Commit graph

10423 commits

Author SHA1 Message Date
Bastiaan Olij c388fe2ba7 OpenXR: Improve swapchain logic and fix swapchain update when render target multiplier is changed. 2024-04-09 16:56:39 +10:00
Rémi Verschelde 3d382c16ab
Merge pull request #90404 from aaronp64/zipreader_empty_error
Fix `ZIPReader.get_files()` error on empty zip files
2024-04-08 23:04:35 +02:00
aaronp64 2dad2fbce2 Fix ZIPReader.get_files() error on empty zip files
Added check for empty zip file before trying to look at first file

Fixes #90388
2024-04-08 15:57:35 -04:00
kobewi 809c6817be Add tests for signal await with parameters 2024-04-08 19:12:01 +02:00
Rémi Verschelde 0c6b5efab3
Merge pull request #90391 from AThousandShips/xr_bind_fix
[XR] Fix binds for composition layer virtuals
2024-04-08 18:42:44 +02:00
Rémi Verschelde 0fd440e95f
Merge pull request #90374 from BastiaanOlij/openxr_refresh_rate_signal
OpenXR: Add refresh rate signal support
2024-04-08 18:42:38 +02:00
A Thousand Ships 730cfdde66
[XR] Fix binds for composition layer virtuals 2024-04-08 17:28:26 +02:00
Rémi Verschelde 18b6adee9c
Merge pull request #90248 from akien-mga/libktx-4.3.2
libktx: Update to 4.3.2
2024-04-08 15:03:19 +02:00
Rémi Verschelde 980e4d7955
Merge pull request #90349 from bruvzg/empty_glyph_test
[TextServer] Improve empty glyph handling to allow glyphs smaller than 2px and avoid unnecessary texture updates.
2024-04-08 11:21:58 +02:00
Rémi Verschelde 2ae6343533
Merge pull request #90310 from mhilbrunner/OutdatedDemos
Update links to outdated asset library demos
2024-04-08 11:21:38 +02:00
Rémi Verschelde ad1993455a
Merge pull request #90286 from dsnopek/openxr-composition-layers-intersects-ray
Add `intersects_ray()` method to `OpenXRCompositionLayer`
2024-04-08 11:21:18 +02:00
Rémi Verschelde 6640e4179d
Merge pull request #90247 from akien-mga/harfbuzz-8.4.0
harfbuzz: Update to 8.4.0
2024-04-08 11:21:11 +02:00
Rémi Verschelde 59cfa0ef75
Merge pull request #90237 from dsnopek/openxr-composition-layers-extension-properties
Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node
2024-04-08 11:21:05 +02:00
Rémi Verschelde cedf4ad011
Merge pull request #90230 from aaronfranke/gltf-sep-shape3d-res
Separate Shape3D resource logic in GLTFPhysicsShape
2024-04-08 11:21:02 +02:00
Rémi Verschelde 368d6db6cc
Merge pull request #90060 from warquys/CSharp-DebugInfo
Add DebugView for Array and Dictionary, based of the DebugView from the .NET Foundation
2024-04-08 11:20:46 +02:00
Rémi Verschelde 8f1b5d68f1
Merge pull request #90039 from AThousandShips/load_relative_note
[Doc] Document loading behavior with relative paths
2024-04-08 11:20:40 +02:00
Rémi Verschelde 08803e7d83
Merge pull request #89839 from timothyqiu/meanwhile
Fix node config warning not updating for `Multiplayer{Spawner,Synchronizer}`
2024-04-08 11:20:25 +02:00
Rémi Verschelde a2f6698098
Merge pull request #89659 from dalexeev/gds-hl-fix-types
GDScript: Fix `for` expression is highlighted as type
2024-04-08 11:20:17 +02:00
Bastiaan Olij 148ff6a47f OpenXR: Add refresh rate signal support 2024-04-08 12:36:17 +10:00
bruvzg 1f8387f8fd
[TextServer] Improve empty glyph handling to allow glyphs smaller than 2px and avoid unnecessary texture updates. 2024-04-07 18:19:45 +03:00
skyace65 c83718624f Update links to outdated asset library demos
Update links to outdated asset library demos

Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
2024-04-07 16:59:43 +02:00
Nông Văn Tình 316f253558 Show errors when solution file is missing in C# project
Fixes: #86591

