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d3dx9_36/tests: Account for NP2 limitations in a texture test.
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@ -100,7 +100,10 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
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width = caps.MaxTextureWidth-1;
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hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
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if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
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ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth);
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else
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ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
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/* mipmaps */
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width = 64; height = 63;
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