Matteo Bruni
5dcb2e4b7e d3dcompiler: Move shader assembler implementation from d3dx9_36. 2010-08-25 17:34:24 +02:00
Henri Verbeet
5655c6f0bb d3dx9_36/tests: Use the proper D3DFVF_PSIZE constant in test_fvf_decl_conversion(). 2010-08-25 11:56:59 +02:00
Henri Verbeet
bcd452ab82 d3dx9_36/tests: Remove a (mostly) redundant test. 2010-08-25 11:56:50 +02:00
Henri Verbeet
31e8a20d88 d3dx9_36: Use a lookup table in D3DXGetDeclVertexSize(). 2010-08-25 11:56:35 +02:00
Tony Wasserka
ecce9eebcf d3dx9: Fix an off by one error in point_filter_simple_data. 2010-08-23 13:37:03 +02:00
Tony Wasserka
18b8916942 d3dx9: Black out pixels which are outside the source rect in D3DXLoadSurfaceFromMemory if no stretching is used. 2010-08-23 13:37:03 +02:00
Gerald Pfeifer
0fed73ef4b d3dx9_36: Simplify instr_ps_1_0123_texld. 2010-08-23 11:52:34 +02:00
Misha Koshelev
46050fb377 d3dx9: Add tests for FVF <-> declaration conversion. 2010-08-19 17:32:18 +02:00
Gerald Pfeifer
f781be07fc d3dx9_36: minwidth and minheight are set but not used in point_filter_simple_data; remove them. 2010-08-16 17:28:55 +02:00
Alexandre Julliard
277040d924 d3dx9: Fix some incorrect const typecasts. 2010-08-04 17:53:14 +02:00
Tony Wasserka
1905e93b54 d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory. 2010-08-04 17:49:43 +02:00
Tony Wasserka
5bdfd877a7 d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid. 2010-08-04 17:48:45 +02:00
Tony Wasserka
295d2a6777 d3dx9: Move pixel sampling and recombination in copy_simple_data to separate helper functions. 2010-08-04 17:48:21 +02:00
Misha Koshelev
bf46b4fdfc d3dx9: Add stub and tests for D3DXCreateMesh. 2010-08-04 13:19:00 +02:00
Henri Verbeet
24f522c520 d3dx9_36/tests: Avoid the non-portable NAN macro. 2010-08-03 11:06:14 +02:00
Misha Koshelev
cc1738ad3c d3dx9: Complete test for D3DXCreateSphere. 2010-08-02 15:14:41 +02:00
Matteo Bruni
1b3376982d d3dx9: Implement D3DXAssembleShaderFromFile. 2010-07-29 17:48:20 +02:00
Matteo Bruni
2a62616ac7 d3dx9: Handle parent_data parameter of D3DXInclude.Open() function. 2010-07-29 17:48:09 +02:00
Paul Chitescu
8068d4ee22 d3dx9_36: Provide an empty error message in the stub D3DXCompileShader. 2010-07-28 16:28:21 +02:00
Owen Rudge
54f049a656 d3dx9: Add basic implementation of D3DXFilterTexture, plus tests. 2010-07-24 11:16:43 +02:00
Owen Rudge
30d5e375e6 d3dx9: Implement D3DXCreateTexture plus tests. 2010-07-24 11:16:37 +02:00
Owen Rudge
a9fe0ccbd2 d3dx9/tests: Implement additional texture requirement tests. 2010-07-24 11:16:24 +02:00
Owen Rudge
b5c7675dd3 d3dx9: Implement D3DXCheckTextureRequirements. 2010-07-24 11:16:18 +02:00
Owen Rudge
79690ab1ea d3dx9/tests: Add beginning of general tests for texture functions. 2010-07-22 16:27:52 +02:00
Matteo Bruni
d567a030ec d3dx9: Shader assembler <= ps_1_3 support. 2010-07-22 10:11:14 +02:00
Matteo Bruni
8ce3ecea0d d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler. 2010-07-22 10:10:59 +02:00
Matteo Bruni
383a7fe3b1 d3dx9: Fix dst register handling in ps_1_4. 2010-07-22 10:10:53 +02:00
Alexandre Julliard
b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Matteo Bruni
bfa3999284 d3dx9: Shader assembler ps_1_4 support. 2010-07-20 16:29:45 +02:00
Matteo Bruni
7c834e30d7 d3dx9: Add ps_1_4 instructions parsing to the shader assembler. 2010-07-20 16:29:45 +02:00
Matteo Bruni
949eca4012 d3dx9: Add shift modifiers parsing to the shader assembler. 2010-07-20 16:29:45 +02:00
Matteo Bruni
4c5954eaa4 d3dx9: Add ps_1_x source register modifiers to the shader assembler. 2010-07-20 16:29:45 +02:00
Misha Koshelev
242b4f3fe8 d3dx9: Add stub and basic test for D3DXCreateSphere. 2010-07-19 15:47:28 +02:00
