Sync visual shader's distance fade using circular fade

This commit is contained in:
jsjtxietian 2023-12-29 12:58:58 +08:00
parent e96ad5af98
commit 8d888807f7

View file

@ -7825,7 +7825,7 @@ bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const {
String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
code += vformat(" %s = clamp(smoothstep(%s, %s, length(VERTEX)), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
return code;
}