wine/dlls/wined3d
2022-12-06 20:54:11 +01:00
..
adapter_gl.c wined3d: Store GetLastError() into an unsigned int. 2022-12-05 23:28:03 +01:00
adapter_vk.c wined3d: Allow creating a feature level 9.3 device even if custom vertex attribute divisors are not supported. 2022-12-06 20:54:11 +01:00
arb_program_shader.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
ati_fragment_shader.c wined3d: Enable long types in ati_fragment_shader.c. 2022-12-05 23:28:03 +01:00
buffer.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
context.c wined3d: Add some state table consistency checking to context_invalidate_state(). 2022-05-24 17:36:38 +02:00
context_gl.c wined3d: Store GetLastError() into an unsigned int. 2022-12-05 23:28:03 +01:00
context_vk.c wined3d: Use I width modifier for debug traces on DWORD_PTR. 2022-10-10 11:15:01 +02:00
cs.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
device.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
directx.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
gl_compat.c
glsl_shader.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
Makefile.in wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
nvidia_texture_shader.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
palette.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
query.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
resource.c wined3d: Set resource's priority field's type as unsigned int. 2022-12-02 11:04:45 +01:00
sampler.c wined3d: Trace the sampler desc in wined3d_sampler_init(). 2022-12-02 11:04:45 +01:00
shader.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
shader_sm1.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
shader_sm4.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
shader_spirv.c wined3d: Make a couple of variables const. 2022-12-02 11:04:45 +01:00
state.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
stateblock.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
surface.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
swapchain.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
texture.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
utils.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
version.rc
vertexdeclaration.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
view.c wined3d: Transfer long types' enabling at file level. 2022-12-05 23:28:03 +01:00
wined3d.spec wined3d: Factor out and expose functions to map/unmap wined3d_streaming_buffer. 2022-11-24 09:19:52 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Enable long types in wined3d_main.c. 2022-12-05 23:28:03 +01:00
wined3d_private.h wined3d: Let control_values' type be unsigned int. 2022-12-02 11:04:45 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Don't use vulkan_driver.h. 2022-07-15 20:17:21 +02:00