wined3d: Accept creation flags for 3D textures.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-09-20 19:53:42 +02:00 committed by Alexandre Julliard
parent 7babc38c23
commit e4365e5ba3

View file

@ -2547,7 +2547,7 @@ static const struct wined3d_texture_ops texture3d_ops =
};
static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
UINT layer_count, UINT level_count, struct wined3d_device *device, void *parent,
UINT layer_count, UINT level_count, DWORD flags, struct wined3d_device *device, void *parent,
const struct wined3d_parent_ops *parent_ops)
{
struct wined3d_device_parent *device_parent = device->device_parent;
@ -2627,7 +2627,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
}
if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, level_count, desc,
0, device, parent, parent_ops, &texture_resource_ops)))
flags, device, parent, parent_ops, &texture_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr;
@ -2967,7 +2967,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
break;
case WINED3D_RTYPE_TEXTURE_3D:
hr = volumetexture_init(object, desc, layer_count, level_count, device, parent, parent_ops);
hr = volumetexture_init(object, desc, layer_count, level_count, flags, device, parent, parent_ops);
break;
default: