d3dx10: Use float instead of long in the spec files for 32-bit floating point values.

This commit is contained in:
Alexandre Julliard 2010-08-31 13:08:48 +02:00
parent f161990eef
commit 98d05ee873
11 changed files with 418 additions and 418 deletions

View file

@ -67,18 +67,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -86,28 +86,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -115,17 +115,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -143,10 +143,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -154,9 +154,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -168,10 +168,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -67,18 +67,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -86,28 +86,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -115,17 +115,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -143,10 +143,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -154,9 +154,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -168,10 +168,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -70,18 +70,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -89,28 +89,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -118,17 +118,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -146,10 +146,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -157,9 +157,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -171,10 +171,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -70,18 +70,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -89,28 +89,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -118,17 +118,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -146,10 +146,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -157,9 +157,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -171,10 +171,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -71,18 +71,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -90,28 +90,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -119,17 +119,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -147,10 +147,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -158,9 +158,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -172,10 +172,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -70,18 +70,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -89,28 +89,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -118,17 +118,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -146,10 +146,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -157,9 +157,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -171,10 +171,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -70,18 +70,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -89,28 +89,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -118,17 +118,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -146,10 +146,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -157,9 +157,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -171,10 +171,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -66,18 +66,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -85,28 +85,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -114,17 +114,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -142,10 +142,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -153,9 +153,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -167,10 +167,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -66,18 +66,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -85,28 +85,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -114,17 +114,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -142,10 +142,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -153,9 +153,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -167,10 +167,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -66,18 +66,18 @@
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
@ -85,28 +85,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
@ -114,17 +114,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ -142,10 +142,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
@ -153,9 +153,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
@ -167,10 +167,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray

View file

@ -66,18 +66,18 @@
@ stub D3DX10SaveTextureToMemory
@ stub D3DX10UnsetAllDeviceObjects
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx9_36.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx9_36.D3DXColorAdjustSaturation
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
@ stub D3DXCpuOptimizations
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array
@ stdcall D3DXFresnelTerm(long long) d3dx9_36.D3DXFresnelTerm
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectTri
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx9_36.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx9_36.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx9_36.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx9_36.D3DXMatrixInverse
@ -85,28 +85,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx9_36.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx9_36.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx9_36.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx9_36.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx9_36.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx9_36.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx9_36.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx9_36.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr long) d3dx9_36.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr long) d3dx9_36.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx9_36.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx9_36.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx9_36.D3DXMatrixScaling
@ stdcall D3DXMatrixRotationX(ptr float) d3dx9_36.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx9_36.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx9_36.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx9_36.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx9_36.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx9_36.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx9_36.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXMatrixTransformation
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx9_36.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx9_36.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx9_36.D3DXMatrixTranspose
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx9_36.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneFromPoints
@ -114,17 +114,17 @@
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx9_36.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx9_36.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXPlaneTransformArray
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx9_36.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx9_36.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx9_36.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx9_36.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx9_36.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx9_36.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx9_36.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx9_36.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx9_36.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx9_36.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXQuaternionSquad
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx9_36.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ -142,10 +142,10 @@
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx9_36.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx9_36.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx9_36.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec2Hermite
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx9_36.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx9_36.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformArray
@ -153,9 +153,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec3Hermite
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx9_36.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3ProjectArray
@ -167,10 +167,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec4CatmullRom
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx9_36.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec4Hermite
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx9_36.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx9_36.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec4TransformArray