wine/dlls/wined3d
2022-09-15 22:33:24 +02:00
..
adapter_gl.c wined3d: Don't use __wine_get_wgl_driver. 2022-07-15 20:17:22 +02:00
adapter_vk.c wined3d: Pass a draw count of 1 to Vulkan indirect draw commands. 2022-09-13 22:07:22 +02:00
arb_program_shader.c wined3d: Parse the eval_centroid opcode. 2022-06-07 19:42:24 +02:00
ati_fragment_shader.c
buffer.c wined3d: Introduce WINED3DUSAGE_MANAGED. 2022-08-16 22:27:53 +02:00
context.c
context_gl.c wined3d: Assert that the BO is mapped in unmap functions. 2022-07-22 19:57:28 +02:00
context_vk.c wined3d: Destroy the Vulkan command pool after cleaning up resources. 2022-09-15 22:32:57 +02:00
cs.c wined3d: Return bools from all return paths in wined3d_cs_map_upload_bo(). 2022-09-15 22:33:24 +02:00
device.c wined3d: Mark managed textures as dirty if applicable in wined3d_device_evict_managed_resources(). 2022-09-13 22:07:22 +02:00
directx.c wined3d: Use wined3d_array_reserve() in wined3d_adapter_create_output(). 2022-08-15 18:11:08 +02:00
gl_compat.c
glsl_shader.c wined3d: Parse the eval_centroid opcode. 2022-06-07 19:42:24 +02:00
Makefile.in wined3d: Don't use __wine_get_wgl_driver. 2022-07-15 20:17:22 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Introduce WINED3DUSAGE_MANAGED. 2022-08-16 22:27:53 +02:00
sampler.c
shader.c wined3d: Parse the eval_centroid opcode. 2022-06-07 19:42:24 +02:00
shader_sm1.c
shader_sm4.c d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
shader_spirv.c wined3d: Tell vkd3d_shader about dual source blending. 2022-09-07 20:07:18 +02:00
state.c wined3d: Consider the depth write mask in depth_stencil_state_desc_writes_ds() only if depth testing is enabled. 2022-06-03 21:53:31 +02:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Fix the sub-resource index validation in wined3d_texture_update_overlay(). 2022-09-15 22:02:09 +02:00
utils.c wined3d: Introduce WINED3DUSAGE_MANAGED. 2022-08-16 22:27:53 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Redirect vkd3d log output to the Unix stderr. 2022-07-22 19:58:09 +02:00
wined3d_private.h d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Don't use vulkan_driver.h. 2022-07-15 20:17:21 +02:00