Stefan Dösinger
c83562af69
wined3d: Move render state applying to drawprim.
2006-12-19 16:53:07 +01:00
Stefan Dösinger
7532c759f1
wined3d: Add the state dirtification infrastructure.
2006-12-19 16:53:00 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Markus Amsler
0bceec1be8
wined3d: Call the depth stencil destroy callback function.
2006-12-18 12:01:39 +01:00
Vitaliy Margolen
2a63a03eb1
wined3d: When changing display modes clip cursor to the requested display size.
2006-12-15 13:44:36 +01:00
Stefan Dösinger
17eabc42b3
wined3d: Clean up SetRenderState.
2006-12-15 12:18:52 +01:00
Stefan Dösinger
46028b0832
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
2006-12-15 12:18:36 +01:00
Stefan Dösinger
92460b98d1
wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to the state table.
2006-12-11 16:27:04 +01:00
Stefan Dösinger
8a5bf91b4e
wined3d: Move SRGBWRITEENABLE to the state table.
2006-12-11 16:26:53 +01:00
Stefan Dösinger
cd0d0a7041
wined3d: Move tesselation to the state table.
2006-12-11 16:26:39 +01:00
Stefan Dösinger
3bb41771ad
wined3d: Move WINED3DRS_NORMALDEGREE to the state table.
2006-12-11 16:26:25 +01:00
Stefan Dösinger
052197acb0
wined3d: Move WINED3DRS_POSITIONDEGREE to the state table.
2006-12-11 16:26:14 +01:00
Stefan Dösinger
e25edbfc66
wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
2006-12-11 16:26:05 +01:00
Stefan Dösinger
8197470d67
wined3d: Move WINED3DRS_PATCHSEGMENTS to the state table.
2006-12-11 16:25:48 +01:00
Stefan Dösinger
e498a16124
wined3d: Move WINED3DRS_PATCHEDGESTYLE to the state table.
2006-12-11 16:25:13 +01:00
Stefan Dösinger
d7b8549963
wined3d: Move WINED3DRS_MULTISAMPLEMASK to the state table.
2006-12-11 16:25:03 +01:00
Stefan Dösinger
55a5b4ca1e
wined3d: Move WINED3DRS_ANTIALIAS to the state table.
2006-12-11 16:24:52 +01:00
Stefan Dösinger
2710be0327
wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table.
2006-12-11 16:24:38 +01:00
Stefan Dösinger
312be46415
wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table.
2006-12-11 16:24:23 +01:00
Stefan Dösinger
30cf5e4e90
wined3d: Move WINED3DRS_DEPTHBIAS to the state table.
2006-12-11 16:24:10 +01:00
Stefan Dösinger
d7e55c2841
wined3d: Move WINED3DRS_SCISSORTESTENABLE to the state table.
2006-12-11 16:23:57 +01:00
Stefan Dösinger
0c1aba5fe2
wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the state table.
2006-12-11 16:23:45 +01:00
Stefan Dösinger
81dce7189d
wined3d: Move WINED3DRS_WRAPx to the state table.
2006-12-11 16:23:34 +01:00
Stefan Dösinger
920225d4a4
wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table.
2006-12-11 16:23:18 +01:00
Stefan Dösinger
2b775221fd
wined3d: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state.
2006-12-11 16:23:02 +01:00
Stefan Dösinger
c5344709b1
wined3d: Move WINED3DRS_LASTPIXEL to the state table.
2006-12-11 16:22:48 +01:00
Stefan Dösinger
580b9961f4
wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
2006-12-11 16:22:35 +01:00
Stefan Dösinger
4c64b86f5b
wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table.
2006-12-11 16:22:18 +01:00
Stefan Dösinger
caa371a69c
wined3d: Move point scale render states to the state table.
2006-12-11 16:22:03 +01:00
Stefan Dösinger
9a0e4b5453
wined3d: Move WINED3DRS_POINTSIZE_MAX to the state table.
2006-12-11 16:21:39 +01:00
Stefan Dösinger
51b41d9981
wined3d: Move WINED3DRS_POINTSIZE_MIN to the state table.
2006-12-11 16:21:23 +01:00
Stefan Dösinger
0ec7c8b55a
wined3d: Move WINED3DRS_POINTSIZE to the state table.
2006-12-11 16:20:52 +01:00
Stefan Dösinger
2ea57677d3
wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.
2006-12-11 16:20:01 +01:00
Stefan Dösinger
dd6f5a5437
wined3d: Move WINED3DRS_ZBIAS to the state table.
2006-12-11 16:19:50 +01:00
Stefan Dösinger
6a5d7df74f
wined3d: Move WINED3DRS_LINEPATTERN to the state table.
2006-12-11 16:19:36 +01:00
Stefan Dösinger
81a1dce0cb
wined3d: Move WINED3DRS_COLORVERTEX to the state table.
2006-12-11 16:19:19 +01:00
Stefan Dösinger
1328da09da
wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl.
2006-12-11 12:47:11 +01:00
Stefan Dösinger
3e05e133f9
wined3d: Remove the unused tween factor stateblock member.
2006-12-11 12:47:04 +01:00
Stefan Dösinger
a628b99d63
wined3d: Remove the unused stateblock vertex blend member.
2006-12-11 12:46:55 +01:00
Stefan Dösinger
e53c2a9c4c
wined3d: Move wined3drs_fogdensity to the state table.
2006-12-11 12:46:41 +01:00
Stefan Dösinger
af935a2402
wined3d: Move WINED3DRS_FOGCOLOR to the state table.
2006-12-11 12:43:29 +01:00
Stefan Dösinger
f260248650
wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
2006-12-11 12:43:13 +01:00
Stefan Dösinger
6175273c28
wined3d: Move fog states to the state table.
2006-12-11 12:42:59 +01:00
Stefan Dösinger
8d7243192a
wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table.
2006-12-11 12:42:46 +01:00
Stefan Dösinger
0d9ae20883
wined3d: Move stencil states to the state table.
2006-12-11 12:42:27 +01:00
Stefan Dösinger
0772bb49e4
wined3d: Move WINED3DRS_SPECULARENABLE to the state table.
2006-12-11 12:42:14 +01:00
Stefan Dösinger
287c6247ab
wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table.
2006-12-11 12:42:04 +01:00
Stefan Dösinger
ac26172c2d
wined3d: Move WINED3DRS_BLENDOP to the state table.
2006-12-11 12:41:51 +01:00
Stefan Dösinger
89e999ac71
wined3d: Move clipping states to the state table.
2006-12-11 12:41:21 +01:00
Stefan Dösinger
c88efeef05
wined3d: Move alpha states to the state table.
2006-12-11 12:40:27 +01:00
Stefan Dösinger
d30f1527cc
wined3d: Implement IWineD3DDevice::Reset.
2006-12-11 12:40:13 +01:00
Stefan Dösinger
1f07e4af18
wined3d: Move blending related states to the state table.
2006-12-08 12:25:53 +01:00
Stefan Dösinger
28cc3c8d6b
wined3d: Move WINED3DRS_AMBIENT to the state table.
2006-12-08 12:25:28 +01:00
Stefan Dösinger
2ac48e8154
wined3d: Move WINED3DRS_ZFUNCENABLE to the state table.
2006-12-08 12:25:20 +01:00
Stefan Dösinger
8879c7d8dd
wined3d: Move WINED3DRS_ZWRITEENABLE to the state table.
2006-12-08 12:25:09 +01:00
Stefan Dösinger
bb622e81bd
wined3d: Move WINED3DRS_DITHERENABLE to the state table.
2006-12-08 12:24:55 +01:00
Stefan Dösinger
68f1082284
wined3d: Move WINED3DRS_SHADEMODE to the state table.
