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Fix node config warning not updating for Multiplayer{Spawner,Synchronizer}
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@ -251,6 +251,7 @@ NodePath MultiplayerSpawner::get_spawn_path() const {
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void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) {
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spawn_path = p_path;
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_update_spawn_node();
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update_configuration_warnings();
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}
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void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) {
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@ -354,6 +354,7 @@ void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) {
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_stop();
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root_path = p_path;
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_start();
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update_configuration_warnings();
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}
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NodePath MultiplayerSynchronizer::get_root_path() const {
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