d3dx9: D3DXCreateText implementation for simple glyphs.

This commit is contained in:
Dylan Smith 2011-03-09 08:25:56 -05:00 committed by Alexandre Julliard
parent 7a90e7a444
commit 3eee5b7476

View file

@ -5,6 +5,7 @@
* Copyright (C) 2006 Ivan Gyurdiev
* Copyright (C) 2009 David Adam
* Copyright (C) 2010 Tony Wasserka
* Copyright (C) 2011 Dylan Smith
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -29,6 +30,7 @@
#include "wingdi.h"
#include "d3dx9.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
@ -1506,20 +1508,803 @@ HRESULT WINAPI D3DXCreateTextA(LPDIRECT3DDEVICE9 device,
LPD3DXMESH *mesh, LPD3DXBUFFER *adjacency,
LPGLYPHMETRICSFLOAT glyphmetrics)
{
FIXME("(%p, %p, %s, %f, %f, %p, %p, %p): stub\n", device, hdc,
HRESULT hr;
int len;
LPWSTR textW;
TRACE("(%p, %p, %s, %f, %f, %p, %p, %p)\n", device, hdc,
debugstr_a(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
if (!text)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, text, -1, NULL, 0);
textW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
MultiByteToWideChar(CP_ACP, 0, text, -1, textW, len);
hr = D3DXCreateTextW(device, hdc, textW, deviation, extrusion,
mesh, adjacency, glyphmetrics);
HeapFree(GetProcessHeap(), 0, textW);
return hr;
}
enum pointtype {
POINTTYPE_CURVE = 0,
POINTTYPE_CORNER,
POINTTYPE_CURVE_START,
POINTTYPE_CURVE_END,
POINTTYPE_CURVE_MIDDLE,
};
struct point2d
{
D3DXVECTOR2 pos;
enum pointtype corner;
};
struct dynamic_array
{
int count, capacity;
void *items;
};
/* is a dynamic_array */
struct outline
{
int count, capacity;
struct point2d *items;
};
/* is a dynamic_array */
struct outline_array
{
int count, capacity;
struct outline *items;
};
struct face_array
{
int count;
face *items;
};
struct point2d_index
{
struct outline *outline;
int vertex;
};
struct point2d_index_array
{
int count;
struct point2d_index *items;
};
struct glyphinfo
{
struct outline_array outlines;
struct face_array faces;
struct point2d_index_array ordered_vertices;
float offset_x;
};
static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
{
if (count > array->capacity) {
void *new_buffer;
int new_capacity;
if (array->items && array->capacity) {
new_capacity = max(array->capacity * 2, count);
new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
} else {
new_capacity = max(16, count);
new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
}
if (!new_buffer)
return FALSE;
array->items = new_buffer;
array->capacity = new_capacity;
}
return TRUE;
}
static struct point2d *add_points(struct outline *array, int num)
{
struct point2d *item;
if (!reserve((struct dynamic_array *)array, array->count + num, sizeof(array->items[0])))
return NULL;
item = &array->items[array->count];
array->count += num;
return item;
}
static struct outline *add_outline(struct outline_array *array)
{
struct outline *item;
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
return NULL;
item = &array->items[array->count++];
ZeroMemory(item, sizeof(*item));
return item;
}
/* assume fixed point numbers can be converted to float point in place */
C_ASSERT(sizeof(FIXED) == sizeof(float));
C_ASSERT(sizeof(POINTFX) == sizeof(D3DXVECTOR2));
static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
{
D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
while (count--) {
D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
pt++;
}
return ret;
}
static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
float max_deviation_sq)
{
D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
float deviation_sq;
D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
deviation_sq = D3DXVec2LengthSq(D3DXVec2Subtract(&vec, &middle, p2));
if (deviation_sq < max_deviation_sq) {
struct point2d *pt = add_points(outline, 1);
if (!pt) return E_OUTOFMEMORY;
pt->pos = *p2;
pt->corner = POINTTYPE_CURVE;
/* the end point is omitted because the end line merges into the next segment of
