d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXLineImpl.

This commit is contained in:
Michael Stefaniuc 2010-12-20 11:35:15 +01:00 committed by Alexandre Julliard
parent 329b311644
commit cdf56820a0

View file

@ -25,14 +25,19 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const struct ID3DXLineVtbl ID3DXLine_Vtbl;
typedef struct ID3DXLineImpl {
const ID3DXLineVtbl *lpVtbl;
ID3DXLine ID3DXLine_iface;
LONG ref;
} ID3DXLineImpl;
static inline ID3DXLineImpl *impl_from_ID3DXLine(ID3DXLine *iface)
{
return CONTAINING_RECORD(iface, ID3DXLineImpl, ID3DXLine_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
@ -51,7 +56,7 @@ static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid
static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
@ -60,7 +65,7 @@ static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface)
static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
@ -74,7 +79,7 @@ static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface)
/*** ID3DXLine methods ***/
static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%p): stub\n", This, device);
@ -83,7 +88,7 @@ static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE
static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -92,7 +97,7 @@ static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color);
@ -102,7 +107,7 @@ static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* ve
static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVECTOR3* vertexlist, DWORD vertexlistcount,
CONST D3DXMATRIX* transform, D3DCOLOR color)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This, vertexlist, vertexlistcount, transform, color);
@ -111,7 +116,7 @@ static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVE
static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%#x): stub\n", This, pattern);
@ -120,7 +125,7 @@ static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern)
static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -129,7 +134,7 @@ static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface)
static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%f): stub\n", This, scale);
@ -138,7 +143,7 @@ static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scal
static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -147,7 +152,7 @@ static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface)
static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%f): stub\n", This, width);
@ -156,7 +161,7 @@ static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width)
static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -165,7 +170,7 @@ static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface)
static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%u): stub\n", This, antialias);
@ -174,7 +179,7 @@ static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialia
static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -183,7 +188,7 @@ static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface)
static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%u): stub\n", This, gl_lines);
@ -192,7 +197,7 @@ static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines)
static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -201,7 +206,7 @@ static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface)
static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -210,7 +215,7 @@ static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface)
static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -218,7 +223,7 @@ static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface)
}
static HRESULT WINAPI ID3DXLineImpl_OnResetDevice(ID3DXLine* iface)
{
ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
@ -267,10 +272,10 @@ HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE* line)
return E_OUTOFMEMORY;
}
object->lpVtbl = &ID3DXLine_Vtbl;
object->ID3DXLine_iface.lpVtbl = &ID3DXLine_Vtbl;
object->ref = 1;
*line = (LPD3DXLINE)object;
*line = &object->ID3DXLine_iface;
return D3D_OK;
}