godot/scene/resources
2023-10-13 12:57:45 +03:00
..
animated_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animated_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
animation.h Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
animation_library.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
animation_library.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
atlas_texture.cpp Fix multiple usability issues in the texture region editor 2023-08-27 14:25:49 +02:00
atlas_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
audio_stream_wav.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
bit_map.cpp Fix size error in BitMap.opaque_to_polygons 2023-04-28 19:01:02 +02:00
bit_map.h
bone_map.cpp Remove some unused signals 2023-01-31 18:54:04 +01:00
bone_map.h
box_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
box_shape_3d.h
camera_attributes.cpp Change property hint range for camera attributes exposure multiplier 2023-07-06 22:14:47 -05:00
camera_attributes.h
camera_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
camera_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
canvas_item_material.cpp Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
canvas_item_material.h Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
capsule_shape_2d.cpp Fixed width of CapsuleShape2D::get_rect + set center to center of shape 2023-05-14 18:09:07 +02:00
capsule_shape_2d.h
capsule_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
compressed_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
compressed_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp Warn if a concave shape is assigned to ConvexPolygonShape2D 2023-02-11 21:58:35 +01:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
convex_polygon_shape_3d.h
curve.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
curve.h Add handles to control Curve3D tilt 2023-08-12 14:55:38 +08:00
curve_texture.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cylinder_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cylinder_shape_3d.h
environment.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
environment.h
fog_material.cpp Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
fog_material.h
font.compat.inc [Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
font.cpp [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
font.h [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
height_map_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
height_map_shape_3d.h
image_texture.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
image_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
immediate_mesh.cpp Fix incorrect vertex data size calculation in ImmediateMesh 2023-10-10 13:23:53 +02:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
importer_mesh.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
importer_mesh.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp Fix BaseMaterial3D update with certain material settings 2023-10-11 13:51:52 +03:00
material.h Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
mesh.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_library.cpp Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
mesh_library.h
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Add clear() function to NavigationMesh / NavigationPolygon 2023-07-07 16:27:39 +02:00
navigation_mesh.h Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x 2023-07-25 21:26:16 +02:00
navigation_mesh_source_geometry_data_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp Fix potential crashes in navmesh bake geometry functions 2023-06-19 20:58:36 +02:00
navigation_mesh_source_geometry_data_3d.h Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
navigation_polygon.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_polygon.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
packed_scene.cpp Fix the behavior of the resource property of the sub-scene root node on instantiation 2023-08-18 19:08:34 +08:00
packed_scene.h Fix the behavior of the resource property of the sub-scene root node on instantiation 2023-08-18 19:08:34 +08:00
particle_process_material.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
particle_process_material.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
polygon_path_finder.cpp Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
polygon_path_finder.h
portable_compressed_texture.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
portable_compressed_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
primitive_meshes.cpp Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
primitive_meshes.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
resource_format_text.h Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
SCsub Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
separation_ray_shape_3d.h
shader.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader.h
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Open up bounds of Shape3D.margin to support other physics engines 2023-03-18 20:52:13 +01:00
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor. 2023-05-21 18:35:33 +01:00
sky_material.h
sphere_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
sphere_shape_3d.h
sprite_frames.cpp Fix SpriteFrames data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
sprite_frames.h
style_box.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
surface_tool.cpp Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
surface_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
syntax_highlighter.cpp Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
syntax_highlighter.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
text_file.cpp
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
text_line.h
text_paragraph.cpp Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
text_paragraph.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture_rd.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
texture_rd.h Add custom texture create function 2023-07-26 20:46:34 +10:00
theme.cpp Introduce the concept of global theme contexts 2023-09-06 19:40:43 +02:00
theme.h Warn about accessing non-existing editor theme items 2023-09-15 14:51:01 +02:00
tile_set.cpp Make terrains peering bit property names translatable 2023-09-29 10:55:33 +08:00
tile_set.h Don't allow transforming scene tiles 2023-09-20 14:10:21 +02:00
video_stream.cpp Fix incorrect virtual function in VideoStream.set_paused 2023-07-20 15:55:18 +02:00
video_stream.h Updates VideoDecoder plugin API to GDExtension. 2023-01-30 18:39:29 -08:00
visual_shader.cpp Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen 2023-10-13 11:45:09 +02:00
visual_shader.h Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
visual_shader_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_nodes.h made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp Merge pull request #76713 from KoBeWi/TODO_is_now 2023-05-16 11:00:45 +02:00
world_2d.h Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
world_3d.cpp Add ProjectSettings navigation map default up 2023-06-17 11:29:17 +02:00
world_3d.h Create default World physics spaces on demand only 2023-01-31 18:26:52 +01:00
world_boundary_shape_2d.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
world_boundary_shape_3d.h