wined3d: Implement BlendFactor renderstate.

This commit is contained in:
András Kovács 2006-09-01 23:05:55 +02:00 committed by Alexandre Julliard
parent c33e6245b5
commit d1d5f4b646

View file

@ -3608,6 +3608,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
This->srcBlend = newVal;
This->dstBlend = newVal;
break;
case D3DBLEND_BLENDFACTOR : newVal = GL_CONSTANT_COLOR; break;
case D3DBLEND_INVBLENDFACTOR : newVal = GL_ONE_MINUS_CONSTANT_COLOR; break;
default:
FIXME("Unrecognized src/dest blend value %ld (%d)\n", Value, State);
}
@ -4534,8 +4536,24 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
case WINED3DRS_BLENDFACTOR :
{
if(0xFFFFFFFF != Value)
ERR("(%p)->(%s,%ld) not yet implemented. Missing of cap D3DPBLENDCAPS_BLENDFACTOR wasn't honored?\n", This, debug_d3drenderstate(State), Value);
float col[4];
if (GL_SUPPORT(ARB_IMAGING)) {
TRACE("Setting BlendFactor to %ld", Value);
D3DCOLORTOGLFLOAT4(Value, col);
if (0xFFFFFFFF != Value) {
glEnable(GL_BLEND);
checkGLcall("glEnable(GL_BLEND)");
}
else {
glDisable(GL_BLEND);
checkGLcall("glDisable(GL_BLEND)");
}
glBlendColor (col[0],col[1],col[2],col[3]);
} else {
WARN("Unsupported in local OpenGL implementation: glBlendColor\n");
}
break;
}