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-07 00:25:34 +07:00
David Snopek 025f2b8e7c Add intersects_ray() method to OpenXRCompositionLayer 2024-04-06 08:37:30 -05:00
Rémi Verschelde d619ffdb75
Merge pull request #89897 from alesliehughes/upnp_memory_leak
UPNP: Use local variable for UPNPUrls to stop memory leak.
2024-04-06 13:06:28 +02:00
Haoyu Qiu 9bcda8f94c Prefer family name in fonts' names table 2024-04-06 16:08:59 +08:00
Valentin Arthur Thomas f8c482b19a DebugView for Array and dictionary 2024-04-05 19:55:37 +02:00
David Snopek fddf6dc651 Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node 2024-04-05 07:18:32 -05:00
Rémi Verschelde d402f5ecf2
libktx: Update to 4.3.2 2024-04-05 12:18:00 +02:00
Rémi Verschelde 383de7da19
Merge pull request #90225 from aaronfranke/gltf-ext-prop-list
GLTF export: Propagate `property_list_changed` from extensions
2024-04-05 12:16:41 +02:00
Rémi Verschelde ecbd668ff3
Merge pull request #90223 from clubby789/optimize-static
Don't pass `self` when calling a static function from a non-static context
2024-04-05 12:16:38 +02:00
Rémi Verschelde 0ff056ea2e
Merge pull request #90218 from Repiteo/do-while-false-cleanup
Update lingering `do/while(0)` defines
2024-04-05 12:16:34 +02:00
Rémi Verschelde d100888f0d
Merge pull request #90208 from Repiteo/scons/ninja-msvc
SCons: Fix Ninja compilation with MSVC
2024-04-05 12:16:22 +02:00
Rémi Verschelde ca2d28602b
Merge pull request #90196 from bruvzg/ts_tcase
[TextServer] Expose ICU title case string conversion to scripting.
2024-04-05 12:16:18 +02:00
Rémi Verschelde f2cc814f35
Merge pull request #90118 from AyOhEe/sln-title-fix
Fix "Create C# solution" dialog
2024-04-05 12:16:10 +02:00
Rémi Verschelde 7744d59197
Merge pull request #85856 from smix8/tilemap_layers_parse
Make 2D navigation mesh baking parse all TileMapLayers
2024-04-05 12:15:43 +02:00
Rémi Verschelde 72f9f8d339
Merge pull request #83217 from paulloz/fix/81903-delegate-capture-serialization
[.NET] Fix serialization of delegates capturing variables
2024-04-05 12:15:36 +02:00
Rémi Verschelde 8fcc7a52dc
harfbuzz: Update to 8.4.0 2024-04-05 10:35:10 +02:00
Aaron Franke 92b243dc3c
Separate Shape3D resource logic in GLTFPhysicsShape 2024-04-04 16:22:01 -07:00
Alistair Leslie-Hughes 767bfec8b6 Use local variable to stop memory leak.
I've change the urls variable to be a local, instead of manually allocating it all the time.
This is only used locally and was causing a memory leak because FreeUPNPUrls gave the impression it free it.

