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wined3d: Parse the eval_centroid opcode.
This fixes rendering of trees and other objects in SnowRunner with the Vulkan renderer. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5080,6 +5080,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_ENDREP */ shader_hw_endrep,
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/* WINED3DSIH_ENDSWITCH */ NULL,
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/* WINED3DSIH_EQ */ NULL,
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/* WINED3DSIH_EVAL_CENTROID */ NULL,
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
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/* WINED3DSIH_EXP */ shader_hw_scalar_op,
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/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
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@ -11323,6 +11323,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_ENDREP */ shader_glsl_end,
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/* WINED3DSIH_ENDSWITCH */ shader_glsl_end,
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/* WINED3DSIH_EQ */ shader_glsl_relop,
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/* WINED3DSIH_EVAL_CENTROID */ NULL,
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ shader_glsl_interpolate,
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/* WINED3DSIH_EXP */ shader_glsl_scalar_op,
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/* WINED3DSIH_EXPP */ shader_glsl_expp,
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@ -133,6 +133,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_ENDREP */ "endrep",
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/* WINED3DSIH_ENDSWITCH */ "endswitch",
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/* WINED3DSIH_EQ */ "eq",
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/* WINED3DSIH_EVAL_CENTROID */ "eval_centroid",
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
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/* WINED3DSIH_EXP */ "exp",
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/* WINED3DSIH_EXPP */ "expp",
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@ -305,6 +305,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
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WINED3D_SM5_OP_SYNC = 0xbe,
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WINED3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
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WINED3D_SM5_OP_EVAL_CENTROID = 0xcd,
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WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
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};
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@ -1124,6 +1125,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
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shader_sm5_read_sync},
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{WINED3D_SM5_OP_EVAL_SAMPLE_INDEX, WINED3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
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{WINED3D_SM5_OP_EVAL_CENTROID, WINED3DSIH_EVAL_CENTROID, "f", "f"},
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{WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
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shader_sm4_read_declaration_count},
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};
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@ -917,6 +917,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_ENDREP,
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WINED3DSIH_ENDSWITCH,
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WINED3DSIH_EQ,
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WINED3DSIH_EVAL_CENTROID,
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WINED3DSIH_EVAL_SAMPLE_INDEX,
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WINED3DSIH_EXP,
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WINED3DSIH_EXPP,
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