wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind).

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-09-15 15:12:24 +02:00 committed by Alexandre Julliard
parent 10a62ee062
commit aac99bf2ce

View file

@ -2110,6 +2110,8 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
op->flags = flags;
if (fx)
op->fx = *fx;
else
memset(&op->fx, 0, sizeof(op->fx));
op->filter = filter;
wined3d_resource_acquire(dst_resource);