Commit graph

30 commits

Author SHA1 Message Date
Matteo Bruni
5bcdee38c0 d3dx10: Make use of data_size when tracing data string.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:07 +01:00
Nikolay Sivov
16433fa6f6 d3dx10: Implement async data loader interfaces.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-08 11:27:48 +01:00
Nikolay Sivov
53d01474f2 d3dx10/tests: Basic tests for async loaders.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 11:34:49 +09:00
Huw Davies
91d72e0841 d3dx10/tests: Dynamically load d3d10 and skip if it's not present.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-22 23:05:21 +09:00
Andrey Gusev
2d16a9d01a d3dx10: Add D3DX10CreateEffectPoolFromFileA/W stubs.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-10 23:29:37 +09:00
Alistair Leslie-Hughes
deafe568d2 d3dx10: Implement D3DX10CreateDeviceAndSwapChain.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 14:48:57 -05:00
Matteo Bruni
f110a82dd0 d3dx10: Use debugstr_a() to trace a user-supplied string.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 14:48:47 -05:00
Andrey Gusev
7aadb08212 d3dx10: Add D3DX10CreateTextureFromMemory stub.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 13:23:09 -05:00
Alistair Leslie-Hughes
e09f404bd0 d3dx10: Add D3DXCpuOptimizations stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 12:01:44 +09:00
Andrey Gusev
40c2b73573 d3dx10: Implement D3DX10CompileFromMemory.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-03 10:54:18 +09:00
Michael Stefaniuc
6329f37d5c d3dx10/tests: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-03 10:16:50 +09:00
Andrey Gusev
768926b13d d3dx10: Add D3DX10FilterTexture stub.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-17 00:09:19 +09:00
Michael Stefaniuc
16a64e993d d3dx10/tests: Use wine_dbgstr_rect() to print a RECT.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-15 17:11:53 +09:00
Alistair Leslie-Hughes
62ede82a72 d3dx10_43: Add D3DX10GetImageInfoFromMemory stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 00:14:48 +09:00
Nikolay Sivov
ce53cb4a00 d3dx10: Implement D3DX10UnsetAllDeviceObjects().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-03 00:03:59 +09:00
Nikolay Sivov
ef36a25aec d3dx10: Implement D3DX10GetFeatureLevel1().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 23:18:28 +09:00
Nikolay Sivov
8622cdac40 d3dx10: Implement D3DX10CreateDevice().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 13:37:17 +09:00
Alistair Leslie-Hughes
e2da1a4ee1 d3dx10: Add D3DX10UnsetAllDeviceObjects stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 00:59:56 +09:00
Alistair Leslie-Hughes
3f38d2a117 configure: Create d3dx10 import library.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-07 21:29:34 +09:00
Alistair Leslie-Hughes
ed5a375b8a d3dx10_43: Add D3DX10CreateEffectPoolFromMemory stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-30 16:03:03 +09:00
Alistair Leslie-Hughes
978b4f19c7 d3dx10_43: Added D3DX10CreateEffectFromMemory stub. 2015-09-16 23:07:14 +09:00
Alistair Leslie-Hughes
145dc1dd14 d3dx10_43: Add D3DX10CreateEffectFromFileA/W stubs. 2015-09-16 23:07:14 +09:00
Alexandre Julliard
5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Alexandre Julliard
f02cdd877f Remove empty DLL_PROCESS_DETACH case statements. 2013-04-15 16:45:35 +02:00
Piotr Caban
9f855ae4bb d3dx10: Match parameters list with function we're forwarding to. 2013-03-27 12:04:53 +01:00
Alexandre Julliard
2565019d4a d3dx10: Specify arguments for stub entry points. 2011-05-03 19:34:25 +02:00
Alexandre Julliard
81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Alexandre Julliard
98d05ee873 d3dx10: Use float instead of long in the spec files for 32-bit floating point values. 2010-08-31 14:23:49 +02:00
Alexandre Julliard
3f4573cc72 d3dx10: Fix typo in a forward name. 2010-08-29 12:02:48 +02:00
Owen Rudge
3c5b2e6e50 d3dx10: Add stub for d3dx10_43. 2010-08-19 17:32:18 +02:00