* the split bezier curve, and the end of the split bezier curve is added outside
* this recursive function. */
} else {
HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation_sq);
if (hr != S_OK) return hr;
hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation_sq);
if (hr != S_OK) return hr;
}
return S_OK;
}
static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
{
/* dot product = cos(theta) */
return D3DXVec2Dot(dir1, dir2) > cos_theta;
}
static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
{
return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
}
struct cos_table
{
float cos_half;
float cos_45;
float cos_90;
};
static BOOL attempt_line_merge(struct outline *outline,
int pt_index,
const D3DXVECTOR2 *nextpt,
BOOL to_curve,
const struct cos_table *table)
{
D3DXVECTOR2 curdir, lastdir;
struct point2d *prevpt, *pt;
BOOL ret = FALSE;
pt = &outline->items[pt_index];
pt_index = (pt_index - 1 + outline->count) % outline->count;
prevpt = &outline->items[pt_index];
if (to_curve)
pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
if (outline->count < 2)
return FALSE;
/* remove last point if the next line continues the last line */
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
unit_vec2(&curdir, &pt->pos, nextpt);
if (is_direction_similar(&lastdir, &curdir, table->cos_half))
{
outline->count--;
if (pt->corner == POINTTYPE_CURVE_END)
prevpt->corner = pt->corner;
if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
prevpt->corner = POINTTYPE_CURVE_MIDDLE;
pt = prevpt;
ret = TRUE;
if (outline->count < 2)
return ret;
pt_index = (pt_index - 1 + outline->count) % outline->count;
prevpt = &outline->items[pt_index];
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
unit_vec2(&curdir, &pt->pos, nextpt);
}
return ret;
}
static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
float max_deviation_sq, float emsquare, const struct cos_table *cos_table)
{
TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
while ((char *)header < (char *)raw_outline + datasize)
{
TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
struct point2d *lastpt, *pt;
D3DXVECTOR2 lastdir;
D3DXVECTOR2 *pt_flt;
int j;
struct outline *outline = add_outline(&glyph->outlines);
if (!outline)
return E_OUTOFMEMORY;
pt = add_points(outline, 1);
if (!pt)
return E_OUTOFMEMORY;
pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
pt->pos = *pt_flt;
pt->corner = POINTTYPE_CORNER;
if (header->dwType != TT_POLYGON_TYPE)
FIXME("Unknown header type %d\n", header->dwType);
while ((char *)curve < (char *)header + header->cb)
{
D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
if (!curve->cpfx) {
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
continue;
}
pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve, cos_table);
if (to_curve)
{
HRESULT hr;
int count = curve->cpfx;
j = 0;
while (count > 2)
{
D3DXVECTOR2 bezier_end;
D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f);
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation_sq);
if (hr != S_OK)
return hr;
bezier_start = bezier_end;
count--;
j++;
}
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation_sq);
if (hr != S_OK)
return hr;
pt = add_points(outline, 1);
if (!pt)
return E_OUTOFMEMORY;
j++;
pt->pos = pt_flt[j];
pt->corner = POINTTYPE_CURVE_END;
} else {
pt = add_points(outline, curve->cpfx);
if (!pt)
return E_OUTOFMEMORY;
for (j = 0; j < curve->cpfx; j++)
{
pt->pos = pt_flt[j];
pt->corner = POINTTYPE_CORNER;
pt++;
}
}
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
}
/* remove last point if the next line continues the last line */
if (outline->count >= 3) {
BOOL to_curve;
lastpt = &outline->items[outline->count - 1];
pt = &outline->items[0];
if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
if (lastpt->corner == POINTTYPE_CURVE_END)
{
if (pt->corner == POINTTYPE_CURVE_START)
pt->corner = POINTTYPE_CURVE_MIDDLE;