2006-12-08 12:24:45 +01:00
Stefan Dösinger
e4b4c040f0
wined3d: Move WINED3DRS_CULLMODE to the state table.
2006-12-08 12:24:31 +01:00
Stefan Dösinger
bb564dc6fa
wined3d: Move WINED3DRS_ZENABLE to the state table.
2006-12-08 12:24:21 +01:00
Stefan Dösinger
53e788956a
wined3d: Move WINED3DRS_LIGHTNING to the state table.
2006-12-08 12:24:14 +01:00
Stefan Dösinger
de96320421
wined3d: Move WINED3DRS_FILLMODE to the state table.
2006-12-07 21:10:54 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
Markus Amsler
b657cd5f58
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
...
This reverts commit a7518f6f54
.
2006-11-30 16:04:00 +01:00
Markus Amsler
f5204b8afe
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
...
This reverts commit 18546a65e6
.
2006-11-30 16:04:00 +01:00
Markus Amsler
5bec2f57a1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
...
This reverts commit 274df6ef88
.
2006-11-30 16:04:00 +01:00
Markus Amsler
3a270375d7
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
...
This reverts commit 16b1e046d8
.
2006-11-30 16:03:59 +01:00
Markus Amsler
9dd81f64cb
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
...
This reverts commit 5c4008719c
.
2006-11-30 16:03:59 +01:00
Markus Amsler
c40501db50
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
...
This reverts commit f84f687e6d
.
2006-11-30 16:03:59 +01:00
Markus Amsler
0bff261cfa
Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.".
...
Removing COM in d3d is not feasible as long as we use inheritance. So
stick to the COM refcount rules.
This reverts commit 3fd8fe089c
.
2006-11-30 16:03:59 +01:00
H. Verbeet
7e4d3d951e
wined3d: Set the initial FBO depth stencil when creating the device.
2006-11-28 12:22:48 +01:00
H. Verbeet
9c1a61b6e6
wined3d: Delete the device's FBO when destroying the device.
2006-11-28 12:22:40 +01:00
Andrew Talbot
f3a515ce19
wined3d: Cast-qual warnings fix.
2006-11-27 13:43:05 +01:00
Markus Amsler
3fd8fe089c
d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.
2006-11-24 12:57:01 +01:00
Markus Amsler
f84f687e6d
d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
2006-11-22 11:40:50 +01:00
Markus Amsler
5c4008719c
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22 11:40:43 +01:00
Markus Amsler
16b1e046d8
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22 11:40:37 +01:00
Markus Amsler
274df6ef88
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22 11:40:31 +01:00
Markus Amsler
18546a65e6
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
2006-11-22 11:40:24 +01:00
Markus Amsler
a7518f6f54
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22 11:40:05 +01:00
H. Verbeet
d1e6e81bbe
wined3d: Make sure render target textures aren't bound when we start drawing.
2006-11-20 11:50:14 +01:00
H. Verbeet
da65aed442
wined3d: Support cube map FBO attachments.
2006-11-20 11:50:14 +01:00
H. Verbeet
ef2c062c09
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
2006-11-17 18:14:25 +01:00
H. Verbeet
6d66085150
wined3d: Add FBO support for offscreen rendering.
2006-11-17 18:14:13 +01:00
H. Verbeet
ad4c2bdb69
wined3d: Make the offscreen render mode a registry setting.
2006-11-17 18:13:57 +01:00
H. Verbeet
9bf04ecd03
wined3d: Rename renderUpsideDown to render_offscreen.
2006-11-17 15:53:52 +01:00
Francois Gouget
1ccf944900
Assorted spelling fixes.
2006-11-13 13:01:53 +01:00
Stefan Dösinger
def7df305e
wined3d: ScissorRect correction.
2006-11-08 15:49:22 +01:00
Francois Gouget
30e44c85c8
Assorted spelling fixes.
2006-11-07 15:25:24 +01:00
Stefan Dösinger
7cae24fc36
wined3d: glReadPixels corrections.
