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https://github.com/godotengine/godot
synced 2024-09-05 06:08:26 +00:00
Replace radians
range hint with radians_as_degrees
This commit is contained in:
parent
c12d63556b
commit
e45927b2f2
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@ -49,7 +49,7 @@ class TypedArray;
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enum PropertyHint {
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PROPERTY_HINT_NONE, ///< no hint provided.
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PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_less][,hide_slider][,radians][,degrees][,exp][,suffix:<keyword>] range.
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PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_less][,hide_slider][,radians_as_degrees][,degrees][,exp][,suffix:<keyword>] range.
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PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
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PROPERTY_HINT_ENUM_SUGGESTION, ///< hint_text= "val1,val2,val3,etc"
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PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "positive_only" to exclude in-out and out-in. (ie: "attenuation,positive_only")
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@ -2719,7 +2719,7 @@
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<constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint">
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Hints that an [int] or [float] property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_less"[/code] to allow manual input going respectively above the max or below the min values.
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[b]Example:[/b] [code]"-360,360,1,or_greater,or_less"[/code].
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Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"hide_slider"[/code] to hide the slider.
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Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians_as_degrees"[/code] for editing radian angles in degrees (the range values are also in degrees), [code]"degrees"[/code] to hint at an angle and [code]"hide_slider"[/code] to hide the slider.
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</constant>
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<constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint">
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Hints that an [int] or [String] property is an enumerated value to pick in a list specified via a hint string.
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@ -2699,7 +2699,11 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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StringName prop = npath.get_concatenated_subnames();
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PropertyInfo prop_info;
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ClassDB::get_property_info(nd->get_class(), prop, &prop_info);
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#ifdef DISABLE_DEPRECATED
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bool is_angle = prop_info.type == Variant::FLOAT && prop_info.hint_string.find("radians_as_degrees") != -1;
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#else
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bool is_angle = prop_info.type == Variant::FLOAT && prop_info.hint_string.find("radians") != -1;
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#endif // DISABLE_DEPRECATED
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if (is_angle) {
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menu->add_icon_item(get_editor_theme_icon(SNAME("InterpLinearAngle")), TTR("Linear Angle"), MENU_INTERPOLATION_LINEAR_ANGLE);
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menu->add_icon_item(get_editor_theme_icon(SNAME("InterpCubicAngle")), TTR("Cubic Angle"), MENU_INTERPOLATION_CUBIC_ANGLE);
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@ -1454,7 +1454,7 @@ void EditorPropertyFloat::_value_changed(double val) {
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return;
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}
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if (angle_in_radians) {
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if (radians_as_degrees) {
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val = Math::deg_to_rad(val);
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}
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emit_changed(get_edited_property(), val);
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@ -1462,7 +1462,7 @@ void EditorPropertyFloat::_value_changed(double val) {
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void EditorPropertyFloat::update_property() {
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double val = get_edited_property_value();
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if (angle_in_radians) {
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if (radians_as_degrees) {
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val = Math::rad_to_deg(val);
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}
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setting = true;
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@ -1473,8 +1473,8 @@ void EditorPropertyFloat::update_property() {
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void EditorPropertyFloat::_bind_methods() {
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}
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void EditorPropertyFloat::setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_exp_range, bool p_greater, bool p_lesser, const String &p_suffix, bool p_angle_in_radians) {
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angle_in_radians = p_angle_in_radians;
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void EditorPropertyFloat::setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_exp_range, bool p_greater, bool p_lesser, const String &p_suffix, bool p_radians_as_degrees) {
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radians_as_degrees = p_radians_as_degrees;
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spin->set_min(p_min);
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spin->set_max(p_max);
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spin->set_step(p_step);
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@ -3457,7 +3457,7 @@ struct EditorPropertyRangeHint {
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String suffix;
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bool exp_range = false;
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bool hide_slider = true;
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bool radians = false;
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bool radians_as_degrees = false;
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};
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static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const String &p_hint_text, double p_default_step, bool is_int = false) {
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@ -3498,8 +3498,12 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
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bool degrees = false;
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for (int i = 0; i < slices.size(); i++) {
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String slice = slices[i].strip_edges();
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if (slice == "radians") {
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hint.radians = true;
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if (slice == "radians_as_degrees"
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#ifndef DISABLE_DEPRECATED
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|| slice == "radians"
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#endif // DISABLE_DEPRECATED
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) {
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hint.radians_as_degrees = true;
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} else if (slice == "degrees") {
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degrees = true;
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} else if (slice.begins_with("suffix:")) {
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@ -3507,7 +3511,7 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
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}
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}
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if ((hint.radians || degrees) && hint.suffix.is_empty()) {
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if ((hint.radians_as_degrees || degrees) && hint.suffix.is_empty()) {
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hint.suffix = U"\u00B0";
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}
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@ -3616,7 +3620,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
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EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
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EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
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editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.or_greater, hint.or_less, hint.suffix, hint.radians);
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editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.or_greater, hint.or_less, hint.suffix, hint.radians_as_degrees);
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return editor;
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}
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@ -3697,7 +3701,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
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case Variant::VECTOR3: {
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EditorPropertyVector3 *editor = memnew(EditorPropertyVector3(p_wide));
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EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
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editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix, hint.radians);
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editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, p_hint == PROPERTY_HINT_LINK, hint.suffix, hint.radians_as_degrees);
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return editor;
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} break;
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@ -399,7 +399,7 @@ class EditorPropertyFloat : public EditorProperty {
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GDCLASS(EditorPropertyFloat, EditorProperty);
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EditorSpinSlider *spin = nullptr;
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bool setting = false;
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bool angle_in_radians = false;
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bool radians_as_degrees = false;
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void _value_changed(double p_val);
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protected:
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@ -408,7 +408,7 @@ protected:
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public:
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virtual void update_property() override;
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void setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_exp_range, bool p_greater, bool p_lesser, const String &p_suffix = String(), bool p_angle_in_radians = false);
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void setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_exp_range, bool p_greater, bool p_lesser, const String &p_suffix = String(), bool p_radians_as_degrees = false);
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EditorPropertyFloat();
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};
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@ -71,7 +71,7 @@ void EditorPropertyVectorN::_value_changed(double val, const String &p_name) {
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Variant::construct(vector_type, v, nullptr, 0, cerror);
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for (int i = 0; i < component_count; i++) {
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if (angle_in_radians) {
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if (radians_as_degrees) {
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v.set(i, Math::deg_to_rad(spin_sliders[i]->get_value()));
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} else {
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v.set(i, spin_sliders[i]->get_value());
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@ -83,7 +83,7 @@ void EditorPropertyVectorN::_value_changed(double val, const String &p_name) {
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void EditorPropertyVectorN::update_property() {
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Variant val = get_edited_property_value();
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for (int i = 0; i < component_count; i++) {
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if (angle_in_radians) {
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if (radians_as_degrees) {
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spin_sliders[i]->set_value_no_signal(Math::rad_to_deg((real_t)val.get(i)));
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} else {
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spin_sliders[i]->set_value_no_signal(val.get(i));
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@ -147,8 +147,8 @@ void EditorPropertyVectorN::_notification(int p_what) {
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}
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}
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void EditorPropertyVectorN::setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_link, const String &p_suffix, bool p_angle_in_radians) {
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angle_in_radians = p_angle_in_radians;
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void EditorPropertyVectorN::setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_link, const String &p_suffix, bool p_radians_as_degrees) {
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radians_as_degrees = p_radians_as_degrees;
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for (EditorSpinSlider *spin : spin_sliders) {
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spin->set_min(p_min);
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@ -49,7 +49,7 @@ class EditorPropertyVectorN : public EditorProperty {
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Vector<double> ratio;
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bool is_grabbed = false;
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bool angle_in_radians = false;
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bool radians_as_degrees = false;
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void _update_ratio();
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void _store_link(bool p_linked);
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@ -62,7 +62,7 @@ protected:
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public:
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virtual void update_property() override;
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void setup(double p_min, double p_max, double p_step = 1.0, bool p_hide_slider = true, bool p_link = false, const String &p_suffix = String(), bool p_angle_in_radians = false);
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void setup(double p_min, double p_max, double p_step = 1.0, bool p_hide_slider = true, bool p_link = false, const String &p_suffix = String(), bool p_radians_as_degrees = false);
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EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal);
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};
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@ -557,7 +557,7 @@
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<description>
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Export an [int] or [float] property as a range value. The range must be defined by [param min] and [param max], as well as an optional [param step] and a variety of extra hints. The [param step] defaults to [code]1[/code] for integer properties. For floating-point numbers this value depends on your [code]EditorSettings.interface/inspector/default_float_step[/code] setting.
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If hints [code]"or_greater"[/code] and [code]"or_less"[/code] are provided, the editor widget will not cap the value at range boundaries. The [code]"exp"[/code] hint will make the edited values on range to change exponentially. The [code]"hide_slider"[/code] hint will hide the slider element of the editor widget.
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Hints also allow to indicate the units for the edited value. Using [code]"radians"[/code] you can specify that the actual value is in radians, but should be displayed in degrees in the Inspector dock. [code]"degrees"[/code] allows to add a degree sign as a unit suffix. Finally, a custom suffix can be provided using [code]"suffix:unit"[/code], where "unit" can be any string.
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Hints also allow to indicate the units for the edited value. Using [code]"radians_as_degrees"[/code] you can specify that the actual value is in radians, but should be displayed in degrees in the Inspector dock (the range values are also in degrees). [code]"degrees"[/code] allows to add a degree sign as a unit suffix (the value is unchanged). Finally, a custom suffix can be provided using [code]"suffix:unit"[/code], where "unit" can be any string.
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See also [constant PROPERTY_HINT_RANGE].
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[codeblock]
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@export_range(0, 20) var number
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@ -567,7 +567,7 @@
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@export_range(0, 100, 1, "or_greater") var power_percent
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@export_range(0, 100, 1, "or_greater", "or_less") var health_delta
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@export_range(-3.14, 3.14, 0.001, "radians") var angle_radians
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@export_range(-180, 180, 0.001, "radians_as_degrees") var angle_radians
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@export_range(0, 360, 1, "degrees") var angle_degrees
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@export_range(-8, 8, 2, "suffix:px") var target_offset
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[/codeblock]
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@ -483,16 +483,16 @@ void Node2D::_bind_methods() {
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ADD_GROUP("Transform", "");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,hide_slider,suffix:px"), "set_position", "get_position");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians_as_degrees"), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation_degrees", "get_rotation_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians_as_degrees"), "set_skew", "get_skew");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "radians_as_degrees", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians_as_degrees", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
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}
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@ -220,7 +220,7 @@ void StaticBody2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_constant_linear_velocity", "get_constant_linear_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians_as_degrees,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity");
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}
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StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) :
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ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
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ADD_GROUP("Angular", "angular_");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_NONE, U"radians,suffix:\u00B0/s"), "set_angular_velocity", "get_angular_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_NONE, U"radians_as_degrees,suffix:\u00B0/s"), "set_angular_velocity", "get_angular_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
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ADD_GROUP("Constant Forces", "constant_");
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@ -1769,13 +1769,13 @@ void CharacterBody2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians_as_degrees", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
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ADD_GROUP("Floor", "floor_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians_as_degrees"), "set_floor_max_angle", "get_floor_max_angle");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length");
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ADD_GROUP("Moving Platform", "platform_");
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@ -640,7 +640,7 @@ void Polygon2D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians_as_degrees"), "set_texture_rotation", "get_texture_rotation");
|
||||
|
||||
ADD_GROUP("Skeleton", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
|
||||
|
|
|
@ -305,8 +305,8 @@ void HingeJoint3D::_bind_methods() {
|
|||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_UPPER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_LOWER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_LIMIT_UPPER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_LIMIT_LOWER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
|
||||
|
@ -417,8 +417,8 @@ void SliderJoint3D::_bind_methods() {
|
|||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING);
|
||||
|
@ -523,8 +523,8 @@ void ConeTwistJoint3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param);
|
||||
ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_SWING_SPAN);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians"), "set_param", "get_param", PARAM_TWIST_SPAN);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_SWING_SPAN);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_TWIST_SPAN);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
|
||||
|
@ -661,8 +661,8 @@ void Generic6DOFJoint3D::_bind_methods() {
|
|||
ADD_GROUP("Angular Limit", "angular_limit_");
