wine/dlls/wined3d
Matteo Bruni 25a8773d21 wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:15 +02:00
..
arb_program_shader.c wined3d: Disable the ARBfp blitter on core profile. 2017-09-13 17:25:48 +02:00
ati_fragment_shader.c
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Factor out context_copy_bo_address() function. 2017-08-08 20:01:49 +09:00
cs.c wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind). 2017-09-18 09:22:47 +02:00
device.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
directx.c wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats. 2017-09-21 19:53:15 +02:00
drawprim.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
gl_compat.c
glsl_shader.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize conservative depth output registers. 2017-09-11 18:43:12 +02:00
state.c
stateblock.c
surface.c wined3d: Consider all the system memory locations when choosing the surface upload path. 2017-09-18 09:22:44 +02:00
swapchain.c
texture.c wined3d: Accept creation flags for 3D textures. 2017-09-21 19:52:56 +02:00
utils.c wined3d: Disable YUV formats when not supported. 2017-09-13 17:25:48 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add support for append/consume structured buffer views. 2017-08-16 11:06:22 +09:00
wined3d.spec wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
wined3d_gl.h wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
wined3d_main.c
wined3d_private.h wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00