Commit graph

133 commits

Author SHA1 Message Date
Andrew Talbot
5c7ba2c330 d3dcompiler_43: Mark fall-throughs in switch statement. 2011-09-26 18:14:24 +02:00
André Hentschel
550e2a9f6a d3dcompiler_43/tests: Fix printing a NULL string. 2011-08-30 11:53:09 +02:00
Frédéric Delanoy
f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Dan Kegel
b732d428de d3dcompiler_43: Don't crash on long TRACE(). 2011-07-05 14:40:19 +02:00
Matteo Bruni
bfda69d0e9 d3dcompiler: Fix error messages generation. 2011-05-05 17:25:39 +02:00
Matteo Bruni
1d160beda0 d3dcompiler: Improve some parameter names and fix code style. 2011-05-05 17:24:53 +02:00
Alexandre Julliard
cd2beae51b d3dcompiler: Specify arguments for stub entry points that are used in forwards. 2011-05-03 19:34:25 +02:00
Francois Gouget
4d29b9716e d3dcompiler_43: Make write_dword_unknown() static. 2011-05-03 14:38:06 +02:00
Rico Schüller
c49f09d6f8 d3dcompiler: Fix HeapAlloc/HeapFree for type members in the reflection parser. 2011-04-13 14:13:53 +02:00
Rico Schüller
96aa08ecfd d3dcompiler: Make some variables static. 2011-04-04 13:43:33 +02:00
Rico Schüller
5c999d650f d3dcompiler: Move blob and strip functions to blob.c. 2011-04-04 13:43:29 +02:00
Rico Schüller
c4530c56d1 d3dcompiler: Remove type cast in D3DCreateBlob(). 2011-04-04 13:43:23 +02:00
Rico Schüller
4d54360765 d3dcompiler: Move D3DCreateBlob() to blob.c. 2011-04-04 13:43:01 +02:00
Marcus Meissner
1548c2b985 d3dcompiler_43: Initialize a variable (Coverity). 2011-03-15 17:14:07 +01:00
Francois Gouget
fdf97125cb d3dcompiler_43: Add a '\n' to a couple of FIXME() traces. 2011-03-07 11:08:38 +01:00
Rico Schüller
7832577ad7 d3dcompiler: Add debug helper for shader variable type. 2011-03-04 16:25:58 +01:00
Rico Schüller
525dee0778 d3dcompiler: Add debug helper for shader variable class. 2011-03-04 16:25:58 +01:00
Rico Schüller
5861deaefc d3dcompiler: Move some code from header to source file. 2011-03-02 12:50:58 +01:00
Rico Schüller
4080242d7f d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual(). 2011-03-02 12:50:58 +01:00
Rico Schüller
66b286470e d3dcompiler/tests: Add GetMemberType* tests. 2011-03-02 12:50:45 +01:00
Rico Schüller
f7571743c9 d3dcompiler: Use defines for shader target masks. 2011-03-01 13:21:58 +01:00
Rico Schüller
f9696983cf d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName(). 2011-03-01 13:21:58 +01:00
Rico Schüller
54b5364988 d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName(). 2011-03-01 13:21:58 +01:00
Rico Schüller
3ca651cce1 d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex(). 2011-03-01 13:21:58 +01:00
Rico Schüller
a300481187 d3dcompiler: Parse member types. 2011-03-01 13:21:58 +01:00
Rico Schüller
f9d4a45fbb d3dcompiler/tests: Improve test_reflection_bound_resources(). 2011-02-28 11:10:36 +01:00
Rico Schüller
a0abef6b45 d3dcompiler/tests: Add constant buffer test. 2011-02-28 11:10:31 +01:00
Rico Schüller
3c1ffbf2e7 d3dcompiler: Reorder section parsing to reflect the order from the shader blob. 2011-02-28 11:10:25 +01:00
Rico Schüller
3850e8f4e3 d3dcompiler/tests: Add reflection ps output desc test. 2011-02-28 11:10:21 +01:00
Rico Schüller
3f04448dbb d3dcompiler: Fix SystemValueType for pixelshader output signature. 2011-02-28 11:10:12 +01:00
Amine Khaldi
b6990fa77a d3dcompiler_43: Avoid an unintended fall-through. 2011-02-23 19:24:05 +01:00
Rico Schüller
12d4683f05 d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType(). 2011-02-23 18:21:36 +01:00
Rico Schüller
c647243ed9 d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc(). 2011-02-23 18:21:34 +01:00
Rico Schüller
3c75a985e3 d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName(). 2011-02-23 18:21:32 +01:00
Rico Schüller
e8c6ea220d d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer(). 2011-02-22 12:28:59 +01:00
Rico Schüller
49651c105e d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc(). 2011-02-22 12:28:55 +01:00
Rico Schüller
a386f480be d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName(). 2011-02-22 12:28:51 +01:00
Rico Schüller
73f9d9f516 d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex(). 2011-02-22 12:28:46 +01:00
Rico Schüller
debfb06148 d3dcompiler: Parse reflection types. 2011-02-22 12:28:37 +01:00
Rico Schüller
0e8d142ea6 d3dcompiler: Parse reflection variables. 2011-02-21 12:58:58 +01:00
Rico Schüller
c6ec32aec7 d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc(). 2011-02-21 12:58:57 +01:00
Rico Schüller
dd934099e1 d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName(). 2011-02-21 12:58:55 +01:00
Rico Schüller
a7483f4bcc d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex(). 2011-02-21 12:58:53 +01:00
Rico Schüller
3f6c54f263 d3dcompiler: Parse reflection constant buffers. 2011-02-21 12:58:50 +01:00
Matteo Bruni
005910957b d3dcompiler: Fix initial allocation (Valgrind). 2011-02-21 12:44:19 +01:00
Rico Schüller
9cc0cd39a1 d3dcompiler/tests: Add GetResourceBindingDesc() test. 2011-02-18 14:54:51 +01:00
Rico Schüller
d4798d0580 d3dcompiler/tests: Add reflection ps desc test. 2011-02-17 17:26:18 +01:00
Rico Schüller
c7ed17ac66 d3dcompiler/tests: Add reflection vs desc test. 2011-02-17 17:26:12 +01:00
Rico Schüller
d790be79d7 d3dcompiler/tests: Add reflection test. 2011-02-16 14:26:26 +01:00
Rico Schüller
14d8b51bac d3dcompiler: Add argument check in D3DReflect(). 2011-02-16 14:26:14 +01:00