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_UPPER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_LOWER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_param_x", "get_param_x", PARAM_ANGULAR_UPPER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_param_x", "get_param_x", PARAM_ANGULAR_LOWER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING);
|
||||
|
@ -670,8 +670,8 @@ void Generic6DOFJoint3D::_bind_methods() {
|
|||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_UPPER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_LOWER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_param_y", "get_param_y", PARAM_ANGULAR_UPPER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_param_y", "get_param_y", PARAM_ANGULAR_LOWER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING);
|
||||
|
@ -679,8 +679,8 @@ void Generic6DOFJoint3D::_bind_methods() {
|
|||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_UPPER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_LOWER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_param_z", "get_param_z", PARAM_ANGULAR_UPPER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_param_z", "get_param_z", PARAM_ANGULAR_LOWER_LIMIT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING);
|
||||
|
|
|
@ -1195,7 +1195,7 @@ void Node3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,hide_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians_as_degrees", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation_degrees", "get_rotation_degrees");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
|
||||
|
|
|
@ -259,7 +259,7 @@ void StaticBody3D::_bind_methods() {
|
|||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity", PROPERTY_HINT_NONE, "suffix:m/s"), "set_constant_linear_velocity", "get_constant_linear_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians_as_degrees,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity");
|
||||
}
|
||||
|
||||
StaticBody3D::StaticBody3D(PhysicsServer3D::BodyMode p_mode) :
|
||||
|
@ -1104,7 +1104,7 @@ void RigidBody3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
|
||||
ADD_GROUP("Angular", "angular_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity", PROPERTY_HINT_NONE, U"radians,suffix:\u00B0/s"), "set_angular_velocity", "get_angular_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity", PROPERTY_HINT_NONE, U"radians_as_degrees,suffix:\u00B0/s"), "set_angular_velocity", "get_angular_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
|
||||
ADD_GROUP("Constant Forces", "constant_");
|
||||
|
@ -2021,13 +2021,13 @@ void CharacterBody3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "suffix:m/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians_as_degrees", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
|
||||
|
||||
ADD_GROUP("Floor", "floor_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians_as_degrees"), "set_floor_max_angle", "get_floor_max_angle");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length");
|
||||
|
||||
ADD_GROUP("Moving Platform", "platform_");
|
||||
|
@ -3015,7 +3015,7 @@ void PhysicalBone3D::_bind_methods() {
|
|||
ADD_GROUP("Joint", "joint_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_joint_offset", "get_joint_offset");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_less,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_less,or_greater,radians_as_degrees"), "set_joint_rotation", "get_joint_rotation");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_body_offset", "get_body_offset");
|
||||
|
||||
|
@ -3029,7 +3029,7 @@ void PhysicalBone3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity", PROPERTY_HINT_NONE, "suffix:m/s"), "set_linear_velocity", "get_linear_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity", PROPERTY_HINT_NONE, U"radians,suffix:\u00B0/s"), "set_angular_velocity", "get_angular_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity", PROPERTY_HINT_NONE, U"radians_as_degrees,suffix:\u00B0/s"), "set_angular_velocity", "get_angular_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
|
||||
|
||||
BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
|
||||
|
|
|
@ -276,7 +276,7 @@ void VehicleWheel3D::_bind_methods() {
|
|||
ADD_GROUP("Per-Wheel Motion", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, U"-1024,1024,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_engine_force", "get_engine_force");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, U"-128,128,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_brake", "get_brake");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_steering", "get_steering");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_steering", "get_steering");
|
||||
ADD_GROUP("VehicleBody3D Motion", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering");
|
||||
|
@ -920,7 +920,7 @@ void VehicleBody3D::_bind_methods() {
|
|||
ADD_GROUP("Motion", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, U"-1024,1024,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_engine_force", "get_engine_force");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, U"-128,128,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_brake", "get_brake");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_steering", "get_steering");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_steering", "get_steering");
|
||||
}
|
||||
|
||||
VehicleBody3D::VehicleBody3D() {
|
||||
|
|
|
@ -3518,7 +3518,7 @@ void Control::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians_as_degrees"), "set_rotation", "get_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation_degrees", "get_rotation_degrees");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_pivot_offset", "get_pivot_offset");
|
||||
|
|
|
@ -348,7 +348,7 @@ void CanvasLayer::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
|
||||
ADD_GROUP("Transform", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_less,or_greater,radians_as_degrees"), "set_rotation", "get_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
|
||||
ADD_GROUP("", "");
|
||||
|
|
|
@ -1172,7 +1172,7 @@ void Environment::_bind_methods() {
|
|||
ADD_GROUP("Sky", "sky_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians_as_degrees"), "set_sky_rotation", "get_sky_rotation");
|
||||
|
||||
// Ambient light
|
||||
|
||||
|
|
Loading…
Reference in a new issue