else
pt->corner = POINTTYPE_CURVE_END;
}
outline->count--;
lastpt = &outline->items[outline->count - 1];
} else {
/* outline closed with a line from end to start point */
attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE, cos_table);
}
lastpt = &outline->items[0];
to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
if (lastpt->corner == POINTTYPE_CURVE_START)
lastpt->corner = POINTTYPE_CORNER;
pt = &outline->items[1];
if (attempt_line_merge(outline, 0, &pt->pos, to_curve, cos_table))
*lastpt = outline->items[outline->count];
}
lastpt = &outline->items[outline->count - 1];
pt = &outline->items[0];
unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
for (j = 0; j < outline->count; j++)
{
D3DXVECTOR2 curdir;
lastpt = pt;
pt = &outline->items[(j + 1) % outline->count];
unit_vec2(&curdir, &lastpt->pos, &pt->pos);
switch (lastpt->corner)
{
case POINTTYPE_CURVE_START:
case POINTTYPE_CURVE_END:
if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_45))
lastpt->corner = POINTTYPE_CORNER;
break;
case POINTTYPE_CURVE_MIDDLE:
if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_90))
lastpt->corner = POINTTYPE_CORNER;
else
lastpt->corner = POINTTYPE_CURVE;
break;
default:
break;
}
lastdir = curdir;
}
header = (TTPOLYGONHEADER *)((char *)header + header->cb);
}
return S_OK;
}
static D3DXVECTOR2 *get_indexed_point(struct point2d_index *pt_idx)
{
return &pt_idx->outline->items[pt_idx->vertex].pos;
}
static D3DXVECTOR2 *get_ordered_vertex(struct glyphinfo *glyph, WORD index)
{
return get_indexed_point(&glyph->ordered_vertices.items[index]);
}
static HRESULT triangulate(struct glyphinfo *glyph)
{
int nb_vertices = 0;
int i;
struct point2d_index *idx_ptr;
for (i = 0; i < glyph->outlines.count; i++)
nb_vertices += glyph->outlines.items[i].count;
glyph->ordered_vertices.items = HeapAlloc(GetProcessHeap(), 0,
nb_vertices * sizeof(*glyph->ordered_vertices.items));
if (!glyph->ordered_vertices.items)
return E_OUTOFMEMORY;
idx_ptr = glyph->ordered_vertices.items;
for (i = 0; i < glyph->outlines.count; i++)
{
struct outline *outline = &glyph->outlines.items[i];
int j;
idx_ptr->outline = outline;
idx_ptr->vertex = 0;
idx_ptr++;
for (j = outline->count - 1; j > 0; j--)
{
idx_ptr->outline = outline;
idx_ptr->vertex = j;
idx_ptr++;
}
}
glyph->ordered_vertices.count = nb_vertices;
/* Native implementation seems to try to create a triangle fan from
* the first outline point if the glyph only has one outline. */
if (glyph->outlines.count == 1)
{
struct outline *outline = glyph->outlines.items;
D3DXVECTOR2 *base = &outline->items[0].pos;
D3DXVECTOR2 *last = &outline->items[1].pos;
float ccw = 0;
for (i = 2; i < outline->count; i++)
{
D3DXVECTOR2 *next = &outline->items[i].pos;
D3DXVECTOR2 v1 = {0.0f, 0.0f};
D3DXVECTOR2 v2 = {0.0f, 0.0f};
D3DXVec2Subtract(&v1, base, last);
D3DXVec2Subtract(&v2, last, next);
ccw = D3DXVec2CCW(&v1, &v2);
if (ccw > 0.0f)
break;
last = next;
}
if (ccw <= 0)
{
glyph->faces.items = HeapAlloc(GetProcessHeap(), 0,
(outline->count - 2) * sizeof(glyph->faces.items[0]));
if (!glyph->faces.items)
return E_OUTOFMEMORY;
glyph->faces.count = outline->count - 2;
for (i = 0; i < glyph->faces.count; i++)
{
glyph->faces.items[i][0] = 0;
glyph->faces.items[i][1] = i + 1;
glyph->faces.items[i][2] = i + 2;
}
return S_OK;
}
}
FIXME("triangulation of complex glyphs not yet implemented for D3DXCreateText.\n");
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateTextW(LPDIRECT3DDEVICE9 device,
HDC hdc, LPCWSTR text,
FLOAT deviation, FLOAT extrusion,
LPD3DXMESH *mesh, LPD3DXBUFFER *adjacency,
LPD3DXMESH *mesh_ptr, LPD3DXBUFFER *adjacency,
LPGLYPHMETRICSFLOAT glyphmetrics)
{
FIXME("(%p, %p, %s, %f, %f, %p, %p, %p): stub\n", device, hdc,
debugstr_w(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
HRESULT hr;
ID3DXMesh *mesh = NULL;
DWORD nb_vertices, nb_faces;
DWORD nb_front_faces, nb_corners, nb_outline_points;
