Fix BaseMaterial3D update with certain material settings

This commit is contained in:
bitsawer 2023-10-11 13:51:52 +03:00
parent 4b7cc99bc1
commit 45f2ef4c0f
2 changed files with 3 additions and 0 deletions

View file

@ -3079,6 +3079,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
flags[FLAG_ALBEDO_TEXTURE_MSDF] = false;
flags[FLAG_USE_TEXTURE_REPEAT] = true;
current_key.invalid_key = 1;
_mark_initialized(callable_mp(this, &BaseMaterial3D::_queue_shader_change));
}

View file

@ -325,6 +325,7 @@ private:
uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
// booleans
uint64_t invalid_key : 1;
uint64_t deep_parallax : 1;
uint64_t grow : 1;
uint64_t proximity_fade : 1;