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wined3d: Make the destination surface glDirty in UpdateSurface.
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@ -6828,6 +6828,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
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}
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}
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checkGLcall("glTexSubImage2D");
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((IWineD3DSurfaceImpl *)pDestinationSurface)->Flags |= SFLAG_GLDIRTY;
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/* I only need to look up baseTexture here, so it may be a good idea to hava a GL_TARGET ->
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* GL_DIMENSIONS lookup, or maybe store the dimensions on the surface (but that's making the
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