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wined3d: Return bools from all return paths in wined3d_cs_map_upload_bo().
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@ -2968,13 +2968,13 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
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if (!d3d_info->xyzrhw || !d3d_info->vertex_bgra || !d3d_info->ffp_generic_attributes)
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{
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TRACE("Not returning a persistent buffer because we might need to do vertex attribute conversion.\n");
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return NULL;
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return false;
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}
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if (resource->pin_sysmem)
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{
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TRACE("Not allocating an upload buffer because system memory is pinned for this resource.\n");
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return NULL;
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return false;
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}
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if ((flags & WINED3D_MAP_NOOVERWRITE) && client->addr.buffer_object == CLIENT_BO_DISCARDED)
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