d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().

This commit is contained in:
Rico Schüller 2011-02-21 22:52:24 +01:00 committed by Alexandre Julliard
parent 73f9d9f516
commit a386f480be

View file

@ -611,9 +611,31 @@ static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_ref
static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
ID3D11ShaderReflectionConstantBuffer *iface, LPCSTR name)
{
FIXME("iface %p, name %s stub!\n", iface, name);
struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
unsigned int i;
return NULL;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
for (i = 0; i < This->variable_count; ++i)
{
struct d3dcompiler_shader_reflection_variable *v = &This->variables[i];
if (!strcmp(v->name, name))
{
TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
return &v->ID3D11ShaderReflectionVariable_iface;
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =