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d3dx10: Match parameters list with function we're forwarding to.
This commit is contained in:
parent
29d37bd714
commit
9f855ae4bb
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@ -130,9 +130,9 @@
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ -141,8 +141,8 @@
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ -130,9 +130,9 @@
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ -141,8 +141,8 @@
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ -133,9 +133,9 @@
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ -144,8 +144,8 @@
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ -133,9 +133,9 @@
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ -144,8 +144,8 @@
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ -134,9 +134,9 @@
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ -145,8 +145,8 @@
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ -133,9 +133,9 @@
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ -144,8 +144,8 @@
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ -133,9 +133,9 @@
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
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@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
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@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
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@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
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@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
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@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
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@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
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@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
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@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
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@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
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@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
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@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
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@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
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@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
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|
|
@ -129,9 +129,9 @@
|
|||
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
|
||||
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
|
||||
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
|
||||
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
|
||||
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
|
||||
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
|
||||
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
|
||||
|
@ -140,8 +140,8 @@
|
|||
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
|
||||
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
|
||||
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
|
||||
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
|
||||
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
|
||||
@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
|
||||
@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
|
||||
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
|
||||
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
|
||||
|
|
|
@ -129,9 +129,9 @@
|
|||
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle
|
||||
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
|
||||
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
|
||||
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
|
||||
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
|
||||
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalSphericalLight
|
||||
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx9_36.D3DXSHMultiply2
|
||||
|
@ -140,8 +140,8 @@
|
|||
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx9_36.D3DXSHMultiply5
|
||||
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx9_36.D3DXSHMultiply6
|
||||
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate
|
||||
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx9_36.D3DXSHRotateZ
|
||||
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx9_36.D3DXSHScale
|
||||
@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx9_36.D3DXSHRotateZ
|
||||
@ stdcall D3DXSHScale(ptr long ptr float) d3dx9_36.D3DXSHScale
|
||||
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe
|
||||
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom
|
||||
|
|
Loading…
Reference in a new issue