1. FreeUPNPUrls doesn't free the pointer passed in, that's up to caller.
2. The second if(!urls) produced dead code as we checked the pointer just after allocation.
2024-04-05 09:13:27 +11:00
Jamie Hill-Daniel 164b34a734 Don't pass self when calling a static function from a non-static context 2024-04-04 21:15:17 +00:00
Aaron Franke a9416da6ea
GLTF export: Propagate property_list_changed from extensions 2024-04-04 14:06:09 -07:00
Thaddeus Crews bbb3eb3a1a
Update lingering do/while(0) defines 2024-04-04 14:17:22 -05:00
Paul Joannon c310ecce13
Fix captured variable serialization in delegates 2024-04-04 18:46:11 +02:00
Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
Thaddeus Crews 7918d50297
SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
Rémi Verschelde 0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
David Snopek 0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Rémi Verschelde 96a75d99c4
Merge pull request #90064 from lyuma/remove_immutable_post
Apply "Remove Immutable Tracks" after post-import.
2024-04-04 14:37:01 +02:00
Rémi Verschelde 1469db5e58
Merge pull request #89968 from Calinou/xr-startup-alert-windows
Tweak OpenXR alert to mention WMR only on Windows
2024-04-04 14:35:37 +02:00
Rémi Verschelde c97885be7d
Merge pull request #89811 from timothyqiu/missing-i18n
Fix missing i18n for some editor strings
2024-04-04 14:31:43 +02:00
Rémi Verschelde acfcdbd291
Merge pull request #88783 from Chubercik/embree-4.3.1
embree: Update to 4.3.1
2024-04-04 14:31:02 +02:00
Rémi Verschelde 406d9426cb
Merge pull request #86121 from lawnjelly/occlusion_cull_jitter
Jitter raster occlusion camera to reduce false positives.
2024-04-04 14:30:42 +02:00
Rémi Verschelde e302fb2167
Merge pull request #85386 from RedMser/scene-tree-editor-improvements
Improve SceneTreeEditor usability
2024-04-04 14:30:38 +02:00
Rémi Verschelde c196d12e23
Merge pull request #84947 from raulsntos/dotnet/instance_bindings
C#: Use `get_instance_binding` instead of set
2024-04-04 14:30:35 +02:00
smix8 d6ddeec0fd Make 2D navigation mesh baking parse all TileMapLayers
Makes 2D navigation mesh baking parse all TileMapLayers.
2024-04-04 10:45:53 +02:00
bruvzg 27f6f4147b
[TextServer] Expose ICU title case string conversion to scripting. 2024-04-04 10:56:49 +03:00
lawnjelly 691854d589 Jitter raster occlusion camera to reduce false positives.
Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
Haoyu Qiu 91204f6f3f Fix missing i18n for some editor strings 2024-04-03 16:42:28 +08:00
AyOhEe e18fb27d70
Fixed "Create C# solution" dialog
Flipped the title and dialog text to how they should be. It seemed that the title was being put in the dialog text, and vice versa.
2024-04-01 23:01:40 +01:00
RedMser 9cd30208d6 Improve SceneTreeEditor usability
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Lyuma b0ce274a52 Apply "Remove Immutable Tracks" after post-import.
Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
A Thousand Ships 2508c2e309
[Doc] Document loading behavior with relative paths 2024-03-30 13:33:49 +01:00
Hugo Locurcio e334bf6df4
Tweak OpenXR alert to mention WMR only on Windows
WMR isn't supported on non-Windows platforms, so there's no point
in mentioning it in the error message as it's not a possible
cause for OpenXR not initializing.
2024-03-28 06:17:54 +01:00
Jakub Mateusz Marcowski c43eab55a4
embree: Update to 4.3.1 2024-03-27 22:10:35 +01:00
Rémi Verschelde aed1775cf2
Merge pull request #89883 from timothyqiu/replication-pin
Improve replication editor's pin button
2024-03-26 13:45:42 +01:00
Rémi Verschelde 60d37f1d49
Merge pull request #89843 from kleonc/csharp-transform3d-interpolate-with-first-scale-then-rotate
[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
2024-03-26 13:45:39 +01:00
Haoyu Qiu 8cfded5934 Improve replication editor's pin button
- When unpressed, only hide the editor if MultiplayerSynchronizer is not
  selected.
- Add tooltip text.
2024-03-25 23:12:26 +08:00
Rémi Verschelde 195a2a479a Merge pull request #89666 from bruvzg/emb_os
[Font] Apply oversampling to the "embolden" strength.
2024-03-25 13:15:59 +01:00
Rémi Verschelde c41da69ed7
Merge pull request #89863 from ppphp/resource_format_override
Add `override` mark to ResourceFormat class
2024-03-25 11:18:57 +01:00
ppphp d4e1a74efb Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
A Thousand Ships 4933fa8bf5
[Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
kleonc e2ed63b313 [C#] Fix Transform3D.InterpolateWith applying rotation before scale 2024-03-24 09:31:20 +01:00
Haoyu Qiu 6feb43200b Fix node config warning not updating for Multiplayer{Spawner,Synchronizer} 2024-03-24 13:53:09 +08:00
Rémi Verschelde 3895639f72
Merge pull request #89756 from zaevi/dotnet/fix_null_array
C#: Fix errors when creating `Variant` from null array
2024-03-24 01:23:18 +01:00
Rémi Verschelde c3370023b6
Merge pull request #89692 from Scony/baking-crash-prevention
Add navigation baking crash prevention mechanism
2024-03-24 01:21:56 +01:00
Rémi Verschelde 1c2ff17f12
Merge pull request #89652 from invino4/patch-1
Add property `UsingGodotNETSdk` to Godot.NET.Sdk
2024-03-24 01:20:29 +01:00
Rémi Verschelde 7ff6d8cd32
Merge pull request #89547 from Repiteo/dotnet/invariant-strings
C#: Implement `InvariantCulture` on Variant strings
2024-03-24 01:17:55 +01:00
Rémi Verschelde d121873d01
Merge pull request #89542 from aaronfranke/convert-hull-to-mesh-func
GLTF: Extract converting hull points to mesh to a helper function
2024-03-24 01:17:15 +01:00
Rémi Verschelde 8a65dd3b9e
Merge pull request #89532 from lyuma/fix_fbxdocument_binding
Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
2024-03-24 01:17:02 +01:00
Rémi Verschelde 48cf825839
Merge pull request #89451 from AThousandShips/emit_fix
[Core] Disconnect one-shot signals before calling callbacks
2024-03-24 01:15:52 +01:00
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Pawel Lampe 64fc9e2156 Add navigation baking crash prevention mechanism 2024-03-23 22:20:00 +01:00
Zae 833a03fbf6 C#: Fix errors when creating Variant from null array 2024-03-21 23:55:44 +08:00
A Thousand Ships db455e5bee
[Core] Disconnect one-shot signals before calling callbacks
This prevents infinite recursion with one-shot connections emitting
themselves
2024-03-20 20:24:44 +01:00
A Thousand Ships 79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
VolTer de8b6f7a3c Add editor settings for autocompletion with NodePath and StringName 2024-03-19 17:23:54 +02:00
bruvzg f6a532d501
[Font] Apply oversampling to the "embolden" strength. 2024-03-19 08:50:01 +02:00
Danil Alexeev c45242578a
GDScript: Fix for expression is highlighted as type 2024-03-18 22:33:08 +03:00
Jason Hunter bdbd9995f8
Add property UsingGodotNETSdk to Godot.NET.Sdk
The Godot.NET.Sdk (for C# use) should define the property `UsingGodotNETSdk` in its [SDK.props](a07dd0d6a5/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props).  

