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d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx.
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@ -284,10 +284,149 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
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PALETTEENTRY* palette,
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LPDIRECT3DTEXTURE9* texture)
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{
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FIXME("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): stub\n", device, srcdata, srcdatasize, width,
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IDirect3DTexture9 **texptr;
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IDirect3DTexture9 *buftex;
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IDirect3DSurface9 *surface;
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BOOL file_width = FALSE, file_height = FALSE;
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BOOL file_format = FALSE, file_miplevels = FALSE;
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D3DXIMAGE_INFO imginfo;
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D3DCAPS9 caps;
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HRESULT hr;
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TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width,
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height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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return E_NOTIMPL;
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/* check for invalid parameters */
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if (!device || !texture || !srcdata || !srcdatasize)
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return D3DERR_INVALIDCALL;
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hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
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if (FAILED(hr))
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{
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*texture = NULL;
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return hr;
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}
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/* handle default values */
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if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
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width = imginfo.Width;
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if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
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height = imginfo.Height;
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if (width == D3DX_DEFAULT)
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width = make_pow2(imginfo.Width);
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if (height == D3DX_DEFAULT)
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height = make_pow2(imginfo.Height);
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if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
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format = imginfo.Format;
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if (width == D3DX_FROM_FILE)
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{
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file_width = TRUE;
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width = imginfo.Width;
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}
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if (height == D3DX_FROM_FILE)
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{
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file_height = TRUE;
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height = imginfo.Height;
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}
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if (format == D3DFMT_FROM_FILE)
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{
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file_format = TRUE;
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format = imginfo.Format;
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}
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if (miplevels == D3DX_FROM_FILE)
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{
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file_miplevels = TRUE;
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miplevels = imginfo.MipLevels;
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}
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/* fix texture creation parameters */
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hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
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if (FAILED(hr))
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{
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*texture = NULL;
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return hr;
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}
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if (((file_width) && (width != imginfo.Width)) ||
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((file_height) && (height != imginfo.Height)) ||
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((file_format) && (format != imginfo.Format)) ||
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((file_miplevels) && (miplevels != imginfo.MipLevels)))
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{
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return D3DERR_NOTAVAILABLE;
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}
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if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
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return D3DERR_INVALIDCALL;
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/* Create the to-be-filled texture */
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if ((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (pool != D3DPOOL_DEFAULT) && (usage != D3DUSAGE_DYNAMIC))
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{
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
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texptr = texture;
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}
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else
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{
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
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texptr = &buftex;
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}
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if (FAILED(hr))
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{
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*texture = NULL;
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return hr;
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}
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/* Load the file */
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IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
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hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
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IDirect3DSurface9_Release(surface);
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if (FAILED(hr))
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{
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IDirect3DTexture9_Release(*texptr);
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*texture = NULL;
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return hr;
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}
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hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, 0, mipfilter);
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if (FAILED(hr))
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{
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IDirect3DTexture9_Release(*texptr);
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*texture = NULL;
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return hr;
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}
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/* Move the data to the actual texture if necessary */
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if (texptr == &buftex)
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{
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
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if (FAILED(hr))
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{
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IDirect3DTexture9_Release(buftex);
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*texture = NULL;
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return hr;
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}
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IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
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IDirect3DTexture9_Release(buftex);
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}
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if (srcinfo)
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*srcinfo = imginfo;
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
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