Matteo Bruni
c2b0f200fa d3dx9: Check dcl input instruction syntax against shader version. 2010-07-19 15:10:16 +02:00
Matteo Bruni
0ea6f7957a d3dx9: Error out on dcl output instruction where not supported. 2010-07-19 15:10:10 +02:00
Matteo Bruni
d76e3ac9c6 d3dx9: Improve a FIXME. 2010-07-19 15:10:06 +02:00
Matteo Bruni
a5e55c157f d3dx9: Remove unused parameter from get_regname(). 2010-07-19 15:09:59 +02:00
David Adam
4771ee2c5f d3dx9_36/test: Fix a copy/paste typo. 2010-07-09 09:52:15 +02:00
Misha Koshelev
cd72aef038 d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest. 2010-07-07 17:38:15 +02:00
Francois Gouget
7649c75b40 Assorted typo and spelling fixes. 2010-06-24 10:37:05 +02:00
Francois Gouget
3133b71e92 d3dx9_36: Make assemble_shader() static. 2010-06-24 10:34:40 +02:00
Matteo Bruni
5a5844d458 d3dx9: Disallow sampler declarations where not supported. 2010-06-10 17:17:57 +02:00
Matteo Bruni
a74978dfef d3dx9: Check register type in dcl input instruction. 2010-06-10 17:17:57 +02:00
Matteo Bruni
5bb403ceb2 d3dx9: Allow sampler declaration without sampler type. 2010-06-10 17:17:57 +02:00
Matteo Bruni
2fa119f765 d3dx9: Accept texture coordinate registers in dcl instruction. 2010-06-09 20:20:58 +02:00
Matteo Bruni
00951f84ed d3dx9: Support ps_2_0-style dcl instruction in the shader assembler. 2010-06-09 20:20:58 +02:00
Matteo Bruni
9a8ffc916c d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
2010-06-09 20:20:58 +02:00
Matteo Bruni
8094c5563e d3dx9: Allow D3DXAssembleShader calls with NULL parameters. 2010-06-07 13:52:39 +02:00
Matteo Bruni
bc42217401 d3dx9: Make D3DXCompileShader stub more verbose. 2010-06-01 17:48:59 +02:00
Matteo Bruni
b45a17c7b3 d3dx9: Remove stray debug trace. 2010-06-01 17:48:54 +02:00
Matteo Bruni
a262fde88c d3dx9: Fix get_regname debug function. 2010-06-01 17:48:50 +02:00
Matteo Bruni
25d4fe6817 d3dx9: Allow modifiers on the ps dcl sampler instruction. 2010-05-31 16:43:49 +02:00
Matteo Bruni
7de630ef2f d3dx9: Allow modifiers on the ps dcl input instruction. 2010-05-31 16:43:46 +02:00
Matteo Bruni
913278c5cb d3dx9: Shader assembler vs_1_0 and vs_1_1 support. 2010-05-27 14:46:42 +02:00
Marcus Meissner
41809d5833 d3dx9_36: Fixed off by 1 in the usage_idx check (Coverity). 2010-05-26 10:11:01 +02:00
Matteo Bruni
084d5f1f6c d3dx9: Stricter checks for relative addressing in the shader assembler. 2010-05-25 12:13:24 +02:00
Matteo Bruni
5786d3a0c7 d3dx9: Shader assembler ps_2_x support. 2010-05-21 18:58:05 +02:00
Matteo Bruni
ce3e846f3b d3dx9: Add some more tests on register number checking. 2010-05-21 18:58:05 +02:00
Matteo Bruni
5050f7c8d2 d3dx9: Shader assembler vs_2_x support. 2010-05-21 18:58:05 +02:00
Matteo Bruni
961db7964d d3dx9: Check for oCx register number. 2010-05-21 18:58:04 +02:00
Matteo Bruni
a9118ba171 d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
2010-05-21 18:58:04 +02:00
Matteo Bruni
1d3f462fef d3dx9: Add missing texkill instruction parsing. 2010-05-21 18:58:04 +02:00
Matteo Bruni
5cc00e82b6 d3dx9: Shader assembler ps_3_0 support. 2010-05-19 16:58:00 +02:00
Matteo Bruni
abb489b29d d3dx9: Add ps_3_0 instructions parsing to the shader assembler. 2010-05-19 16:58:00 +02:00
Matteo Bruni
c1f7faca45 d3dx9: Add some version-specific checks in the shader assembler. 2010-05-18 18:42:09 +02:00
Owen Rudge
00eb092e4d d3dx9: Implement CreateEffectFromFile/Resource functions. 2010-05-18 08:47:38 +02:00
Owen Rudge
b3523a447c d3dx9: Implement D3DXCreateEffectCompilerFromFile/Resource. 2010-05-18 08:47:35 +02:00
Matteo Bruni
1371e71f61 d3dx9: Add DEFB instruction support in the shader assembler.
