Improve SceneTreeEditor usability

- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
This commit is contained in:
RedMser 2023-11-26 16:44:18 +01:00
parent 29b3d9e9e5
commit 9cd30208d6
9 changed files with 50 additions and 19 deletions

View file

@ -5006,12 +5006,17 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
}
void AnimationTrackEditor::_add_track(int p_type) {
if (!root) {
AnimationPlayer *ap = AnimationPlayerEditor::get_singleton()->get_player();
if (!ap) {
ERR_FAIL_EDMSG("No AnimationPlayer is currently being edited.");
}
Node *root_node = ap->get_node_or_null(ap->get_root_node());
if (!root_node) {
EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new track without a root"));
return;
}
adding_track_type = p_type;
pick_track->popup_scenetree_dialog();
pick_track->popup_scenetree_dialog(nullptr, root_node);
pick_track->get_filter_line_edit()->clear();
pick_track->get_filter_line_edit()->grab_focus();
}

View file

@ -616,7 +616,7 @@ void ConnectDialog::init(const ConnectionData &p_cd, const PackedStringArray &p_
signal_args = p_signal_args;
tree->set_selected(nullptr);
tree->set_marked(source, true);
tree->set_marked(source);
if (p_cd.target) {
set_dst_node(static_cast<Node *>(p_cd.target));

View file

@ -2751,7 +2751,15 @@ void EditorPropertyNodePath::_node_assign() {
add_child(scene_tree);
scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
}
scene_tree->popup_scenetree_dialog();
Variant val = get_edited_property_value();
Node *n = nullptr;
if (val.get_type() == Variant::Type::NODE_PATH) {
n = get_base_node()->get_node_or_null(val);
} else {
n = Object::cast_to<Node>(val);
}
scene_tree->popup_scenetree_dialog(n, get_base_node());
}
void EditorPropertyNodePath::_update_menu() {
@ -3184,7 +3192,6 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
add_child(scene_tree);
scene_tree->connect("selected", callable_mp(this, &EditorPropertyResource::_viewport_selected));
}
scene_tree->popup_scenetree_dialog();
}
}

View file

@ -925,6 +925,27 @@ void SceneTreeEditor::_notification(int p_what) {
_update_tree();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
TreeItem *item = nullptr;
if (selected) {
// Scroll to selected node.
item = _find(tree->get_root(), selected->get_path());
} else if (marked.size() == 1) {
// Scroll to a single marked node.
Node *marked_node = *marked.begin();
if (marked_node) {
item = _find(tree->get_root(), marked_node->get_path());
}
}
if (item) {
// Must wait until tree is properly sized before scrolling.
callable_mp(tree, &Tree::scroll_to_item).call_deferred(item, true);
}
}
} break;
}
}
@ -1567,7 +1588,9 @@ SceneTreeEditor::~SceneTreeEditor() {
/******** DIALOG *********/
void SceneTreeDialog::popup_scenetree_dialog() {
void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
get_scene_tree()->set_selected(p_selected_node);
popup_centered_clamped(Size2(350, 700) * EDSCALE);
}

View file

@ -157,8 +157,8 @@ public:
void set_as_scene_tree_dock();
void set_display_foreign_nodes(bool p_display);
void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = true, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = true, bool p_children_selectable = true);
void set_selected(Node *p_node, bool p_emit_selected = true);
Node *get_selected();
void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }
@ -201,7 +201,7 @@ protected:
static void _bind_methods();
public:
void popup_scenetree_dialog();
void popup_scenetree_dialog(Node *p_selected_node = nullptr, Node *p_marked_node = nullptr, bool p_marked_node_selectable = true, bool p_marked_node_children_selectable = true);
void set_valid_types(const Vector<StringName> &p_valid);
SceneTreeEditor *get_scene_tree() { return tree; }

View file

@ -56,7 +56,6 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
emission_tree_dialog->popup_scenetree_dialog();
} break;
case MENU_OPTION_RESTART: {

View file

@ -255,13 +255,15 @@ void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) {
void MultiMeshEditor::_browse(bool p_source) {
browsing_source = p_source;
std->get_scene_tree()->set_marked(node, false);
std->popup_scenetree_dialog();
Node *browsed_node = nullptr;
if (p_source) {
browsed_node = node->get_node_or_null(mesh_source->get_text());
std->set_title(TTR("Select a Source Mesh:"));
} else {
browsed_node = node->get_node_or_null(surface_source->get_text());
std->set_title(TTR("Select a Target Surface:"));
}
std->popup_scenetree_dialog(browsed_node);
}
void MultiMeshEditor::_bind_methods() {

View file

@ -60,7 +60,7 @@ void ReparentDialog::_reparent() {
void ReparentDialog::set_current(const HashSet<Node *> &p_selection) {
tree->set_marked(p_selection, false, false);
//tree->set_selected(p_node->get_parent());
tree->set_selected(nullptr);
}
void ReparentDialog::_bind_methods() {
@ -74,7 +74,6 @@ ReparentDialog::ReparentDialog() {
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
//set_child_rect(vbc);
tree = memnew(SceneTreeEditor(false));
tree->set_show_enabled_subscene(true);
@ -86,10 +85,6 @@ ReparentDialog::ReparentDialog() {
keep_transform->set_pressed(true);
vbc->add_child(keep_transform);
//vbc->add_margin_child("Options:",node_only);
//cancel->connect("pressed", this,"_cancel");
set_ok_button_text(TTR("Reparent"));
}

View file

@ -131,7 +131,7 @@ void ReplicationEditor::_pick_new_property() {
EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
return;
}
pick_node->popup_scenetree_dialog();
pick_node->popup_scenetree_dialog(nullptr, current);
pick_node->get_filter_line_edit()->clear();
pick_node->get_filter_line_edit()->grab_focus();
}