wine/dlls/wined3d
Józef Kucia a1e158971c wined3d: Get rid of compute_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:12 +01:00
..
arb_program_shader.c wined3d: Use wined3d_extract_bits(). 2017-11-06 19:37:30 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
cs.c wined3d: Implement indirect draws. 2017-11-02 12:08:17 +01:00
device.c wined3d: Implement indirect draws. 2017-11-02 12:08:17 +01:00
directx.c wined3d: Disable ARB_draw_indirect if ARB_base_instance is not available. 2017-11-03 23:44:53 +01:00
drawprim.c wined3d: Bail out when ARB_draw_indirect is not supported. 2017-11-03 23:44:53 +01:00
gl_compat.c
glsl_shader.c wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures. 2017-11-06 19:37:15 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Get rid of compute_shader_init(). 2017-11-06 19:38:12 +01:00
shader_sm1.c
shader_sm4.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
state.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
stateblock.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
surface.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
swapchain.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
texture.c wined3d: Accept creation flags for 3D textures. 2017-09-21 19:52:56 +02:00
utils.c wined3d: Create textures views for depth views. 2017-11-06 19:37:12 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Create textures views for depth views. 2017-11-06 19:37:12 +01:00
wined3d.spec wined3d: Implement indirect draws. 2017-11-02 12:08:17 +01:00
wined3d_gl.h wined3d: Add support for start instance in draw_primitive_arrays(). 2017-11-02 12:08:28 +01:00
wined3d_main.c wined3d: Add a trailing newline to an ERR() message. 2017-06-05 19:47:08 +02:00
wined3d_private.h wined3d: Create textures views for depth views. 2017-11-06 19:37:12 +01:00