wined3d: Add D3DCULL to the WINED3D namespace.

This commit is contained in:
Ivan Gyurdiev 2006-10-29 21:43:18 -05:00 committed by Alexandre Julliard
parent 16767d21e1
commit 02fb9f6f41
3 changed files with 14 additions and 6 deletions

View file

@ -3476,12 +3476,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
/* If we are culling "back faces with clockwise vertices" then
set front faces to be counter clockwise and enable culling
of back faces */
switch ((D3DCULL) Value) {
case D3DCULL_NONE:
switch ((WINED3DCULL) Value) {
case WINED3DCULL_NONE:
glDisable(GL_CULL_FACE);
checkGLcall("glDisable GL_CULL_FACE");
break;
case D3DCULL_CW:
case WINED3DCULL_CW:
glEnable(GL_CULL_FACE);
checkGLcall("glEnable GL_CULL_FACE");
if (This->renderUpsideDown) {
@ -3493,7 +3493,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
}
glCullFace(GL_BACK);
break;
case D3DCULL_CCW:
case WINED3DCULL_CCW:
glEnable(GL_CULL_FACE);
checkGLcall("glEnable GL_CULL_FACE");
if (This->renderUpsideDown) {
@ -3506,7 +3506,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
glCullFace(GL_BACK);
break;
default:
FIXME("Unrecognized/Unhandled D3DCULL value %d\n", Value);
FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", Value);
}
break;

View file

@ -853,7 +853,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
IWineD3DDevice_SetRenderState(device, WINED3DRS_LASTPIXEL, TRUE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLEND, WINED3DBLEND_ONE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLEND, WINED3DBLEND_ZERO);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CULLMODE, D3DCULL_CCW);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CULLMODE, WINED3DCULL_CCW);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ZFUNC, D3DCMP_LESSEQUAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAREF, 0);

View file

@ -505,6 +505,14 @@ typedef enum _WINED3DSHADEMODE {
WINED3DSHADE_FORCE_DWORD = 0x7fffffff
} WINED3DSHADEMODE;
typedef enum _WINED3DCULL {
WINED3DCULL_NONE = 1,
WINED3DCULL_CW = 2,
WINED3DCULL_CCW = 3,
WINED3DCULL_FORCE_DWORD = 0x7fffffff
} WINED3DCULL;
typedef struct _WINED3DDISPLAYMODE {
UINT Width;
UINT Height;