struct vertex *vertices = NULL;
face *faces = NULL;
int textlen = 0;
float offset_x;
LOGFONTW lf;
OUTLINETEXTMETRICW otm;
HFONT font = NULL, oldfont = NULL;
const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
void *raw_outline = NULL;
int bufsize = 0;
struct glyphinfo *glyphs = NULL;
GLYPHMETRICS gm;
int i;
struct vertex *vertex_ptr;
face *face_ptr;
float max_deviation_sq;
const struct cos_table cos_table = {
cos(D3DXToRadian(0.5f)),
cos(D3DXToRadian(45.0f)),
cos(D3DXToRadian(90.0f)),
};
int f1, f2;
return E_NOTIMPL;
TRACE("(%p, %p, %s, %f, %f, %p, %p, %p)\n", device, hdc,
debugstr_w(text), deviation, extrusion, mesh_ptr, adjacency, glyphmetrics);
if (!device || !hdc || !text || !*text || deviation < 0.0f || extrusion < 0.0f || !mesh_ptr)
return D3DERR_INVALIDCALL;
if (adjacency)
{
FIXME("Case of adjacency != NULL not implemented.\n");
return E_NOTIMPL;
}
if (!GetObjectW(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) ||
!GetOutlineTextMetricsW(hdc, sizeof(otm), &otm))
{
return D3DERR_INVALIDCALL;
}
if (deviation == 0.0f)
deviation = 1.0f / otm.otmEMSquare;
max_deviation_sq = deviation * deviation;
lf.lfHeight = otm.otmEMSquare;
lf.lfWidth = 0;
font = CreateFontIndirectW(&lf);
if (!font) {
hr = E_OUTOFMEMORY;
goto error;
}
oldfont = SelectObject(hdc, font);
textlen = strlenW(text);
for (i = 0; i < textlen; i++)
{
int datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
if (datasize < 0)
return D3DERR_INVALIDCALL;
if (bufsize < datasize)
bufsize = datasize;
}
if (!bufsize) { /* e.g. text == " " */
hr = D3DERR_INVALIDCALL;
goto error;
}
glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
raw_outline = HeapAlloc(GetProcessHeap(), 0, bufsize);
if (!glyphs || !raw_outline) {
hr = E_OUTOFMEMORY;
goto error;
}
offset_x = 0.0f;
for (i = 0; i < textlen; i++)
{
/* get outline points from data returned from GetGlyphOutline */
int datasize;
glyphs[i].offset_x = offset_x;
datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, bufsize, raw_outline, &identity);
hr = create_outline(&glyphs[i], raw_outline, datasize,
max_deviation_sq, otm.otmEMSquare, &cos_table);
if (hr != S_OK) goto error;
hr = triangulate(&glyphs[i]);
if (hr != S_OK) goto error;
if (glyphmetrics)
{
glyphmetrics[i].gmfBlackBoxX = gm.gmBlackBoxX / (float)otm.otmEMSquare;
glyphmetrics[i].gmfBlackBoxY = gm.gmBlackBoxY / (float)otm.otmEMSquare;
glyphmetrics[i].gmfptGlyphOrigin.x = gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare;
glyphmetrics[i].gmfptGlyphOrigin.y = gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare;
glyphmetrics[i].gmfCellIncX = gm.gmCellIncX / (float)otm.otmEMSquare;
glyphmetrics[i].gmfCellIncY = gm.gmCellIncY / (float)otm.otmEMSquare;
}
offset_x += gm.gmCellIncX / (float)otm.otmEMSquare;
}
/* corner points need an extra vertex for the different side faces normals */
nb_corners = 0;
nb_outline_points = 0;
nb_front_faces = 0;
for (i = 0; i < textlen; i++)
{
int j;
nb_outline_points += glyphs[i].ordered_vertices.count;
nb_front_faces += glyphs[i].faces.count;
for (j = 0; j < glyphs[i].outlines.count; j++)
{
int k;
struct outline *outline = &glyphs[i].outlines.items[j];
nb_corners++; /* first outline point always repeated as a corner */
for (k = 1; k < outline->count; k++)
if (outline->items[k].corner)
nb_corners++;
}
}
nb_vertices = (nb_outline_points + nb_corners) * 2 + nb_outline_points * 2;
nb_faces = nb_outline_points * 2 + nb_front_faces * 2;
hr = D3DXCreateMeshFVF(nb_faces, nb_vertices, D3DXMESH_MANAGED,
D3DFVF_XYZ | D3DFVF_NORMAL, device, &mesh);
if (FAILED(hr))
goto error;
hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_DISCARD, (LPVOID *)&vertices);
if (FAILED(hr))
goto error;
hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_DISCARD, (LPVOID *)&faces);
if (FAILED(hr))
goto error;
/* convert 2D vertices and faces into 3D mesh */
vertex_ptr = vertices;