2006-11-04 11:57:28 +01:00
Ivan Gyurdiev
4934b7ae79
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
2006-10-31 12:11:09 +01:00
Ivan Gyurdiev
50130fdfdb
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
2006-10-31 12:11:01 +01:00
Ivan Gyurdiev
8d7a01963e
wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
2006-10-31 12:10:52 +01:00
Ivan Gyurdiev
aa164647e6
wined3d: Use D3DDEGREE consistently in the WINED3D namespace.
2006-10-31 12:10:42 +01:00
Ivan Gyurdiev
4c723a7662
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
2006-10-31 12:10:31 +01:00
Ivan Gyurdiev
f71edf223f
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
2006-10-31 12:10:12 +01:00
Ivan Gyurdiev
b1df1d8320
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
2006-10-31 12:09:46 +01:00
Ivan Gyurdiev
de108f65e1
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
2006-10-31 12:09:15 +01:00
Ivan Gyurdiev
875a1eb02d
wined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-31 12:09:06 +01:00
Ivan Gyurdiev
908853f63d
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
2006-10-30 12:06:17 +01:00
Ivan Gyurdiev
f5cc612842
wined3d: Add D3DFILLMODE to the WINED3D namespace.
2006-10-30 12:05:55 +01:00
Ivan Gyurdiev
02fb9f6f41
wined3d: Add D3DCULL to the WINED3D namespace.
2006-10-30 12:05:48 +01:00
Ivan Gyurdiev
16767d21e1
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
2006-10-30 12:05:36 +01:00
Ivan Gyurdiev
042fa7be8b
wined3d: Add D3DBLENDOP to the WINED3D namespace.
2006-10-30 12:05:31 +01:00
Ivan Gyurdiev
4eced8ea24
wined3d: Add D3DFOGMODE to the WINED3D namespace.
2006-10-30 12:05:24 +01:00
Ivan Gyurdiev
69550f2c47
wined3d: Make GetTexture and GetSamplerState read from the correct stateblock.
2006-10-30 11:53:26 +01:00
Ivan Gyurdiev
61f9061484
wined3d: Fix GetTexture() for uninitialized textures.
2006-10-30 11:53:08 +01:00
Ivan Gyurdiev
5f79e80827
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
2006-10-24 20:06:45 +02:00
Ivan Gyurdiev
10cbffb335
wined3d: Add D3DBLEND to the WINED3D namespace.
2006-10-24 20:06:38 +02:00
Ivan Gyurdiev
997e670e12
wined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-24 20:06:15 +02:00
Francois Gouget
ef998ea6cb
Assorted spelling fixes.
2006-10-16 11:33:38 +02:00
Stefan Dösinger
1e6a38967c
d3d8: Implement CopyRects with BltFast.
2006-10-16 11:26:00 +02:00
Francois Gouget
58162f87fd
Assorted spelling fixes.
2006-10-13 11:55:04 +02:00
Ivan Gyurdiev
4745e602d2
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
2006-10-13 11:15:18 +02:00
Ivan Gyurdiev
6f0bb0f6fc
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13 11:14:33 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
1cd7bcf4c8
wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
2006-10-12 12:37:40 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
b1a4bd87a9
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
Ivan Gyurdiev
f0d5b35c97
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:19:15 +02:00
Ivan Gyurdiev
837027fcb7
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace.
2006-10-11 12:18:53 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
Ivan Gyurdiev
e020eceddf
wined3d: Make the shader mode selections per device.
2006-10-09 20:27:55 +02:00
Stefan Dösinger
6bcc5ae9f7
wined3d: Pitch alignment for the pow2Size.
2006-10-06 12:53:25 +02:00
Stefan Dösinger
d45c16ba98
wined3d: Define the surface alignment in the header.
2006-10-06 12:53:24 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Stefan Dösinger
ab8264a86d
wined3d: Tell gl about the surface alignment.