This completes vs_3_0 assembler language support.
2010-05-17 12:42:32 +02:00
Matteo Bruni
fa44f242b5 d3dx9: Add DEFI instruction support in the shader assembler. 2010-05-17 12:42:32 +02:00
Matteo Bruni
dc1fa014ac d3dx9: Add DEF instruction support in the shader assembler. 2010-05-17 12:42:32 +02:00
Octavian Voicu
8921d8c730 d3dx9_36: Export D3DXCreateEffectEx stub. 2010-05-17 12:42:32 +02:00
Matteo Bruni
745b5fe8f1 d3dx9: Add sampler dcl instruction support to the shader assembler. 2010-05-13 19:44:13 +02:00
Matteo Bruni
6cbd511475 d3dx9: Add input dcl instruction support to the shader assembler. 2010-05-13 19:44:08 +02:00
Matteo Bruni
efec8bb361 d3dx9: Complete output dcl instruction support. 2010-05-13 19:44:01 +02:00
Matteo Bruni
b627d13ea8 d3dx9: Add output dcl instruction partial support to the shader assembler. 2010-05-13 19:43:55 +02:00
Matteo Bruni
9847d28753 d3dx9: Add predicate support to the shader assembler. 2010-05-12 14:13:15 +02:00
Matteo Bruni
93b2648c49 d3dx9: Add other flow control instructions in the shader assembler. 2010-05-12 14:13:15 +02:00
Matteo Bruni
25c929ab61 d3dx9: Support some flow control instructions in the shader assembler. 2010-05-12 14:13:15 +02:00
Gerald Pfeifer
c45c226de4 d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest. 2010-05-10 10:17:14 +02:00
Matteo Bruni
fb3ee6e0a6 d3dx9: Support some more vs_3_0 instructions in the shader assembler. 2010-05-06 14:45:16 +02:00
Matteo Bruni
399bde576e d3dx9: Add relative addressing support to the shader assembler. 2010-05-06 14:45:06 +02:00
Matteo Bruni
5f934aca62 d3dx9: Support all the remaining register types in the shader assembler. 2010-05-06 14:44:57 +02:00
Matteo Bruni
ce3c1dfcb6 d3dx9: Add source register modifiers (sm 2+) support to the shader assembler. 2010-04-28 15:04:40 -05:00
Matteo Bruni
004a30a5c3 d3dx9: Add instruction modifiers (sm 2.0+) support to the shader assembler. 2010-04-28 15:04:40 -05:00
Matteo Bruni
9019267bfa d3dx9: Add swizzle and writemask support to the shader assembler. 2010-04-28 15:04:40 -05:00
Gerald Pfeifer
d30629ff74 d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test. 2010-04-26 07:02:11 -05:00
Tony Wasserka
7746136f9a d3dx9: Add tests for D3DXDeclaratorFromFVF. 2010-04-20 18:13:56 +02:00
Tony Wasserka
a1945388f5 d3dx9: Add a stubbed D3DXDeclaratorFromFVF. 2010-04-20 18:13:41 +02:00
Christian Costa
d862b40aeb d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow. 2010-04-15 14:21:07 +02:00
Christian Costa
79b8de1263 d3dx9_36/tests: Move surface tests into surface.c. 2010-04-14 18:00:48 +02:00
Christian Costa
9e67f954f1 d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory. 2010-04-12 15:39:57 +02:00
Christian Costa
3a98a6295a d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka). 2010-04-09 11:42:10 +02:00
Christian Costa
83680cd094 d3dx9_36: Fix indentation. 2010-04-07 18:12:25 +02:00
Christian Costa
5046858528 d3dx9_36: Add stub for D3DXCreateTextureFromFileA. 2010-04-07 18:12:20 +02:00
Christian Costa
36ef502e2f d3dx9_36: Forward D3DXCreateTextureFromFileExW to D3DXCreateTextureFromFileInMemoryEx. 2010-04-07 18:12:05 +02:00
Christian Costa
24b37eaca0 d3dx9_36: Improve FIXMEs and TRACEs for surface. 2010-04-06 14:09:31 +02:00
Christian Costa
7444b682d0 d3dx9_36: Add stub for D3DXCreateBox. 2010-04-06 14:01:06 +02:00
Christian Costa
adc1aaf06b d3dx9_36: Add stub for D3DXCheckTextureRequirements. 2010-04-05 16:46:40 +02:00
Alexandre Julliard
4bfc99b86c d3dx9_36: Don't include the bison-generated header from the bison source file. 2010-04-05 15:30:48 +02:00
Christian Costa
b3ad91f699 d3dx9_36: Improve FIXMEs and TRACEs for font. 2010-04-02 10:45:28 +02:00
Christian Costa
c1f6857636 d3dx9_36: Improve FIXMEs and TRACEs for sprite. 2010-04-02 10:45:25 +02:00
Christian Costa
cf2315bd52 d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests. 2010-04-02 10:45:22 +02:00
Christian Costa
60f736af87 d3dx9_36: Add stub for D3DXLoadVolumeFromMemory. 2010-04-01 18:12:27 +02:00
Matteo Bruni
18c6f23a94 d3dx9: Implement a basic bytecode writer.
