d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().

This commit is contained in:
Rico Schüller 2011-02-28 19:47:31 +01:00 committed by Alexandre Julliard
parent 3ca651cce1
commit 54b5364988

View file

@ -817,9 +817,31 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
ID3D11ShaderReflectionType *iface, LPCSTR name)
{
FIXME("iface %p, name %s stub!\n", iface, name);
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
unsigned int i;
return NULL;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return &null_type.ID3D11ShaderReflectionType_iface;
}
for (i = 0; i < This->desc.Members; ++i)
{
struct d3dcompiler_shader_reflection_type_member *member = &This->members[i];
if (!strcmp(member->name, name))
{
TRACE("Returning ID3D11ShaderReflectionType %p.\n", member->type);
return &member->type->ID3D11ShaderReflectionType_iface;
}
}
WARN("Invalid name specified\n");
return &null_type.ID3D11ShaderReflectionType_iface;
}
static LPCSTR STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(