d3dx10: Make use of data_size when tracing data string.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-02-07 22:08:43 +01:00 committed by Alexandre Julliard
parent a65f16bf64
commit 5bcdee38c0

View file

@ -226,8 +226,9 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include,
debugstr_a(entry_point), debugstr_a(target), sflags, eflags, pump, shader,
error_messages, hresult);
if (pump)
FIXME("Unimplemented ID3DX10ThreadPump handling.\n");