wined3d: Fix the sub-resource index validation in wined3d_texture_update_overlay().

This condition accidentally got inverted when
wined3d_texture_validate_sub_resource_idx() was introduced in commit
44d6f2adbc.
This commit is contained in:
Henri Verbeet 2022-09-14 15:43:21 +02:00 committed by Alexandre Julliard
parent 064edf1df4
commit 99a3bc3c2b

View file

@ -4242,7 +4242,7 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
return WINEDDERR_NOTAOVERLAYSURFACE;
if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|| wined3d_texture_validate_sub_resource_idx(dst_texture, dst_sub_resource_idx))
|| !wined3d_texture_validate_sub_resource_idx(dst_texture, dst_sub_resource_idx))
return WINED3DERR_INVALIDCALL;
overlay = &texture->overlay_info[sub_resource_idx];