Commit graph

557 commits

Author SHA1 Message Date
Rico Schüller
90415ebdfa d3dx9: Implement ID3DXBaseEffect::SetMatrixTranspose(). 2011-12-01 14:18:51 +01:00
Rico Schüller
1e0f04e5cf d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposeArray(). 2011-12-01 14:18:48 +01:00
Rico Schüller
84f158025b d3dx9: Implement ID3DXBaseEffect::SetMatrixArray(). 2011-11-29 13:55:40 +01:00
Rico Schüller
cebdbb34ac d3dx9: Implement ID3DXBaseEffect::SetMatrix(). 2011-11-29 13:55:35 +01:00
Rico Schüller
0ca1efc578 d3dx9: Implement ID3DXBaseEffect::SetBoolArray(). 2011-11-29 13:55:28 +01:00
Rico Schüller
4b42b11303 d3dx9: Implement ID3DXBaseEffect::SetBool(). 2011-11-29 13:55:16 +01:00
Rico Schüller
bb6f22d10e d3dx9: Implement ID3DXBaseEffect::SetIntArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller
7998195f1c d3dx9: Implement ID3DXBaseEffect::SetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller
d3ed67434e d3dx9: Implement ID3DXBaseEffect::SetFloatArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller
db6cf95a24 d3dx9: Implement ID3DXBaseEffect::SetFloat(). 2011-11-28 16:40:51 +01:00
Rico Schüller
aaa593c094 d3dx9: Handle a special case in ID3DXBaseEffect::GetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller
f7a4cabb46 d3dx9: Add count to trace in ID3DXBaseEffect::GetMatrixArray(). 2011-11-16 17:18:21 +01:00
Rico Schüller
7b902d2278 d3dx9: Allow setting texture to NULL. 2011-11-16 17:18:18 +01:00
Rico Schüller
5bd3c9161c d3dx9: Improve argument check in ID3DXBaseEffect::GetBool/Int/Float(). 2011-11-16 17:18:14 +01:00
Michael Mc Donnell
8f5543c34e d3dx9: Return error if D3DXMESH_VB_SHARE and new declaration. 2011-11-15 19:37:34 +01:00
Michael Mc Donnell
be8dd2e876 d3dx9/tests: Show D3DXMESH_VB_SHARE with new declaration should fail. 2011-11-15 19:37:34 +01:00
Michael Mc Donnell
656e8a8726 d3dx9/tests: Test for D3DXMESH_VB_SHARE option. 2011-11-15 19:37:33 +01:00
Francois Gouget
9b5ed14bd8 d3dx9_36/tests: Add a trailing '\n' to an ok() call. 2011-10-27 14:20:05 +02:00
Michael Mc Donnell
da6363e377 d3dx9/tests: Implemented CloneMesh test. 2011-10-26 17:57:06 +02:00
Michael Mc Donnell
3b693143eb d3dx9: Implemented non-equal declaration support in CloneMesh. 2011-10-26 17:55:57 +02:00
Rico Schüller
5b7834851f d3dx9/tests: Fix typo. 2011-10-25 16:57:26 +02:00
Rico Schüller
be68d56efc d3dx9: Improve argument check in D3DXFindShaderComment(). 2011-10-25 16:57:26 +02:00
Dylan Smith
8f8e86eaa3 d3dx9: Removed a duplicate NULL check. 2011-10-13 21:06:47 +02:00
Michael Stefaniuc
4906486959 d3dx9_36/tests: Avoid using fmaxf. 2011-09-27 16:24:25 +02:00
Michael Mc Donnell
3ad5976407 d3dx9_36/tests: Fixed adjacency double free (valgrind). 2011-09-26 18:00:07 +02:00
Michael Mc Donnell
97e621bd53 d3dx9/test: Test for D3DXWeldVertices. 2011-09-23 12:59:16 +02:00
Michael Mc Donnell
012986c79d d3dx9: Implemented D3DXWeldVertices. 2011-09-23 12:58:50 +02:00
Stefan Dösinger
3b9f88555f d3dx9_36/tests: Account for NP2 limitations in a texture test. 2011-09-21 11:35:43 +02:00
Stefan Dösinger
b97b577e9f d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits. 2011-09-21 11:35:43 +02:00
Michael Stefaniuc
977308365d d3dx9_36: Remove casts to the type of the casted expression. 2011-09-20 16:21:43 +02:00
Rico Schüller
a7df4958ab d3dx9: Use the variable instead of the type in HeapAlloc(). 2011-09-16 17:54:00 +02:00
Rico Schüller
7cfdaedd3e d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table. 2011-09-16 17:53:56 +02:00
Andrew Talbot
22beb872f2 d3dx9_36: Eliminate comparisons of unsigned values about zero. 2011-09-12 10:07:11 +02:00
Alexandre Julliard
4cddd5ffdf d3dx9_36: Avoid using fminf/fmaxf. 2011-09-08 20:08:06 +02:00
Michael Mc Donnell
2f1917956b d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateTextW. 2011-08-31 19:43:07 +02:00
Michael Mc Donnell
bae50905c5 d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateCylinder. 2011-08-31 19:43:07 +02:00
Michael Mc Donnell
d6a7c2cce0 d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateSphere. 2011-08-31 19:43:07 +02:00
Michael Mc Donnell
1150c1558e d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXLoadMeshFromXInMemory. 2011-08-31 19:43:06 +02:00
Michael Mc Donnell
41b6f4aec1 d3dx9: Use 0 instead of D3DLOCK_DISCARD in load_skin_mesh_from_xof. 2011-08-31 19:43:06 +02:00
Michael Mc Donnell
342faea035 d3dx9: Use 0 instead of D3DLOCK_DISCARD in OptimizeInPlace.
It does not make sense to use D3DLOCK_DISCARD for locking a newly created
vertex buffer because it will be allocated, freed, and then allocated again.
2011-08-31 19:43:06 +02:00
André Hentschel
3ddda7b66b d3dx9_36/tests: Fix printing a NULL string. 2011-08-30 11:53:04 +02:00
Andrew Talbot
8e9fabfa87 d3dx9_36: Fix a logical operator typo. 2011-08-29 12:08:20 +02:00
Marcus Meissner
9ac18eabb9 d3dx9_36: Fixed memset of a -2 32bit value (Coverity). 2011-08-22 16:14:31 +02:00
Michael Mc Donnell
507daa2154 d3dx9: Implemented ConvertPointRepsToAdjacency. 2011-08-02 21:16:38 +02:00
Michael Mc Donnell
5552613b81 d3dx9/tests: Implemented ConvertPointRepsToAdjacency test. 2011-08-02 21:16:34 +02:00
Michael Mc Donnell
d1e328a0f5 d3dx/tests: Fixed double free (valgrind). 2011-07-26 16:34:25 +02:00
Francois Gouget
f87745d497 d3dx9_36: Fix compilation on systems that don't support nameless unions. 2011-07-24 12:33:27 +02:00
Rico Schüller
6865dac3fa d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller
75836b4789 d3dx9: Implement ID3DXBaseEffect::GetMatrixArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller
e9dc6c34a9 d3dx9: Fix ID3DXBaseEffect::GetFloat(). 2011-07-21 15:36:38 +02:00