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Clarify the results of VectorN.normalized() in the docs
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@ -324,7 +324,7 @@
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<method name="normalized" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the result of scaling the vector to unit length. Equivalent to [code]v / v.length()[/code]. See also [method is_normalized].
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Returns the result of scaling the vector to unit length. Equivalent to [code]v / v.length()[/code]. Returns [code](0, 0)[/code] if [code]v.length() == 0[/code]. See also [method is_normalized].
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[b]Note:[/b] This function may return incorrect values if the input vector length is near zero.
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</description>
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</method>
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@ -293,7 +293,7 @@
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<method name="normalized" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the result of scaling the vector to unit length. Equivalent to [code]v / v.length()[/code]. See also [method is_normalized].
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Returns the result of scaling the vector to unit length. Equivalent to [code]v / v.length()[/code]. Returns [code](0, 0, 0)[/code] if [code]v.length() == 0[/code]. See also [method is_normalized].
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[b]Note:[/b] This function may return incorrect values if the input vector length is near zero.
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</description>
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</method>
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@ -227,7 +227,7 @@
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<method name="normalized" qualifiers="const">
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<return type="Vector4" />
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<description>
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Returns the result of scaling the vector to unit length. Equivalent to [code]v / v.length()[/code]. See also [method is_normalized].
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Returns the result of scaling the vector to unit length. Equivalent to [code]v / v.length()[/code]. Returns [code](0, 0, 0, 0)[/code] if [code]v.length() == 0[/code]. See also [method is_normalized].
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[b]Note:[/b] This function may return incorrect values if the input vector length is near zero.
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</description>
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</method>
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