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adapter_gl.c
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wined3d: Don't use __wine_get_wgl_driver.
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2022-07-15 20:17:22 +02:00 |
adapter_vk.c
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wined3d: Pass a draw count of 1 to Vulkan indirect draw commands.
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2022-09-13 22:07:22 +02:00 |
arb_program_shader.c
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wined3d: Parse the eval_centroid opcode.
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2022-06-07 19:42:24 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Introduce WINED3DUSAGE_MANAGED.
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2022-08-16 22:27:53 +02:00 |
context.c
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context_gl.c
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wined3d: Assert that the BO is mapped in unmap functions.
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2022-07-22 19:57:28 +02:00 |
context_vk.c
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wined3d: Destroy the Vulkan command pool after cleaning up resources.
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2022-09-15 22:32:57 +02:00 |
cs.c
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wined3d: Return bools from all return paths in wined3d_cs_map_upload_bo().
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2022-09-15 22:33:24 +02:00 |
device.c
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wined3d: Mark managed textures as dirty if applicable in wined3d_device_evict_managed_resources().
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2022-09-13 22:07:22 +02:00 |
directx.c
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wined3d: Use wined3d_array_reserve() in wined3d_adapter_create_output().
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2022-08-15 18:11:08 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Parse the eval_centroid opcode.
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2022-06-07 19:42:24 +02:00 |
Makefile.in
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wined3d: Don't use __wine_get_wgl_driver.
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2022-07-15 20:17:22 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Introduce WINED3DUSAGE_MANAGED.
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2022-08-16 22:27:53 +02:00 |
sampler.c
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shader.c
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wined3d: Parse the eval_centroid opcode.
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2022-06-07 19:42:24 +02:00 |
shader_sm1.c
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shader_sm4.c
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d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
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2022-09-15 22:33:10 +02:00 |
shader_spirv.c
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wined3d: Tell vkd3d_shader about dual source blending.
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2022-09-07 20:07:18 +02:00 |
state.c
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wined3d: Consider the depth write mask in depth_stencil_state_desc_writes_ds() only if depth testing is enabled.
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2022-06-03 21:53:31 +02:00 |
stateblock.c
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surface.c
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swapchain.c
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texture.c
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wined3d: Fix the sub-resource index validation in wined3d_texture_update_overlay().
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2022-09-15 22:02:09 +02:00 |
utils.c
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wined3d: Introduce WINED3DUSAGE_MANAGED.
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2022-08-16 22:27:53 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
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2022-09-15 22:33:10 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Redirect vkd3d log output to the Unix stderr.
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2022-07-22 19:58:09 +02:00 |
wined3d_private.h
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d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
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2022-09-15 22:33:10 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Don't use vulkan_driver.h.
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2022-07-15 20:17:21 +02:00 |