wined3d: Consider all the system memory locations when choosing the surface upload path.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-09-15 15:12:23 +02:00 committed by Alexandre Julliard
parent 58016408c2
commit 10a62ee062

View file

@ -3709,8 +3709,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
{
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
}
else if ((src_sub_resource->locations & WINED3D_LOCATION_SYSMEM)
&& !(dst_sub_resource->locations & WINED3D_LOCATION_SYSMEM))
else if ((src_sub_resource->locations & surface_simple_locations)
&& !(dst_sub_resource->locations & surface_simple_locations))
{
/* Upload */
if (scale)