[C#] Fix Transform3D.InterpolateWith applying rotation before scale

This commit is contained in:
kleonc 2024-03-24 09:22:38 +01:00
parent 99ff024f78
commit e2ed63b313

View file

@ -212,7 +212,7 @@ namespace Godot
private void Rotate(Quaternion quaternion)
{
this *= new Basis(quaternion);
this = new Basis(quaternion) * this;
}
private void SetDiagonal(Vector3 diagonal)