Rémi Verschelde
c2d983553b
Merge pull request #91390 from kitbdev/add-selection-unhide-carets
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Unhide carets in add selection for occurrence and fix error
2024-06-07 23:29:23 +02:00
Rémi Verschelde
5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
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Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
Rémi Verschelde
0c9531cb19
Merge pull request #88322 from EmrysMyrddin/fix/dict_editor_focus_on_type_change
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Editor: Focus value editor on type change in Dictionary and Array editors
2024-06-07 23:29:14 +02:00
Rémi Verschelde
bef8df00fb
Merge pull request #86596 from jsjtxietian/sync-distance-fade
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Sync visual shader's distance fade using circular fade
2024-06-07 23:29:07 +02:00
wojtekpil
53e68ecbd4
Fix depth clear value for uv2 baking in compatibility renderer
2024-06-07 23:25:49 +02:00
kobewi
20d67aac67
Remove unused order variable from EditorResourcePreview
2024-06-07 15:54:47 +02:00
Per Melin
9b191f669c
Fix NavigationServer3D.get_closest_point_to_segment() with use_collision
2024-06-07 14:24:39 +02:00
jsjtxietian
8d888807f7
Sync visual shader's distance fade using circular fade
2024-06-07 11:32:27 +08:00
aaronp64
73343a2e7f
Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
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When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader. This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type. Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.
Fixes #92832
2024-06-06 15:21:21 -04:00
kit
9a2ffd74d3
Update Add Scene button after TabBar resizes
2024-06-06 14:59:15 -04:00
Anni Ryynänen
ae1e2182ec
Stop color picker tooltip from stealing input events
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Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.
I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.
I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.
Fixes #79500 .
2024-06-06 20:00:05 +03:00
风青山
85a1662e3b
Call EditorNode::set_edited_scene()
manually instead of via the replacing_by
signal
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Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +08:00
Micky
5749007f47
Add pre-4.3 Editor theme color names for compatibility
2024-06-06 13:43:07 +02:00
bruvzg
28ec2240c4
Improve native menu and status indicator icons conversion and checks.
2024-06-06 07:46:09 +03:00
alula
3cc3c0bd95
fix building glslang on platforms without <filesystem>
2024-06-06 01:54:54 +02:00
Rémi Verschelde
e96ad5af98
Merge pull request #92742 from Hilderin/fix-windows-activate-process
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Fix Windows Activate Process
2024-06-06 00:44:36 +02:00
Rémi Verschelde
56a8db109c
Merge pull request #92808 from bruvzg/fix_ci_updates
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Fix excessive canvas items updates.
2024-06-06 00:30:06 +02:00
aaronp64
3bf5fa9aea
Fix Keep/Skip File import selection crash
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Added is_valid() and "params" key checks before trying to access ConfigFile's "params" section in ImportDock::_update_options, to handle case where selecting "Keep File" or "Skip File" importer passes in a null ConfigFile.
Fixes #92785
2024-06-05 16:50:54 -04:00
bruvzg
864a93fdbf
Fix excessive canvas items updates.
2024-06-05 21:01:30 +03:00
bruvzg
1f7bf27780
[macOS] Improve native menu open/close callbacks.
2024-06-05 20:22:41 +03:00
Michael Alexsander
078fe1aa84
Ignore Kate's build file
2024-06-05 12:54:33 -03:00
Danil Alexeev
ae737d8cd9
Editor: Hide GDScript internal functions from method selectors
2024-06-05 18:24:59 +03:00
Logan Lang
a64b0d3830
Set XRHandTracker property has_tracking_data to true only when palm joint is tracked
2024-06-05 17:22:45 +02:00
Raul Santos
44d4f637a1
C#: Skip method name when checking CallError
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When invoking `call`, the arguments contain the method name. This argument must be skipped; otherwise, the `error.argument` index will be off.