## Why
Defining this property allows shared build configuration (e.g. Directory.Build.targets or other imported msbuild files) to detect deterministically when they are operating within the scope of a project controlled by Godot.NET.Sdk.  This enables shared build configuration that may span many different projects within a folder to have Godot.NET.Sdk-specific configuration that only applies to Godot projects.

## Why named UsingGodotNETSdk
This naming scheme is common practice in Microsoft Dotnet SDKs.  For example, the property `UsingMicrosoftNETSdk` is defined by the default SDK, `UsingMicrosoftTraversalSdk` is defined by [Microsoft.Build.Traversal](363532de5b/src/Traversal/Sdk/Sdk.props (L10)), `UsingMicrosoftNoTargetsSdk` by [Microsoft.Build.NoTargets](363532de5b/src/NoTargets/Sdk/Sdk.props (L10)), and so on.  The property `UsingMicrosoftNETSdk` is even used in the implementation of Godot.NET.Sdk for conditional logic of the type predicted here.

Note that these "Using*" properties are _additive_ in the sense that more than one can be defined for a given project (as SDKs can effectively be built upon other SDKs, using them as components).  So, it is normal and appropriate for both `UsingMicrosoftNETSdk` and `UsingGodotNETSdk` to be simultaneously defined within the same project.
2024-03-18 09:48:52 -07:00
Thaddeus Crews 300aa202c8
C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Aaron Franke 3604b57ba3
GLTF: Extract converting hull points to mesh to a helper function 2024-03-15 15:22:48 -07:00
Diogo Costa 935ea10f3a Fixed enum autocompletion for core classes (Issue #88858)
Minor fix consisted in the use of [[fallthrough]] macro
2024-03-15 20:20:36 +00:00
Lyuma 8232759100 Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
Rémi Verschelde 9c2db0c035
Merge pull request #89495 from akien-mga/pcre2-fix-sljit-compilation-ioscross
pcre2: Remove unused sjlit files after last update
2024-03-15 10:40:10 +01:00
Rémi Verschelde 739fcd1b8c
pcre2: Remove unused sjlit files after last update
Follow-up to #89371.
2024-03-15 09:38:45 +01:00
smix8 5d5e85fe07 Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde 3e773b9167
Merge pull request #89484 from dalexeev/update-gds-doc
Update `@GDScript` documentation
2024-03-14 22:35:37 +01:00
Rémi Verschelde 36b33d9b72
Merge pull request #89460 from dsnopek/openxr-composition-layers-multiple
OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
2024-03-14 22:35:08 +01:00
Rémi Verschelde 21b33c5ea4
Merge pull request #89418 from lyuma/gltf_vertex_packing
Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde 37b08a3724
Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00