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5 d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133 d3dx9: Partial implementation of D3DXAssembleShader function.
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Mikhail Maroukhine
adf09ce66e d3dx9_36: Fix compiler warnings with flag -Wcast-qual. 2010-03-29 12:12:36 +02:00
Christian Costa
39b60870ff d3dx9_36: Implement D3DXCreateEffectEx and make D3DXCreateEffect use it. 2010-03-25 10:01:32 +01:00
Christian Costa
947fe3a564 d3dx9_36: Add stub for D3DXCreateEffectCompiler. 2010-03-25 10:01:28 +01:00
Christian Costa
978d51b29c d3dx9_36: Remove useless includes. 2010-03-25 10:01:20 +01:00
Christian Costa
b5f7ca9ed9 d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface. 2010-03-25 10:01:16 +01:00
Christian Costa
4082920c3a d3dx9_36: Add stubbed interface for ID3DXEffect. 2010-03-22 12:16:15 +01:00
Francois Gouget
3428b94a8d Assorted spelling and case fixes. 2010-03-22 10:49:13 +01:00
Francois Gouget
381d73e423 d3dx9_36: Add a trailing '\n' to a TRACE(). 2010-03-22 10:48:23 +01:00
Christian Costa
62981582dd d3dx9_36: Add stub for D3DXCreateEffect. 2010-03-19 14:31:33 +01:00
Christian Costa
8da1d69c22 d3dx9_36: Use %u to print unsigned integer. 2010-03-19 13:17:31 +01:00
Christian Costa
312aa4996e d3dx9_36: Fix method name. 2010-03-19 13:17:20 +01:00
Christian Costa
441ee39495 d3dx9_36: Add missing GetSamplerIndex method to ID3DXConstantTable. 2010-03-19 13:17:08 +01:00
Christian Costa
70b79445f6 d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc + tests. 2010-03-19 13:16:06 +01:00
Christian Costa
c090624fbc d3dx9_36: Add stub for D3DXCreateTextureFromFileInMemoryEx. 2010-03-17 16:12:23 +01:00
Alexandre Julliard
bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Henri Verbeet
a8b76781bf d3dx9_36: Not implementing an interface is not an internal error. 2010-03-15 15:55:26 +01:00
Henri Verbeet
d85730c8e3 d3dx9_36: ID3DXBuffer is a base interface for ID3DXConstantTable. 2010-03-15 15:55:19 +01:00
Christian Costa
e6d540d5c8 d3dx9_36/tests: Fix contant table header in ctab data. 2010-03-15 13:19:08 +01:00
Christian Costa
c29f186fe0 d3dx9_36: Rename variables in D3DXGetShaderConstantTable(Ex) to match naming convention used in the file. 2010-03-15 13:18:44 +01:00
Christian Costa
6dfe16fc48 d3dx9_36: Avoid dereferencing null pointers in trace (spotted by Paul Vriens). 2010-03-04 12:30:21 +01:00
Christian Costa
a942fe6fd7 d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet). 2010-03-02 11:14:38 +01:00
Christian Costa
4072edc111 d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets). 2010-03-01 14:03:00 +01:00
Christian Costa
ea50ef8e08 d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests. 2010-03-01 13:57:01 +01:00
Christian Costa
66d66f2e22 d3dx9_36: Implement stubbed ID3DXConstantTable interface. 2010-03-01 13:56:14 +01:00
Christian Costa
88b2892a59 d3dx9_36: Add stub for D3DXGetShaderConstantTableEx. Implement D3DXGetShaderConstantTable. 2010-02-22 12:37:17 +01:00
Alexandre Julliard
6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Christian Costa
6b6db0dcb2 d3dx9_36: Improve some stubs. 2010-02-15 12:50:45 +01:00
Christian Costa
82d7054085 d3dx9_36: Implement D3DXCreateTexture. 2010-02-15 12:50:42 +01:00
Christian Costa
8f63f180c9 d3dx9_36: Add stub for D3DXCompileShader. 2010-02-11 14:38:44 +01:00
David Adam
202f826d02 d3dx9/tests: 1 must be a float. 2009-12-22 14:12:43 +01:00