2024-06-05 16:53:21 +02:00
kobewi
d1d7762a9f
Add Globals tab to reorganize Project Settings dialog
2024-06-05 16:11:34 +02:00
Yuzhao Wang
2e4d573c3c
Remove the limit on the number of the SignalInfo function parameters
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Update platform/android/api/jni_singleton.h
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-05 09:21:30 +08:00
kleonc
91e995e704
Fix creating cursor image from AtlasTexture
2024-06-05 01:44:05 +02:00
Silc Lizard (Tokage) Renew
4f6fb8ee81
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-06-05 05:44:24 +09:00
Travis Lange
093718899f
Fixed use of undeclared identifier '__cpuidex' error on mingw
2024-06-04 16:16:53 -04:00
Valentin Cocaud
c31111f5ec
Editor: Focus value editor on type change in Dictionary and Array editors
2024-06-04 16:51:29 +02:00
Rémi Verschelde
96a386f3c4
Merge pull request #92753 from bruvzg/lto_32_fix
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[Windows] Fix 32-bit MinGW LTO build.
2024-06-04 16:51:24 +02:00
Rémi Verschelde
5b13d71738
Merge pull request #92751 from dalexeev/editor-pm-swap-date-and-version
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Editor: Swap last edited date and version/warning in Project Manager
2024-06-04 16:51:21 +02:00
Rémi Verschelde
92ea322802
Merge pull request #86947 from TheSofox/tile-set-paint-button-tooltip
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Made tooltip on `TileSet` Paint Button give more information when disabled
2024-06-04 16:51:14 +02:00
Thomas ten Cate
6e45eb91c3
Remove note about night sky in PhysicalSkyMaterial
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A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
2024-06-04 15:34:27 +02:00
Silc Lizard (Tokage) Renew
b83dc9b25b
Fix unstable AnimationTrackEditor snapping value
2024-06-04 22:06:40 +09:00
bruvzg
d8e1ab085a
[Windows] Fix 32-bit MinGW LTO build.
2024-06-04 13:46:03 +03:00
Danil Alexeev
12430f9dce
Editor: Swap last edited date and version/warning in Project Manager
2024-06-04 12:43:59 +03:00
Rémi Verschelde
7b63ac488e
Merge pull request #92722 from rune-scape/fix-callable-crash
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Fix callable not clearing freed pointer
2024-06-04 10:16:14 +02:00
Rémi Verschelde
7c2d65ff66
Merge pull request #92745 from bruvzg/rtl_list_fix
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[RTL] Fix nested ordered lists inside unordered lists.
2024-06-04 10:10:34 +02:00
Rémi Verschelde
0242e3ca9f
Merge pull request #92740 from bruvzg/subvp_ime_activation
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Fix IME activation in subviewports.
2024-06-04 10:10:30 +02:00
Rémi Verschelde
228564c64b
Merge pull request #92739 from TokageItLab/fix-blend2d-sync
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Fix BlendSpace2D sync flagging line
2024-06-04 10:10:26 +02:00
Rémi Verschelde
4bf961e007
Merge pull request #92733 from raulsntos/core/memdelete-engine-later-but-not-that-late
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Release Engine before unregistering core types
2024-06-04 10:10:21 +02:00
Rémi Verschelde
241d45d063
Merge pull request #92731 from bruvzg/vp_oversmpling_upd
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Force canvas item update on oversampling change.
2024-06-04 10:10:17 +02:00
Rémi Verschelde
2f26842d86
Merge pull request #92707 from GrahameGW/vector_normalized_docs
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Clarify the results of `VectorN.normalized()` in the docs
2024-06-04 10:10:13 +02:00
Rémi Verschelde
62b15238e5
Merge pull request #92704 from m4gr3d/update_android_editor_activity_layout
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Consolidate the ProjectManager and Editor windows into a single Android Activity class
2024-06-04 10:10:08 +02:00
Rémi Verschelde
d522c20186
Merge pull request #92465 from Frefreak/signal-connection-dialog-enhance
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Make signal connections dialog method picker respect bind/unbind
2024-06-04 10:10:01 +02:00
bruvzg
5e616cedd4
[RTL] Fix nested ordered lists inside unordered lists.
2024-06-04 08:08:16 +03:00
Hilderin
e201e5bf30
Fix Windows Activate Process
2024-06-03 19:33:41 -04:00
Grahame Watt
0560e890ca
Clarify the results of VectorN.normalized() in the docs
2024-06-03 14:17:12 -07:00
bruvzg
d45b896673
Fix IME activation in subviewports.
2024-06-04 00:03:02 +03:00