Fix depth clear value for uv2 baking in compatibility renderer

This commit is contained in:
wojtekpil 2024-06-07 23:25:49 +02:00
parent e96ad5af98
commit 53e68ecbd4

View file

@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
glClearColor(0.0, 0.0, 0.0, 0.0);
RasterizerGLES3::clear_depth(1.0);
RasterizerGLES3::clear_depth(0.0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
uint64_t base_spec_constant = 0;