2006-09-28 11:56:29 +02:00
Jan Zerebecki
10d13b2186
wined3d: Fix typo in ResourceReleased.
2006-09-27 20:20:54 +02:00
Ivan Gyurdiev
d0032a1a2a
wined3d: Move device pointer into the BaseShader class.
2006-09-27 19:44:09 +02:00
H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
H. Verbeet
e4d5385d2c
wined3d: Cleanup ActiveRender some more.
2006-09-27 09:45:50 +02:00
H. Verbeet
cc821415ae
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
2006-09-27 09:45:34 +02:00
H. Verbeet
4bc8125648
wined3d: Show the MESSAGE in device_find_fbconfigs() only once.
2006-09-27 09:45:25 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Christoph Frick
6192f77d25
wined3d: Clamp the light exponent at 128.
2006-09-20 20:03:46 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Jan Zerebecki
db7b684d30
wined3d: Simplify setting the stencil renderstate.
2006-09-07 16:11:21 +02:00
Ivan Gyurdiev
448f918a39
wined3d: Clean up ActiveRender.
2006-09-07 13:47:13 +02:00
Paul Chitescu
4a581e6030
wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration.
2006-09-07 13:46:45 +02:00
András Kovács
d1d5f4b646
wined3d: Implement BlendFactor renderstate.
2006-09-07 13:44:02 +02:00
András Kovács
c33e6245b5
wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate.
2006-09-07 13:43:53 +02:00
Jan Zerebecki
fd15b8d064
wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions.
2006-08-25 20:04:56 +02:00
Stefan Dösinger
e0b21688fa
wined3d: Make the destination surface glDirty in UpdateSurface.
2006-08-23 16:54:18 +02:00
Chris Robinson
a39e2b51cb
wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.
2006-08-21 12:23:41 +02:00
Chris Robinson
4c88bb84b9
wined3d: Print real unhandled D3DCMPFUNC value.
2006-08-21 12:23:02 +02:00
H. Verbeet
09eb0c40a6
wined3d: Improve float constant loading a bit.
...
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet
49f4c68e29
wined3d: Lookup GLSL float uniform locations only once per program.
2006-08-21 12:16:27 +02:00
Stefan Dösinger
ce5c4d38c4
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
2006-08-16 16:43:32 +02:00
Stefan Dösinger
30ef7f0b08
wined3d: Minor cursor fixes.
2006-08-10 10:54:37 +02:00
Stefan Dösinger
bfbcfd2234
wined3d: Watch out for negative results when validating the shader constant range.
2006-08-09 20:35:02 +02:00
Jan Zerebecki
ccf0d11352
wined3d: Stub out remaining renderstates.
2006-08-08 11:21:17 +02:00
Jan Zerebecki
f5d9b221cf
wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS.
2006-08-08 11:21:10 +02:00
Jan Zerebecki
f02af24039
wined3d: Add missing newline at the end of traces.
2006-08-08 11:20:15 +02:00
Jan Zerebecki
4d6cfb6351
wined3d: Registry setting for the amount of simulated texture memory.
...
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
Chris Robinson
92bc96a96b
wined3d: Avoid NULL dereference.
2006-07-31 17:20:05 +02:00
H. Verbeet
c6c6cf1f51
wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
2006-07-31 10:53:00 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Stefan Dösinger
65e5ed60ae
wined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-28 12:31:57 +02:00
Kovács András
de051649c3
wined3d: Fix CopyRects if pDestPointsArray is NULL.
2006-07-26 15:40:39 +02:00
H. Verbeet
536638918d
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
Jason Green
ac8f2c033c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
...
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Stefan Dösinger
a98ccb543d
wined3d: Draw the cursor.
2006-07-24 13:27:15 +02:00
Stefan Dösinger
14c2aa0ed6
wined3d: Use the ddraw blitting code for IWineD3DDevice::ColorFill.
2006-07-24 13:27:15 +02:00
Jason Green
75950b5bf8
wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression).