face_ptr = faces;
if (extrusion == 0.0f) {
f1 = 1;
f2 = 2;
} else {
f1 = 2;
f2 = 1;
}
for (i = 0; i < textlen; i++)
{
int j;
int count;
struct vertex *back_vertices;
face *back_faces;
/* side vertices and faces */
for (j = 0; j < glyphs[i].outlines.count; j++)
{
struct vertex *outline_vertices = vertex_ptr;
struct outline *outline = &glyphs[i].outlines.items[j];
int k;
struct point2d *prevpt = &outline->items[outline->count - 1];
struct point2d *pt = &outline->items[0];
for (k = 1; k <= outline->count; k++)
{
struct vertex vtx;
struct point2d *nextpt = &outline->items[k % outline->count];
WORD vtx_idx = vertex_ptr - vertices;
D3DXVECTOR2 vec;
if (pt->corner == POINTTYPE_CURVE_START)
D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
else if (pt->corner)
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
else
D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
D3DXVec2Normalize(&vec, &vec);
vtx.normal.x = -vec.y;
vtx.normal.y = vec.x;
vtx.normal.z = 0;
vtx.position.x = pt->pos.x + glyphs[i].offset_x;
vtx.position.y = pt->pos.y;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
vtx.position.y = nextpt->pos.y;
if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 2;
(*face_ptr)[2] = vtx_idx + 1;
face_ptr++;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 3;
(*face_ptr)[2] = vtx_idx + 2;
face_ptr++;
} else {
if (nextpt->corner) {
if (nextpt->corner == POINTTYPE_CURVE_END) {
D3DXVECTOR2 *nextpt2 = &outline->items[(k + 1) % outline->count].pos;
D3DXVec2Subtract(&vec, nextpt2, &nextpt->pos);
} else {
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
}
D3DXVec2Normalize(&vec, &vec);
vtx.normal.x = -vec.y;
vtx.normal.y = vec.x;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
}
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 3;
(*face_ptr)[2] = vtx_idx + 1;
face_ptr++;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 2;
(*face_ptr)[2] = vtx_idx + 3;
face_ptr++;
}
prevpt = pt;
pt = nextpt;
}
if (!pt->corner) {
*vertex_ptr++ = *outline_vertices++;
*vertex_ptr++ = *outline_vertices++;
}
}
/* back vertices and faces */
back_faces = face_ptr;
back_vertices = vertex_ptr;
for (j = 0; j < glyphs[i].ordered_vertices.count; j++)
{
D3DXVECTOR2 *pt = get_ordered_vertex(&glyphs[i], j);
vertex_ptr->position.x = pt->x + glyphs[i].offset_x;
vertex_ptr->position.y = pt->y;
vertex_ptr->position.z = 0;
vertex_ptr->normal.x = 0;
vertex_ptr->normal.y = 0;
vertex_ptr->normal.z = 1;
vertex_ptr++;
}
count = back_vertices - vertices;
for (j = 0; j < glyphs[i].faces.count; j++)
{
face *f = &glyphs[i].faces.items[j];
(*face_ptr)[0] = (*f)[0] + count;
(*face_ptr)[1] = (*f)[1] + count;
(*face_ptr)[2] = (*f)[2] + count;
face_ptr++;
}
/* front vertices and faces */
j = count = vertex_ptr - back_vertices;
while (j--)
{
vertex_ptr->position.x = back_vertices->position.x;
vertex_ptr->position.y = back_vertices->position.y;
vertex_ptr->position.z = -extrusion;
vertex_ptr->normal.x = 0;
vertex_ptr->normal.y = 0;
vertex_ptr->normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
vertex_ptr++;
back_vertices++;
}
j = face_ptr - back_faces;
while (j--)
{
(*face_ptr)[0] = (*back_faces)[0] + count;
(*face_ptr)[1] = (*back_faces)[f1] + count;
(*face_ptr)[2] = (*back_faces)[f2] + count;
face_ptr++;
back_faces++;
}
}
*mesh_ptr = mesh;
hr = D3D_OK;
error:
if (mesh) {
if (faces) mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
if (hr != D3D_OK) mesh->lpVtbl->Release(mesh);
}
if (glyphs) {
for (i = 0; i < textlen; i++)
{
int j;
for (j = 0; j < glyphs[i].outlines.count; j++)
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
HeapFree(GetProcessHeap(), 0, glyphs[i].faces.items);
HeapFree(GetProcessHeap(), 0, glyphs[i].ordered_vertices.items);
}
HeapFree(GetProcessHeap(), 0, glyphs);
}
HeapFree(GetProcessHeap(), 0, raw_outline);
if (oldfont) SelectObject(hdc, oldfont);
if (font) DeleteObject(font);
return hr;
}