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d3dx10/tests: Dynamically load d3d10 and skip if it's not present.
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2 changed files with 13 additions and 4 deletions
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@ -1,5 +1,5 @@
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TESTDLL = d3dx10_43.dll
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IMPORTS = d3dx10 d3d10
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IMPORTS = d3dx10
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C_SRCS = \
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d3dx10.c
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@ -41,12 +41,21 @@ static BOOL compare_float(float f, float g, unsigned int ulps)
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static ID3D10Device *create_device(void)
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{
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ID3D10Device *device;
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HMODULE d3d10_mod = LoadLibraryA("d3d10.dll");
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HRESULT (WINAPI *pD3D10CreateDevice)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, ID3D10Device **);
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
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if (!d3d10_mod)
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{
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win_skip("d3d10.dll not present\n");
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return NULL;
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}
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pD3D10CreateDevice = (void *)GetProcAddress(d3d10_mod, "D3D10CreateDevice");
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if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
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return device;
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device)))
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if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device)))
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return device;
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
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if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
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return device;
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return NULL;
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