2006-07-24 12:57:34 +02:00
Jason Green
3c03ae2f84
wined3d: Minor trace corrections in Set___ShaderConstants().
2006-07-21 20:22:19 +02:00
Stefan Dösinger
9423fd2d9f
wined3d: Do not try to create a vbo more than once.
2006-07-21 20:21:00 +02:00
Ivan Gyurdiev
99f67c676b
wined3d: Respect EnableAutoDepthStencil parameter.
2006-07-21 10:54:43 +02:00
Ivan Gyurdiev
65109002ae
wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading.
2006-07-21 10:53:54 +02:00
Ivan Gyurdiev
0c6c9f04a7
wined3d: Restore recording mode later in ActiveRender().
2006-07-21 10:53:34 +02:00
Ivan Gyurdiev
b77b72c91b
wined3d: Read shader constants from correct stateblock.
2006-07-21 10:53:01 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Ivan Gyurdiev
07eb6531a3
wined3d: Fix light state bugs.
2006-07-14 12:39:13 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Ivan Gyurdiev
345dd49eda
wined3d: Fix off-by-one constants bug.
2006-07-11 17:12:24 +02:00
Ivan Gyurdiev
fc2611d4a8
wined3d: Only link and use GLSL program if at least one GLSL shader is available.
2006-07-07 17:28:21 +02:00
Ivan Gyurdiev
1309844913
wined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06 16:07:38 +02:00
Ivan Gyurdiev
bbe7b40a71
wined3d: Fix STREAM flag override.
2006-07-06 16:07:38 +02:00
Ivan Gyurdiev
b324fc0fdb
wined3d: Allow mix of SW vertex and GLSL pixel shader.
...
Do not attach non-GLSL shaders to the GLSL program, that will cause a
crash. Mix with ARB shaders is never going to happen, because the
selection code will always choose GLSL for both or ARB for both.
2006-07-06 16:07:37 +02:00
Ivan Gyurdiev
771623692e
wined3d: Rework shader mode selection.
...
- currently half the shader selection code (GLSL vs ARB) is in
fillGLcaps. The parts that check for software shaders are in
GetDeviceCaps. That placement, will work, but is definitely not optimal.
FillGLcaps should detect support - it should not make decision as to
what's used, because that's not what the purpose of the function is.
GetDeviceCaps should report support as it has already been selected.
Instead, select shader mode in its own function, called in the
appropriate places.
- unifying pixel and vertex shaders into a single selection is a
mistake. A software vertex shader can be coupled with a hardware arb or
glsl pixel shader, or no shader at all. Split them back into two and add
a SHADER_NONE variant.
- drawprim is doing support checks for ARB_PROGRAM, and making shader
decisions based on that - that's wrong, support has already been
checked, and decided upon, and shaders can be implemented via software,
ARB_PROGRAm or GLSL, so that support check isn't valid.
- Store the shader selected mode into the shader itself. Different types
of shaders can be combined, so this is an improvement. In fact, storing
the mode into the settings globally is a mistake as well - it should be
done per device, since different cards have different capabilities.
2006-07-06 16:07:37 +02:00
Ivan Gyurdiev
fce0c625f0
wined3d: Cleanup: print constants in device code.
2006-07-03 12:02:04 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet
3489f1b9b1
wined3d: Remove some redundant code.
2006-06-27 11:15:54 +02:00
H. Verbeet
f460b38612
wined3d: Fix compilation (VBO constants).
2006-06-27 11:15:47 +02:00
Francois Gouget
9bfbfcbeb4
Assorted spelling, case and grammar fixes.
2006-06-26 13:06:11 +02:00
Stefan Dösinger
2a40642804
wined3d: Fix a bad trace.
2006-06-26 13:03:43 +02:00
Stefan Dösinger
2122026713
wined3d: Create vertex buffer objects for D3D vertex buffers.
2006-06-26 13:03:08 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Stefan Dösinger
3518747165
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00