d3dx10: Specify arguments for stub entry points.

This commit is contained in:
Alexandre Julliard 2011-05-03 14:23:00 +02:00
parent 1ac7000a88
commit 2565019d4a
3 changed files with 71 additions and 71 deletions

View file

@ -1,6 +1,6 @@
@ stub D3DX10CreateReduction
@ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump
@ stub D3DX10GetDriverLevel
@ stub D3DX10GetDriverLevel(ptr)
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW

View file

@ -48,8 +48,8 @@
@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory
@ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA
@ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW
@ stub D3DX10DisassembleEffect
@ stub D3DX10DisassembleShader
@ stub D3DX10DisassembleEffect(ptr long ptr)
@ stub D3DX10DisassembleShader(ptr long long str ptr)
@ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture
@ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1
@ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA
@ -63,7 +63,7 @@
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stub D3DX10ReflectShader
@ stub D3DX10ReflectShader(ptr long ptr)
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
@ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA
@ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW

View file

@ -1,76 +1,76 @@
@ stub D3DX10CreateThreadPump
@ stub D3DX10CreateThreadPump(long long ptr)
@ stdcall D3DX10CheckVersion(long long)
@ stub D3DX10CompileFromFileA
@ stub D3DX10CompileFromFileW
@ stub D3DX10CompileFromMemory
@ stub D3DX10CompileFromResourceA
@ stub D3DX10CompileFromResourceW
@ stub D3DX10ComputeNormalMap
@ stub D3DX10CreateAsyncCompilerProcessor
@ stub D3DX10CreateAsyncEffectCreateProcessor
@ stub D3DX10CreateAsyncEffectPoolCreateProcessor
@ stub D3DX10CreateAsyncFileLoaderA
@ stub D3DX10CreateAsyncFileLoaderW
@ stub D3DX10CreateAsyncMemoryLoader
@ stub D3DX10CreateAsyncResourceLoaderA
@ stub D3DX10CreateAsyncResourceLoaderW
@ stub D3DX10CreateAsyncShaderPreprocessProcessor
@ stub D3DX10CreateAsyncShaderResourceViewProcessor
@ stub D3DX10CreateAsyncTextureInfoProcessor
@ stub D3DX10CreateAsyncTextureProcessor
@ stub D3DX10CreateDevice
@ stub D3DX10CreateDeviceAndSwapChain
@ stub D3DX10CreateEffectFromFileA
@ stub D3DX10CreateEffectFromFileW
@ stub D3DX10CreateEffectFromMemory
@ stub D3DX10CreateEffectFromResourceA
@ stub D3DX10CreateEffectFromResourceW
@ stub D3DX10CreateEffectPoolFromFileA
@ stub D3DX10CreateEffectPoolFromFileW
@ stub D3DX10CreateEffectPoolFromMemory
@ stub D3DX10CreateEffectPoolFromResourceA
@ stub D3DX10CreateEffectPoolFromResourceW
@ stub D3DX10CreateFontA
@ stub D3DX10CreateFontIndirectA
@ stub D3DX10CreateFontIndirectW
@ stub D3DX10CreateFontW
@ stub D3DX10CreateMesh
@ stub D3DX10CreateShaderResourceViewFromFileA
@ stub D3DX10CreateShaderResourceViewFromFileW
@ stub D3DX10CreateShaderResourceViewFromMemory
@ stub D3DX10CreateShaderResourceViewFromResourceA
@ stub D3DX10CreateShaderResourceViewFromResourceW
@ stub D3DX10CreateSkinInfo
@ stub D3DX10CreateSprite
@ stub D3DX10CreateTextureFromFileA
@ stub D3DX10CreateTextureFromFileW
@ stub D3DX10CreateTextureFromMemory
@ stub D3DX10CreateTextureFromResourceA
@ stub D3DX10CreateTextureFromResourceW
@ stub D3DX10FilterTexture
@ stub D3DX10GetFeatureLevel1
@ stub D3DX10GetImageInfoFromFileA
@ stub D3DX10GetImageInfoFromFileW
@ stub D3DX10GetImageInfoFromMemory
@ stub D3DX10GetImageInfoFromResourceA
@ stub D3DX10GetImageInfoFromResourceW
@ stub D3DX10LoadTextureFromTexture
@ stub D3DX10PreprocessShaderFromFileA
@ stub D3DX10PreprocessShaderFromFileW
@ stub D3DX10PreprocessShaderFromMemory
@ stub D3DX10PreprocessShaderFromResourceA
@ stub D3DX10PreprocessShaderFromResourceW
@ stub D3DX10SHProjectCubeMap
@ stub D3DX10SaveTextureToFileA
@ stub D3DX10SaveTextureToFileW
@ stub D3DX10SaveTextureToMemory
@ stub D3DX10UnsetAllDeviceObjects
@ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10ComputeNormalMap(ptr long long long ptr)
@ stub D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr)
@ stub D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr)
@ stub D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr)
@ stub D3DX10CreateAsyncFileLoaderA(str ptr)
@ stub D3DX10CreateAsyncFileLoaderW(wstr ptr)
@ stub D3DX10CreateAsyncMemoryLoader(ptr long ptr)
@ stub D3DX10CreateAsyncResourceLoaderA(long str ptr)
@ stub D3DX10CreateAsyncResourceLoaderW(long wstr ptr)
@ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr)
@ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr)
@ stub D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
@ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
@ stub D3DX10CreateDevice(ptr long long long ptr)
@ stub D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr)
@ stub D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
@ stub D3DX10CreateFontIndirectA(ptr ptr ptr)
@ stub D3DX10CreateFontIndirectW(ptr ptr ptr)
@ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr)
@ stub D3DX10CreateSkinInfo(ptr)
@ stub D3DX10CreateSprite(ptr long ptr)
@ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
@ stub D3DX10FilterTexture(ptr long long)
@ stub D3DX10GetFeatureLevel1(ptr ptr)
@ stub D3DX10GetImageInfoFromFileA(str ptr ptr ptr)
@ stub D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr)
@ stub D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr)
@ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr)
@ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr)
@ stub D3DX10LoadTextureFromTexture(ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr)
@ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr)
@ stub D3DX10SaveTextureToFileA(ptr ptr str)
@ stub D3DX10SaveTextureToFileW(ptr ptr wstr)
@ stub D3DX10SaveTextureToMemory(ptr ptr ptr long)
@ stub D3DX10UnsetAllDeviceObjects(ptr)
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
@ stub D3DXCpuOptimizations
@ stub D3DXCpuOptimizations(long)
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array